A lightweight, fast embeddable scripting language.
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Zeke Xiao 83c1693489
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Fix cmake build with PK_DLL
2024-12-17 07:15:56 +00:00
.github/workflows scripts are moved to scritps/ directory 2022-05-01 14:12:27 +05:30
cli OS module implemented 2022-05-28 22:17:55 +05:30
docs method bind implemented 2022-06-06 02:47:31 +05:30
scripts static attribute to class added 2022-06-07 01:03:49 +05:30
src fiber ret updated before loading native modules 2022-06-14 17:22:32 +05:30
tests static attribute to class added 2022-06-07 01:03:49 +05:30
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AUTHORS AUTHORS: add alexcpatel to authors 2021-06-15 22:09:08 -07:00
CMakeLists.txt Fix cmake build with PK_DLL 2024-12-17 07:15:56 +00:00
LICENSE copyright notice updated for 2022 (#172) 2022-04-03 00:09:57 +05:30
Makefile extension module implemented 2022-05-30 22:55:22 +05:30
README.md extension module implemented 2022-05-30 22:55:22 +05:30

Pocketlang is a lightweight (~3000 semicolons) and fast object oriented, embeddable scripting language written in C. It has a ruby flavoured python syntax, that can be learned within 15 minutes. Including the compiler, bytecode VM and runtime, it's a standalone executable with zero external dependencies just as it's self descriptive name. The pocketlang VM can be embedded in another hosting program very easily.

Wren Language and their wonderful book Crafting Interpreters were used as a reference to write this language.

What pocketlang looks like

# Python like import statement.
from time import clock as now

# A recursive fibonacci function.
def fib(n)
  if n < 2 then return n end
  return fib(n-1) + fib(n-2)
end

# Prints all fibonacci from 0 to 10 exclusive.
for i in 0..10
  print("fib($i) = ${fib(i)}")
end

Try It Now

You can try pocketlang on your browser. It's a WebAssembly build of the VM compiled using emscripten. Note that in the webassembly version of the language, some features (input, file handling, relative import, etc.) have disabled, has limited memory allocations, and the stdout calls might be slower.

Documentation

The pocketlang documentation is hosted at https://thakeenathees.github.io/pocketlang/ which is built from the docs branch generated by a little python script at docs/generate.py. Note that the documentations are WIP and might not be up to date.

Performance

Pocketlang uses NaN-Boxing which is a memory efficient way to represent dynamic types and dealing with them are much faster. It supports tail call optimization. When a function returns a call, the callee can re-use the caller's stack frame, this will optimize memory from O(n) to O(1) and for tail recursive it'll completely prevent stackoverflows and yet it's faster.

All benchmarks below were executed on: Windows10 (64bit), ASUS N552VX, Intel Core i7-6700HQ 2.6GHz with 12GB SODIMM Ram. And the language versions are: pocketlang (pre-alpha), wren v0.3.0, python v3.7.4, ruby v2.7.2.

performance

The source files used to run benchmarks can be found at test/benchmarks/ directory. They were executed using a small python script in the test directory.

Building From Source

It can be build from source easily without any dependencies, or additional requirements except for a c99 compatible compiler. It can be compiled with the following command.

GCC / MinGw / Clang (alias with gcc)

gcc -o pocket cli/*.c src/core/*.c src/libs/*.c -Isrc/include -lm -ldl

MSVC

cl /Fepocket cli/*.c src/core/*.c src/libs/*.c /Isrc/include && rm *.obj

Makefile

make

To run the make file on windows with mingw, you require the GNU make tool which you can get from msys2 or cygwin.

Windows batch script

scripts\build.bat

You don't have to run the script from a Visual Studio .NET developer command prompt, It'll search for the MSVS installation path and setup the build environment.

For other compiler/IDE

  1. Create an empty project file / makefile.
  2. Add all C files in the src/core/ directory.
  3. Add all C files in the src/libs/ directory.
  4. Add all C files in the cli/ directory.
  5. Add src/include to include path.
  6. If *nix link m, dl
  7. Compile.

Visual studio project files can be generated with the premake, see scripts/README for more information. If you weren't able to compile it, please report us by opening an issue.

References