pocketlang/src/core.c

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/*
* Copyright (c) 2021 Thakee Nathees
* Licensed under: MIT License
*/
#include "core.h"
#include "vm.h"
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typedef struct {
const char* name; //< Name of the function.
int length; //< Length of the name.
Function fn; //< Native function pointer.
} _BuiltinFn;
// Count of builtin function +1 for termination.
#define BUILTIN_COUNT 10
// Array of all builtin functions.
_BuiltinFn builtins[BUILTIN_COUNT];
static void initializeBuiltinFN(MSVM* vm, _BuiltinFn* bfn, const char* name,
int arity, MiniScriptNativeFn ptr) {
bfn->name = name;
bfn->length = (name != NULL) ? (int)strlen(name) : 0;
varInitObject(&bfn->fn._super, vm, OBJ_FUNC);
bfn->fn.name = name;
bfn->fn.arity = arity;
bfn->fn.owner = NULL;
bfn->fn.is_native = true;
bfn->fn.native = ptr;
}
int findBuiltinFunction(const char* name, int length) {
for (int i = 0; i < BUILTIN_COUNT; i++) {
if (builtins[i].name == NULL) return -1;
if (length == builtins[i].length && strncmp(name, builtins[i].name, length) == 0) {
return i;
}
}
return -1;
}
Function* getBuiltinFunction(int index) {
ASSERT(index < BUILTIN_COUNT, "Index out of bound.");
return &builtins[index].fn;
}
void coreToString(MSVM* vm) {
Var arg1 = vm->rbp[1];
vm->rbp[0] = VAR_OBJ(&toString(vm, arg1)->_super);
}
void corePrint(MSVM* vm) {
Var arg1 = vm->rbp[1];
String* str; //< Will be cleaned by garbage collector;
// If it's already a string don't allocate a new string instead use it.
if (IS_OBJ(arg1) && AS_OBJ(arg1)->type == OBJ_STRING) {
str = (String*)AS_OBJ(arg1);
} else {
str = toString(vm, arg1);
}
vm->config.write_fn(vm, str->data);
vm->config.write_fn(vm, "\n");
}
void initializeCore(MSVM* vm) {
// Initialize builtin functions.
int i = 0;
initializeBuiltinFN(vm, &builtins[i++], "print", 1, corePrint);
initializeBuiltinFN(vm, &builtins[i++], "to_string", 1, coreToString);
// Sentinal to mark the end of the array.
initializeBuiltinFN(vm, &builtins[i], NULL, 0, NULL);
}
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// Validators /////////////////////////////////////////////////////////////////
// Check if a numeric value bool/number and set [value].
bool isNumeric(Var var, double* value) {
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if (IS_BOOL(var)) {
*value = AS_BOOL(var);
return true;
}
if (IS_NUM(var)) {
*value = AS_NUM(var);
return true;
}
return false;
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}
// Check if [var] is bool/number. if not set error and return false.
bool validateNumeric(MSVM* vm, Var var, double* value, const char* arg) {
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if (isNumeric(var, value)) return true;
msSetRuntimeError(vm, "%s must be a numeric value.", arg);
return false;
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}
// Operators //////////////////////////////////////////////////////////////////
Var varAdd(MSVM* vm, Var v1, Var v2) {
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double d1, d2;
if (isNumeric(v1, &d1)) {
if (validateNumeric(vm, v2, &d2, "Right operand")) {
return VAR_NUM(d1 + d2);
}
return VAR_NULL;
}
// TODO: string addition/ array addition etc.
return VAR_NULL;
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}
Var varSubtract(MSVM* vm, Var v1, Var v2) {
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return VAR_NULL;
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}
Var varMultiply(MSVM* vm, Var v1, Var v2) {
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double d1, d2;
if (isNumeric(v1, &d1)) {
if (validateNumeric(vm, v2, &d2, "Right operand")) {
return VAR_NUM(d1 * d2);
}
return VAR_NULL;
}
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return VAR_NULL;
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}
Var varDivide(MSVM* vm, Var v1, Var v2) {
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return VAR_NULL;
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}