Add documentation for named arguments in function types.
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Luau uses the baseline syntax of Lua 5.1. For detailed documentation, please refer to the Lua manual, this is an example:
local function tree_insert(tree, x)
local lower, equal, greater = split(tree.root, x)
if not equal then
equal = {
x = x,
y = math.random(0, 2^31-1),
left = nil,
right = nil
}
end
tree.root = merge3(lower, equal, greater)
end
Note that future versions of Lua extend the Lua 5.1 syntax with the following features; Luau does support string literal extensions but does not support other features from this list:
- hexadecimal (
\x
), Unicode (\u
) and\z
escapes for string literals - goto statements and labels
- bitwise operators
- floor division operator (
//
) <toclose>
and<const>
local attributes
For details please refer to compatibility section.
The rest of this document documents additional syntax used in Luau.
String literals
As noted above, Luau implements support for hexadecimal (\0x
), Unicode (\u
) and \z
escapes for string literals. This syntax follows Lua 5.3 syntax:
\xAB
inserts a character with the code 0xAB into the string\u{ABC}
inserts a UTF8 byte sequence that encodes U+0ABC character into the string (note that braces are mandatory)\z
at the end of the line inside a string literal ignores all following whitespace including newlines, which can be helpful for breaking long literals into multiple lines.
Number literals
In addition to basic integer and floating-point decimal numbers, Luau supports:
- Hexadecimal integer literals,
0xABC
or0XABC
- Binary integer literals,
0b01010101
or0B01010101
- Decimal separators in all integer literals, using
_
for readability:1_048_576
,0xFFFF_FFFF
,0b_0101_0101
Note that Luau only has a single number type, a 64-bit IEEE754 double precision number (which can represent integers up to 2^53 exactly), and larger integer literals are stored with precision loss.
Continue statement
In addition to break
in all loops, Luau supports continue
statement. Similar to break
, continue
must be the last statement in the block.
Note that unlike break
, continue
is not a keyword. This is required to preserve backwards compatibility with existing code; so this is a continue
statement:
if x < 0 then
continue
end
Whereas this is a function call:
if x < 0 then
continue()
end
When used in repeat..until
loops, continue
can not skip the declaration of a local variable if that local variable is used in the loop condition; code like this is invalid and won't compile:
repeat
do continue end
local a = 5
until a > 0
Compound assignments
Luau supports compound assignments with the following operators: +=
, -=
, *=
, /=
, %=
, ^=
, ..=
. Just like regular assignments, compound assignments are statements, not expressions:
-- this works
a += 1
-- this doesn't work
print(a += 1)
Compound assignments only support a single value on the left and right hand side; additionally, the function calls on the left hand side are only evaluated once:
-- calls foo() twice
a[foo()] = a[foo()] + 1
-- calls foo() once
a[foo()] += 1
Compound assignments call the arithmetic metamethods (__add
et al) and table indexing metamethods (__index
and __newindex
) as needed - for custom types no extra effort is necessary to support them.
Type annotations
To support gradual typing, Luau supports optional type annotations for variables and functions, as well as declaring type aliases.
Types can be declared for local variables, function arguments and function return types using :
as a separator:
function foo(x: number, y: string): boolean
local k: string = y:rep(x)
return k == "a"
end
In addition, the type of any expression can be overridden using a type cast ::
:
local k = (y :: string):rep(x)
There are several simple builtin types: any
(represents inability of the type checker to reason about the type), nil
, boolean
, number
, string
and thread
.
Function types are specified using the arguments and return types, separated with ->
:
local foo: (number, string) -> boolean
To return no values or more than one, you need to wrap the return type position with parentheses, and then list your types there.
local no_returns: (number, string) -> ()
local returns_boolean_and_string: (number, string) -> (boolean, string)
function foo(x: number, y: number): (number, string)
return x + y, tostring(x) .. tostring(y)
end
Note that function types are specified without the argument names in the examples above, but it's also possible to specify the names (that are not semantically significant but can show up in documentation and autocomplete):
local callback: (errorCode: number, errorText: string) -> ()
Table types are specified using the table literal syntax, using :
to separate keys from values:
local array: { [number] : string }
local object: { x: number, y: string }
When the table consists of values keyed by numbers, it's called an array-like table and has a special short-hand syntax, {T}
(e.g. {string}
).
Additionally, the type syntax supports type intersections (((number) -> string) & ((boolean) -> string)
) and unions ((number | boolean) -> string
). An intersection represents a type with values that conform to both sides at the same time, which is useful for overloaded functions; a union represents a type that can store values of either type - any
is technically a union of all possible types.
It's common in Lua for function arguments or other values to store either a value of a given type or nil
; this is represented as a union (number | nil
), but can be specified using ?
as a shorthand syntax (number?
).
In addition to declaring types for a given value, Luau supports declaring type aliases via type
syntax:
type Point = { x: number, y: number }
type Array<T> = { [number]: T }
type Something = typeof(string.gmatch("", "\d"))
The right hand side of the type alias can be a type definition or a typeof
expression; typeof
expression doesn't evaluate its argument at runtime.
By default type aliases are local to the file they are declared in. To be able to use type aliases in other modules using require
, they need to be exported:
export type Point = { x: number, y: number }
An exported type can be used in another module by prefixing its name with the require alias that you used to import the module.
local M = require(Other.Module)
local a: M.Point = {x=5, y=6}
For more information please refer to typechecking documentation.