* Template for the June post * June post is ready * Fixed post date * Added a few examples * Add another equality operator * Update docs/_posts/2021-06-30-luau-recap-june-2021.md Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> * Note the limitation of current constraint resolver Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
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single | Luau Recap: June 2021 |
Luau is our new language that you can read more about at https://roblox.github.io/luau. Most of our team was busy working on improving Luau interaction with Roblox Studio for an upcoming feature this month, but we were able to add typechecking and performance improvements as well!
[Cross-posted to the Roblox Developer Forum.]
Constraint Resolver
To improve type inference under conditional expressions and other dynamic type changes (like assignments) we have introduced a new constraint resolver framework into Luau type checker.
This framework allows us to handle more complex expressions that combine and
/not
operators and type guards.
Type guards support include expressions like:
if instance:IsA("ClassName") then
if enum:IsA("EnumName") then
if type(v) == "string" then
This framework is extensible and we have plans for future improvements with a == b
/a ~= b
equality constraints and handling of table field assignments.
It is now also possible to get better type information inside else
blocks of an if
statement.
A few examples to see the constraint resolver in action:
function say_hello(name: string?)
-- extra parentheses were enough to trip the old typechecker
if (name) then
print("Hello " .. name .. "!")
else
print("Hello mysterious stranger!")
end
end
function say_hello(name: string?, surname: string?)
-- but now we handle that and more complex expressions as well
if not (name and surname) then
print("Hello mysterious stranger!")
else
print("Hello " .. name .. " " .. surname .. "!")
end
end
Please note that constraints are currently placed only on local and global variables. One of our goals is to include support for table members in the future.
Typechecking improvements
We have improved the way we handled module require
calls. Previously, we had a simple pattern match on the local m = require(...)
statement, but now we have replaced it with a general handling of the function call in any context.
Handling of union types in equality operators was fixed to remove incorrect error reports.
A new IsA
method was introduced to EnumItem to check the type of a Roblox Enum.
This is intended to replace the enumItem.EnumType == Enum.NormalId
pattern in the code for a construct that allows our constraint resolver to infer better types.
Additional fixes include:
table.pack
return type was fixed- A limit was added for deeply nested code blocks to avoid a crash
- We have improved the type names that are presented in error messages and Roblox Studio
- Error recovery was added to field access of a
table?
type. While you add a check fornil
, typechecking can continue with better type information in other expressions. - We handled a few internal compiler errors and rare crashes
Editor features
If you have Luau-Powered Type Hover beta feature enabled in Roblox Studio, you will see more function argument names inside function type hovers.
Behavior changes
We no longer allow referencing a function by name inside argument list of that function:
local function f(a: number, b: typeof(f)) -- 'f' is no longer visible here
Performance improvements
As always, we look for ways to improve performance of your scripts:
- We have fixed memory use of Roblox Actor scripts in Parallel Luau beta feature
- Performance of table clone through
table.move
has been greatly improved - Table length lookup has been optimized, which also brings improvement to table element insertion speed
- Built-in Vector3 type support that we mentioned in April is now enabled for everyone