// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include #include struct lua_State; namespace Luau { namespace CodeGen { enum CodeGenFlags { // Only run native codegen for modules that have been marked with --!native CodeGen_OnlyNativeModules = 1 << 0, }; bool isSupported(); void create(lua_State* L); // Builds target function and all inner functions void compile(lua_State* L, int idx, unsigned int flags = 0); using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos); struct AssemblyOptions { enum Target { Host, A64, A64_NoFeatures, X64_Windows, X64_SystemV, }; Target target = Host; bool outputBinary = false; bool includeAssembly = false; bool includeIr = false; bool includeOutlinedCode = false; // Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id AnnotatorFn annotator = nullptr; void* annotatorContext = nullptr; }; // Generates assembly for target function and all inner functions std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}); using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol); void setPerfLog(void* context, PerfLogFn logFn); } // namespace CodeGen } // namespace Luau