luau/CodeGen/include/Luau/CodeGen.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <string>
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#include <stdint.h>
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struct lua_State;
namespace Luau
{
namespace CodeGen
{
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enum CodeGenFlags
{
// Only run native codegen for modules that have been marked with --!native
CodeGen_OnlyNativeModules = 1 << 0,
};
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bool isSupported();
void create(lua_State* L);
// Builds target function and all inner functions
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void compile(lua_State* L, int idx, unsigned int flags = 0);
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using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
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struct AssemblyOptions
{
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enum Target
{
Host,
A64,
A64_NoFeatures,
X64_Windows,
X64_SystemV,
};
Target target = Host;
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bool outputBinary = false;
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bool includeAssembly = false;
bool includeIr = false;
bool includeOutlinedCode = false;
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// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
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AnnotatorFn annotator = nullptr;
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void* annotatorContext = nullptr;
};
// Generates assembly for target function and all inner functions
std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {});
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using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
void setPerfLog(void* context, PerfLogFn logFn);
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} // namespace CodeGen
} // namespace Luau