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53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Common.h"
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#include <string.h>
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template<typename T>
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struct [[nodiscard]] ScopedFValue
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{
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private:
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Luau::FValue<T>* value = nullptr;
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T oldValue = T();
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public:
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ScopedFValue(Luau::FValue<T>& fvalue, T newValue)
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{
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value = &fvalue;
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oldValue = fvalue.value;
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fvalue.value = newValue;
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}
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ScopedFValue(const ScopedFValue&) = delete;
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ScopedFValue& operator=(const ScopedFValue&) = delete;
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ScopedFValue(ScopedFValue&& rhs)
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{
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value = rhs.value;
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oldValue = rhs.oldValue;
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rhs.value = nullptr;
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}
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ScopedFValue& operator=(ScopedFValue&& rhs)
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{
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value = rhs.value;
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oldValue = rhs.oldValue;
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rhs.value = nullptr;
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return *this;
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}
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~ScopedFValue()
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{
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if (value)
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value->value = oldValue;
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}
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};
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using ScopedFastFlag = ScopedFValue<bool>;
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using ScopedFastInt = ScopedFValue<int>;
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