luau/CodeGen/include/Luau/CodeGen.h
2023-07-28 14:37:00 +03:00

63 lines
1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <string>
#include <stdint.h>
struct lua_State;
namespace Luau
{
namespace CodeGen
{
enum CodeGenFlags
{
// Only run native codegen for modules that have been marked with --!native
CodeGen_OnlyNativeModules = 1 << 0,
};
bool isSupported();
void create(lua_State* L);
// Builds target function and all inner functions
void compile(lua_State* L, int idx, unsigned int flags = 0);
using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
struct AssemblyOptions
{
enum Target
{
Host,
A64,
A64_NoFeatures,
X64_Windows,
X64_SystemV,
};
Target target = Host;
bool outputBinary = false;
bool includeAssembly = false;
bool includeIr = false;
bool includeOutlinedCode = false;
// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
AnnotatorFn annotator = nullptr;
void* annotatorContext = nullptr;
};
// Generates assembly for target function and all inner functions
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {});
using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
void setPerfLog(void* context, PerfLogFn logFn);
} // namespace CodeGen
} // namespace Luau