pocketlang/src/common.h
2021-02-12 23:14:07 +05:30

137 lines
3.7 KiB
C

/*
* Copyright (c) 2021 Thakee Nathees
* Licensed under: MIT License
*/
#ifndef MS_COMMON_H
#define MS_COMMON_H
#include <assert.h>
#include <errno.h>
#include <stdarg.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdlib.h>
// miniscript visibility macros. define MS_DLL for using miniscript as a
// shared library and define MS_COMPILE to export symbols.
#ifdef _MSC_VER
#define _MS_EXPORT __declspec(dllexport)
#define MS_IMPORT __declspec(dllimport)
#elif defined(__GNUC__)
#define _MS_EXPORT __attribute__((visibility ("default")))
#define _MS_IMPORT
#else
#define _MS_EXPORT
#define _MS_IMPORT
#endif
#ifdef MS_DLL
#ifdef MS_COMPILE
#define MS_PUBLIC _MS_EXPORT
#else
#define MS_PUBLIC _MS_IMPORT
#endif
#else
#define MS_PUBLIC
#endif
#define STRINGIFY(x) TOSTRING(x)
#define TOSTRING(x) #x
// The factor by which a buffer will grow when it's capacity reached.
#define GROW_FACTOR 2
// The initial capacity of a buffer.
#define MIN_CAPACITY 8
// Unique number to identify for various cases.
typedef uint32_t ID;
// Nan-Tagging could be disable for debugging/portability purposes.
// To disable define `VAR_NAN_TAGGING 0`, otherwise it defaults to Nan-Tagging.
#ifndef VAR_NAN_TAGGING
#define VAR_NAN_TAGGING 1
#endif
#if VAR_NAN_TAGGING
typedef uint64_t Var;
#else
typedef struct Var Var;
#endif
typedef struct Object Object;
typedef struct String String;
typedef struct List List;
typedef struct Range Range;
typedef struct Script Script;
typedef struct Function Function;
#ifdef DEBUG
#include <stdio.h>
#ifdef _MSC_VER
#define DEBUG_BREAK() __debugbreak()
#else
#define DEBUG_BREAK() __builtin_trap()
#endif
#define ASSERT(condition, message) \
do { \
if (!(condition)) { \
fprintf(stderr, "Assertion failed: %s\n\tat %s() (%s:%i)\n", \
message, __func__, __FILE__, __LINE__); \
DEBUG_BREAK(); \
abort(); \
} \
} while (false)
#define UNREACHABLE() \
do { \
fprintf(stderr, "Execution reached an unreachable path\n" \
"\tat %s() (%s:%i)\n", __func__, __FILE__, __LINE__); \
abort(); \
} while (false)
#else
#define DEBUG_BREAK()
#define ASSERT(condition, message) do { } while (false)
// Reference : https://github.com/wren-lang/
#if defined( _MSC_VER )
#define UNREACHABLE() __assume(0)
#elif (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5))
#define UNREACHABLE() __builtin_unreachable()
#else
#define UNREACHABLE()
#endif
#endif // DEBUG
#define TODO ASSERT(false, "TODO")
#define OOPS "Oops a bug!! report plese."
// Allocate object of [type] using the vmRealloc function.
#define ALLOCATE(vm, type) \
((type*)vmRealloc(vm, NULL, 0, sizeof(type)))
// Allocate object of [type] which has a dynamic tail array of type [tail_type]
// with [count] entries.
#define ALLOCATE_DYNAMIC(vm, type, count, tail_type) \
((type*)vmRealloc(vm, NULL, 0, sizeof(type) + sizeof(tail_type) * (count)))
// Allocate [count] ammount of object of [type] array.
#define ALLOCATE_ARRAY(vm, type, count) \
((type*)vmRealloc(vm, NULL, 0, sizeof(type) * (count)))
// Deallocate a pointer allocated by vmRealloc before.
#define DEALLOCATE(vm, pointer) \
vmRealloc(vm, pointer, 0, 0)
#endif //MS_COMMON_H