luau/docs/_posts/2022-06-01-luau-recap-may-2022.md
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Luau Recap: May 2022 (#513)
* Recap is ready

* Change the intro format so it shows up in the news section snippet

* Fixed line breaks that were implied

* Update docs/_posts/2022-06-01-luau-recap-may-2022.md

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>

* Drop Autocomplete improvements and extend compiler optimization section

In the cross-post to Roblox developer forum, Autocomplete section will be restored, while compiler optimization section can be optionally removed (although it might interest some developers)

* One more optimization

* Update docs/_posts/2022-06-01-luau-recap-may-2022.md

Co-authored-by: dcope-rbx <91100513+dcope-rbx@users.noreply.github.com>

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: dcope-rbx <91100513+dcope-rbx@users.noreply.github.com>
2022-06-01 16:27:42 -07:00

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---
layout: single
title: "Luau Recap: May 2022"
---
This month Luau team has worked to bring you a new language feature together with more typechecking improvements and bugfixes!
[Cross-posted to the [Roblox Developer Forum](https://devforum.roblox.com/t/luau-recap-may-2022/).]
## Generalized iteration
We have extended the semantics of standard Lua syntax for iterating through containers, `for vars in values` with support for generalized iteration.
In Lua, to iterate over a table you need to use an iterator like `next` or a function that returns one like `pairs` or `ipairs`. In Luau, you can now simply iterate over a table:
```lua
for k, v in {1, 4, 9} do
assert(k * k == v)
end
```
This works for tables but can also be customized for tables or userdata by implementing `__iter` metamethod. It is called before the iteration begins, and should return an iterator function like `next` (or a custom one):
```lua
local obj = { items = {1, 4, 9} }
setmetatable(obj, { __iter = function(o) return next, o.items end })
for k, v in obj do
assert(k * k == v)
end
```
The default iteration order for tables is specified to be consecutive for elements `1..#t` and unordered after that, visiting every element.
Similar to iteration using `pairs`, modifying the table entries for keys other than the current one results in unspecified behavior.
## Typechecking improvements
We have added a missing check to compare implicit table keys against the key type of the table indexer:
```lua
-- error is correctly reported, implicit keys (1,2,3) are not compatible with [string]
local t: { [string]: boolean } = { true, true, false }
```
Rules for `==` and `~=` have been relaxed for union types, if any of the union parts can be compared, operation succeeds:
```lua
--!strict
local function compare(v1: Vector3, v2: Vector3?)
return v1 == v2 -- no longer an error
end
```
Table value type propagation now correctly works with `[any]` key type:
```lua
--!strict
type X = {[any]: string | boolean}
local x: X = { key = "str" } -- no longer gives an incorrect error
```
If a generic function doesn't provide type annotations for all arguments and the return value, additional generic type parameters might be added automatically:
```lua
-- previously it was foo<T>, now it's foo<T, b>, because second argument is also generic
function foo<T>(x: T, y) end
```
We have also fixed various issues that have caused crashes, with many of them coming from your bug reports.
## Linter improvements
`GlobalUsedAsLocal` lint warning has been extended to notice when global variable writes always happen before their use in a local scope, suggesting that they can be replaced with a local variable:
```lua
function bar()
foo = 6 -- Global 'foo' is never read before being written. Consider changing it to local
return foo
end
function baz()
foo = 10
return foo
end
```
## Performance improvements
Garbage collection CPU utilization has been tuned to further reduce frame time spikes of individual collection steps and to bring different GC stages to the same level of CPU utilization.
Returning a type-cast local (`return a :: type`) as well as returning multiple local variables (`return a, b, c`) is now a little bit more efficient.
### Function inlining and loop unrolling
In the open-source release of Luau, when optimization level 2 is enabled, the compiler will now perform function inlining and loop unrolling.
Only loops with loop bounds known at compile time, such as `for i=1,4 do`, can be unrolled. The loop body must be simple enough for the optimization to be profitable; compiler uses heuristics to estimate the performance benefit and automatically decide if unrolling should be performed.
Only local functions (defined either as `local function foo` or `local foo = function`) can be inlined. The function body must be simple enough for the optimization to be profitable; compiler uses heuristics to estimate the performance benefit and automatically decide if each call to the function should be inlined instead. Additionally recursive invocations of a function can't be inlined at this time, and inlining is completely disabled for modules that use `getfenv`/`setfenv` functions.