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a36a3c41cc
### What's New? * Fragment Autocomplete: a new API allows for type checking a small fragment of code against an existing file, significantly speeding up autocomplete performance in large files. ### New Solver * E-Graphs have landed: this is an ongoing approach to make the new type solver simplify types in a more consistent and principled manner, based on similar work (see: https://egraphs-good.github.io/). * Adds support for exporting / local user type functions (previously they were always exported). * Fixes a set of bugs in which the new solver will fail to complete inference for simple expressions with just literals and operators. ### General Updates * Requiring a path with a ".lua" or ".luau" extension will now have a bespoke error suggesting to remove said extension. * Fixes a bug in which whether two `Luau::Symbol`s are equal depends on whether the new solver is enabled. --- Internal Contributors: Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Hunter Goldstein <hgoldstein@roblox.com> Co-authored-by: Varun Saini <vsaini@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
30 lines
1.1 KiB
C++
30 lines
1.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include <optional>
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#include <string>
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#include <string_view>
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#include <functional>
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#include <vector>
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std::optional<std::string> getCurrentWorkingDirectory();
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std::string normalizePath(std::string_view path);
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std::string resolvePath(std::string_view relativePath, std::string_view baseFilePath);
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std::optional<std::string> readFile(const std::string& name);
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std::optional<std::string> readStdin();
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bool hasFileExtension(std::string_view name, const std::vector<std::string>& extensions);
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bool isAbsolutePath(std::string_view path);
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bool isFile(const std::string& path);
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bool isDirectory(const std::string& path);
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bool traverseDirectory(const std::string& path, const std::function<void(const std::string& name)>& callback);
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std::vector<std::string_view> splitPath(std::string_view path);
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std::string joinPaths(const std::string& lhs, const std::string& rhs);
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std::optional<std::string> getParentPath(const std::string& path);
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std::vector<std::string> getSourceFiles(int argc, char** argv);
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