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* Added rfcs/property-readonly.md Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
149 lines
4.1 KiB
Markdown
149 lines
4.1 KiB
Markdown
# Read-only properties
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## Summary
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Allow properties of classes and tables to be inferred as read-only.
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## Motivation
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Currently, Roblox APIs have read-only properties of classes, but our
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type system does not track this. As a result, users can write (and
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indeed due to autocomplete, an encouraged to write) programs with
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run-time errors.
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In addition, user code may have properties (such as methods)
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that are expected to be used without modification. Currently there is
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no way for user code to indicate this, even if it has explicit type
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annotations.
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It is very common for functions to only require read access to a parameter,
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and this can be inferred during type inference.
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## Design
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### Properties
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Add a modifier to table properties indicating that they are read-only.
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This proposal is not about syntax, but it will be useful for examples to have some. Write:
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* `get p: T` for a read-only property of type `T`.
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For example:
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```lua
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function f(t)
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t.p = 1 + t.p + t.q
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end
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```
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has inferred type:
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```
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f: (t: { p: number, get q: number }) -> ()
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```
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indicating that `p` is used read-write but `q` is used read-only.
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### Subtyping
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Read-only properties are covariant:
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* If `T` is a subtype of `U` then `{ get p: T }` is a subtype of `{ get p: U }`.
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Read-write properties are a subtype of read-only properties:
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* If `T` is a subtype of `U` then `{ p: T }` is a subtype of `{ get p: U }`.
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### Indexers
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Indexers can be marked read-only just like properties. In
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particular, this means there are read-only arrays `{get T}`, that are
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covariant, so we have a solution to the "covariant array problem":
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```lua
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local dogs: {Dog}
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function f(a: {get Animal}) ... end
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f(dogs)
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```
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It is sound to allow this program, since `f` only needs read access to
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the array, and `{Dog}` is a subtype of `{get Dog}`, which is a subtype
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of `{get Animal}`. This would not be sound if `f` had write access,
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for example `function f(a: {Animal}) a[1] = Cat.new() end`.
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### Functions
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Functions are not normally mutated after they are initialized, so
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```lua
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local t = {}
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function t.f() ... end
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function t:m() ... end
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```
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should have type
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```
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t : {
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get f : () -> (),
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get m : (self) -> ()
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}
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```
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If developers want a mutable function,
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they can use the anonymous function version
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```lua
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t.g = function() ... end
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```
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For example, if we define:
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```lua
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type RWFactory<A> = { build : () -> A }
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```
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then we do *not* have that `RWFactory<Dog>` is a subtype of `RWFactory<Animal>`
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since the build method is read-write, so users can update it:
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```lua
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local mkdog : RWFactory<Dog> = { build = Dog.new }
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local mkanimal : RWFactory<Animal> = mkdog -- Does not typecheck
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mkanimal.build = Cat.new -- Assigning to methods is OK for RWFactory
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local fido : Dog = mkdog.build() -- Oh dear, fido is a Cat at runtime
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```
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but if we define:
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```lua
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type ROFactory<A> = { get build : () -> A }
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```
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then we do have that `ROFactory<Dog>` is a subtype of `ROFactory<Animal>`
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since the build method is read-write, so users can update it:
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```lua
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local mkdog : ROFactory<Dog> = { build = Dog.new }
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local mkanimal : ROFactory<Animal> = mkdog -- Typechecks now!
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mkanimal.build = Cat.new -- Fails to typecheck, since build is read-only
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```
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Since most idiomatic Lua does not update methods after they are
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initialized, it seems sensible for the default access for methods should
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be read-only.
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*This is a possibly breaking change.*
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### Classes
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Classes can also have read-only properties and accessors.
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Methods in classes should be read-only by default.
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Many of the Roblox APIs an be marked as having getters but not
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setters, which will improve accuracy of type checking for Roblox APIs.
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## Drawbacks
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This is adding to the complexity budget for users,
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who will be faced with inferred get modifiers on many properties.
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## Alternatives
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Rather than making read-write access the default, we could make read-only the
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default and add a new modifier for read-write. This is not backwards compatible.
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We could continue with read-write access to methods,
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which means no breaking changes, but means that users may be faced with type
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errors such as "`Factory<Dog>` is not a subtype of `Factory<Animal>`".
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