luau/CLI/FileUtils.h
Hunter Goldstein a36a3c41cc
Sync to upstream/release/651 (#1513)
### What's New?

* Fragment Autocomplete: a new API allows for type checking a small
fragment of code against an existing file, significantly speeding up
autocomplete performance in large files.

### New Solver

* E-Graphs have landed: this is an ongoing approach to make the new type
solver simplify types in a more consistent and principled manner, based
on similar work (see: https://egraphs-good.github.io/).
* Adds support for exporting / local user type functions (previously
they were always exported).
* Fixes a set of bugs in which the new solver will fail to complete
inference for simple expressions with just literals and operators.

### General Updates
* Requiring a path with a ".lua" or ".luau" extension will now have a
bespoke error suggesting to remove said extension.
* Fixes a bug in which whether two `Luau::Symbol`s are equal depends on
whether the new solver is enabled.

---

Internal Contributors:

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com>
Co-authored-by: Varun Saini <vsaini@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2024-11-08 13:41:45 -08:00

30 lines
1.1 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <optional>
#include <string>
#include <string_view>
#include <functional>
#include <vector>
std::optional<std::string> getCurrentWorkingDirectory();
std::string normalizePath(std::string_view path);
std::string resolvePath(std::string_view relativePath, std::string_view baseFilePath);
std::optional<std::string> readFile(const std::string& name);
std::optional<std::string> readStdin();
bool hasFileExtension(std::string_view name, const std::vector<std::string>& extensions);
bool isAbsolutePath(std::string_view path);
bool isFile(const std::string& path);
bool isDirectory(const std::string& path);
bool traverseDirectory(const std::string& path, const std::function<void(const std::string& name)>& callback);
std::vector<std::string_view> splitPath(std::string_view path);
std::string joinPaths(const std::string& lhs, const std::string& rhs);
std::optional<std::string> getParentPath(const std::string& path);
std::vector<std::string> getSourceFiles(int argc, char** argv);