# What's Changed?
- Code refactoring with a new clang-format
- More bug fixes / test case fixes in the new solver
## New Solver
- More precise telemetry collection of `any` types
- Simplification of two completely disjoint tables combines them into a
single table that inherits all properties / indexers
- Refining a `never & <anything>` does not produce type family types nor
constraints
- Silence "inference failed to complete" error when it is the only error
reported
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed?
- Telemetry support for usage of any type in old/new solver
- Bug fixes and flag removals with the new solver
## New Solver
- Fixed constraint ordering bug to infer types more accurately
- Improved inferring a call to `setmetatable()`
## VM
- Restored global metatable lookup for `typeof` on lightuserdata to fix
unintentional API change (Fixes#1335)
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Dibri Nsofor <dnsofor@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed?
- Bugfixes in the new solver
## New Solver
- Equality graphs(E-Graphs) data structures were added
- Refactored even more instances of "type family" with "type function"
- `table.insert` no longer spuriously warns while selecting an overload
for reasonable arguments.
- Add time tracing for the new solver
- Miscellaneous fixes to unit tests
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
Working towards a full e-graph implementation as described by the [egg
paper](https://arxiv.org/pdf/2004.03082).
The type system has a couple of places where e-graphs would've been
useful and solved some classes of problems trivially. For example:
1. Normalization and simplification cannot handle cyclic types due to
the nature of their implementation.
2. Normalization can't tell when two tables or functions are equivalent,
but simplification theoretically can albeit not implemented.
3. Normalization requires deep normalization for inhabitance check,
whereas simplification would've returned the `never` type itself
indicating uninhabited.
4. Simplification requires constraint ordering to have perfect timing to
simplify.
5. Adding a rewrite rule requires implementing it twice, once in
simplification and once again in normalization with completely different
code design making it hard to verify that their behavior is materially
equivalent.
6. In cases where we must cache for performance, two different types
that are isomorphic have different cache entries resulting in cache
misses.
7. Type family reduction can handle cyclic type families, but only if
the cycle is not obscured by a different type family instance. (`t1
where t1 = union<number, add<t1, number>>` is irreducible)
I think we're getting the point!
---
Currently the implementation is missing a few features that makes
e-graphs actually useful. Those will be coming in a future PR.
1. Pattern matching,
6. Applying rewrites,
7. Rewrite until saturation, and
8. Extracting the best e-node according to some cost function.
# What's Changed?
- Performance improvement in the old solver
- Bugfixes in the new solver
## Old Solver
- Mark types that do not need instantiation when being exported to
prevent unnecessary work from being done
## New Solver
- Refactored instances of "type family" with "type function"
- Index-out-of-bounds bug fix in the resolution resolver
- Subtyping reasonings are merged only if all failed
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed?
- Mostly stability and bugfixes with the new solver.
## New Solver
- Typechecking with the new solver should respect the no-check hot
comment.
- Record type alias locations and property locations of table
assignments
- Maintain location information for exported table types
- Stability fixes for normalization
- Report internal constraint solver errors.
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed?
- Fix#1137 by appropriately retaining additional metadata from
definition files throughout the type system.
- Improve Frontend for LSPs by appropriately allowing the cancellation
of typechecking while running its destructor.
## New Solver
- Added support for the `rawget` type function.
- Reduced overall static memory usage of builtin type functions.
- Fixed a crash where visitors could mutate a union or intersection type
and fail to invalidate iteration over them in doing so.
- Revised autocomplete functionality to not rely on a separate run of
the type solver when using the new solver.
- Implemented a more relaxed semantic rule for casting.
- Fixed some smaller crashes in the new solver.
## Native Code Generation
- Add additional codegen specialization for `math.sign`
- Cleaned up a large number of outstanding fflags in the code.
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Jeremy Yoo <jyoo@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
### What's new
* Added lint warning for using redundant `@native` attributes on
functions inside a `--!native` module
* Improved typechecking speed in old solver for modules with large types
### New Solver
* Fixed the length type function sealing the table prematurely
* Fixed crashes caused by general table indexing expressions
### VM
* Added support for a specialized 3-argument fast-call instruction to
improve performance of `vector` constructor, `buffer` writes and a few
`bit32` methods
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
### What's new
* A bug in exception handling in GCC(11/12/13) on MacOS prevents our
test suite from running.
* Parser now supports leading `|` or `&` when declaring `Union` and
`Intersection` types (#1286)
* We now support parsing of attributes on functions as described in the
[rfc](https://github.com/luau-lang/rfcs/pull/30)
* With this change, expressions such as `local x = @native function(x)
return x+1 end` and `f(@native function(x) return x+1 end)` are now
valid.
* Added support for `@native` attribute - we can now force native
compilation of individual functions if the `@native` attribute is
specified before the `function` keyword (works for lambdas too).
### New Solver
* Many fixes in the new solver for crashes and instability
* Refinements now use simplification and not normalization in a specific
case of two tables
* Assume that compound assignments do not change the type of the
left-side operand
* Fix error that prevented Class Methods from being overloaded
### VM
* Updated description of Garbage Collector invariant
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
### What's new
* Implemented parsing logic for attributes
* Added `lua_setuserdatametatable` and `lua_getuserdatametatable` C API
methods for a faster userdata metatable fetch compared to
`luaL_getmetatable`. Note that metatable reference has to still be
pinned in memory!
### New Solver
* Further improvement to the assignment inference logic
* Fix many bugs surrounding constraint dispatch order
### Native Codegen
* Add IR lowering hooks for custom host userdata types
* Add IR to create new tagged userdata objects
* Remove outdated NativeState
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
These were written before compiler optimizations and array invariant. It
is now impossible for t[1] to be stored in the hash part, as this would
violate the array invariant that says that elements 1..#t are stored in
the array.
For ipairs, it doesn't traverse the hash part anymore now, so we adjust
the code to make sure no elements outside of the 1..#t slice are
covered. For table.find, we can use find-with-offset to still access the
hash part.
Fixes#1283.
Implements the [Leading `|` and `&` in types](https://rfcs.luau-lang.org/syntax-leading-bar-and-ampersand.html) RFC.
The changes to the parser are exactly as described in the RFC.
---------
Co-authored-by: Alexander McCord <11488393+alexmccord@users.noreply.github.com>
The 'findBindingAtPosition' AstQuery function can be used to lookup a
local or global binding.
Inside of this function is a check to "Ignore this binding if we're
inside its definition. e.g. local abc = abc -- Will take the definition
of abc from outer scope".
However, this check is incorrect when we are looking up a global binding
at the start of a file.
Consider a complete file with the contents:
```lua
local x = stri|ng.char(1)
```
and we pass the location of the marker `|` as the position to the find
binding position. We will pick up the global binding of the definition
`string` coming from a builtin source (either defined via C++ code or a
definitions file and loaded into the global scope).
The global binding `string` will have a zero position: `0,0,0,0`.
However, the `findBindingLocalStatement` check works by looking up the
AstAncestry at the binding's defined begin position *in the current
source module*. This will then incorrectly return the local statement
for `local x`, as that is at the start of the source code. Then in turn,
we assume we are in the `local abc = abc` case, and end up skipping over
the correct binding.
We fix this by checking if the binding is at the global position. If so,
we early exit because it is impossible for a global binding to be
defined in a local statement.
### What's new?
* Remove a case of unsound `table.move` optimization
* Add Luau stack slot reservations that were missing in REPL (fixes
#1273)
### New Type Solver
* Assignments have been completely reworked to fix a case of cyclic
constraint dependency
* When indexing, if the fresh type's upper bound already contains a
compatible indexer, do not add another upper bound
* Distribute type arguments over all type families sans `eq`, `keyof`,
`rawkeyof`, and other internal type families
* Fix a case where `buffers` component weren't read in two places (fixes
#1267)
* Fix a case where things that constitutes a strong ref were slightly
incorrect
* Fix a case where constraint dependencies weren't setup wrt `for ...
in` statement
### Native Codegen
* Fix an optimization that splits TValue store only when its value and
its tag are compatible
* Implement a system to plug additional type information for custom host
userdata types
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
### What's new?
* Removed new `table.move` optimization because of correctness problems.
### New Type Solver
* Improved error messages for type families to describe what's wrong in
more detail, and ideally without using the term `type family` at all.
* Change `boolean` and `string` singletons in type checking to report
errors to the user when they've gotten an impossible type (indicating a
type error from their context).
* Split debugging flags for type family reduction
(`DebugLuauLogTypeFamilies`) from general solver logging
(`DebugLuauLogSolver`).
* Improve type simplification to support patterns like `(number |
string) | (string | number)` becoming `number | string`.
### Native Code Generation
* Use templated `luaV_doarith` to speedup vector operation fallbacks.
* Various small changes to better support arm64 on Windows.
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
### New Type Solver
* Fixed crash in numeric binary operation type families
* Results of an indexing operation are now comparable to `nil` without a
false positive error
* Fixed a crash when a type that failed normalization was accessed
* Iterating on a free value now implies that it is iterable
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
# What's changed?
* Optimize table.maxn. This function is now 5-14x faster
* Reserve Luau stack space for error message.
## New Solver
* Globals can be type-stated, but only if they are already in scope
* Fix a stack overflow that could occur when normalizing certain kinds
of recursive unions of intersections (of unions of intersections...)
* Fix an assertion failure that would trigger when the __iter metamethod
has a bad signature
## Native Codegen
* Type propagation and temporary register type hints
* Direct vector property access should only happen for names of right
length
* BytecodeAnalysis will only predict that some of the vector value
fields are numbers
---
## Internal Contributors
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
table.concat is idiomatic and should be the fastest way to concatenate
all table array elements together, but apparently you can beat it by
using `string.format`, `string.rep` and `table.unpack`:
```lua
string.format(string.rep("%*", #t), table.unpack(t))
```
... this just won't do, so we should fix table.concat performance.
The deficit comes from two places:
- rawgeti overhead followed by other stack accesses, all to extract a
string from what is almost always an in-bounds array lookup
- addlstring overhead in case separator is empty (extra function calls)
This change fixes this by using a fast path for in-bounds array lookup
for a string. Note that `table.concat` also supports numbers (these need
to be converted to strings which is a little cumbersome and has innate
overhead), and out-of-bounds accesses*. In these cases we fall back to
the old implementation.
To trigger out-of-bounds accesses, you need to skip the past-array-end
element (which is nil per array invariant), but this is achievable
because table.concat supports offset+length arguments. This should
almost never come up in practice but the per-element branches et al are
fairly cheap compared to the eventual string copy/alloc anyway.
This change makes table.concat ~2x faster when the separator is empty;
the table.concat benchmark shows +40% gains but it uses a variety of
string separators of different lengths so it doesn't get the full
benefit from this change.
---------
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
# What's changed?
### New Type Solver
- Unification of two fresh types no longer binds them together.
- Replaced uses of raw `emplace` with `emplaceType` to catch cyclic
bound types when they are created.
- `SetIndexerConstraint` is blocked until the indexer result type is not
blocked.
- Fix a case where a blocked type got past the constraint solver.
- Searching for free types should no longer traverse into `ClassType`s.
- Fix a corner case that could result in the non-testable type `~{}`.
- Fix incorrect flagging when `any` was a parameter of some checked
function in nonstrict type checker.
- `IterableConstraint` now consider tables without `__iter` to be
iterables.
### Native Code Generation
- Improve register type info lookup by program counter.
- Generate type information for locals and upvalues
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's changed?
* Improved the actual message for the type errors for `cannot call
non-function` when attempting to call a union of functions/callable
tables. The error now correctly explains the issue is an inability to
determine the return type of the call in this situation.
* Resolve an issue where tables and metatables were not correctly being
cloned during instantiation (fixes#1176).
* Refactor `luaM_getnextgcopage` to `luaM_getnextpage` (generally
removing `gco` prefix where appropriate).
* Optimize `table.move` between tables for large ranges of elements.
* Reformat a bunch of code automatically using `clang-format`.
### New Type Solver
* Clean up minimally-used or unused constraints in the constraint solver
(`InstantiationConstraint`, `SetOpConstraint`,
`SingletonOrTopTypeConstraint`).
* Add a builtin `singleton` type family to replace
`SingletonOrTopTypeConstraint` when inferring refinements.
* Fixed a crash involving type path reasoning by recording when type
family reduction has taken place in the path.
* Improved constraint ordering by blocking on unreduced types families
that are not yet proven uninhabitable.
* Improved the handling of `SetIndexerConstraints` for both better
inference quality and to resolve crashes.
* Fix a crash when normalizing cyclic unions of intersections.
* Fix a crash when normalizing an intersection with the negation of
`unknown`.
* Fix a number of crashes caused by missing `follow` calls on `TypeId`s.
* Changed type family reduction to correctly use a semantic notion of
uninhabited types, rather than checking for `never` types specifically.
* Refactor the `union` and `intersect` type families to be variadic.
### Native Code Generation
* Improve translation for userdata key get/set and userdata/vector
namecall.
* Provide `[top level]` and `[anonymous]` as function names to
`FunctionStats` as appropriate when no function name is available.
* Disable unwind support on Android platforms since it is unsupported.
*
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's changed?
* Support for new 'require by string' RFC with relative paths and
aliases in now enabled in Luau REPL application
### New Type Solver
* Fixed assertion failure on generic table keys (`[expr] = value`)
* Fixed an issue with type substitution traversing into the substituted
parts during type instantiation
* Fixed crash in union simplification when that union contained
uninhabited unions and other types inside
* Union types in binary type families like `add<a | b, c>` are expanded
into `add<a, c> | add<b, c>` to handle
* Added handling for type family solving creating new type families
* Fixed a bug with normalization operation caching types with unsolved
parts
* Tables with uninhabited properties are now simplified to `never`
* Fixed failures found by fuzzer
### Native Code Generation
* Added support for shared code generation between multiple Luau VM
instances
* Fixed issue in load-store propagation and new tagged LOAD_TVALUE
instructions
* Fixed issues with partial register dead store elimination causing
failures in GC assists
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed
## New Type Solver
- Many more fixes to crashes, assertions, and hangs
- Annotated locals now countermand the inferred types of locals, meaning
that for a type `type MyType = number | string`, `local foo : MyType =
5` behaves the same as `local foo = 5 :: MyType`, where before, foo
would be assigned the type of the value on the rhs.
- Type Normalization now respects resource limits.
- Subtyping between classes and cyclic tables now supported
## Native Code Generation
- Work on the Native Code Generation(NCG) allocator continues
---
# Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed
## New Type Solver
- Many fixes to crashes, assertions, and hangs
- Binary type family aliases now have a default parameter
- Added a debug check for unsolved types escaping the constraint solver
- Overloaded functions are no longer inferred
- Unification creates additional subtyping constraints for blocked types
- Attempt to guess the result type for type families that are too large
to resolve timely
## Native Code Generation
- Fixed `IrCmd::CHECK_TRUTHY` lowering in a specific case
- Detailed compilation errors are now supported
- More work on the new allocator
---
# Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: James McNellis <jmcnellis@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
# What's changed
### Debugger
* Values after a 'continue' statement should not be accessible by
debugger in the 'until' condition
### New Type Solver
* Many fixes to crashes and hangs
* Better bidirectional inference of table literal expressions
### Native Code Generation
* Initial steps toward a shared code allocator
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's Changed
* Fix a case where the stack wasn't completely cleaned up where
`debug.info` errored when passed `"f"` option and a thread.
* Fix a case of uninitialized field in `luaF_newproto`.
### New Type Solver
* When a local is captured in a function, don't add a new entry to the
`DfgScope::bindings` if the capture occurs within a loop.
* Fix a poor performance characteristic during unification by not trying
to simplify an intersection.
* Fix a case of multiple constraints mutating the same blocked type
causing incorrect inferences.
* Fix a case of assertion failure when overload resolution encounters a
return typepack mismatch.
* When refining a property of the top `table` type, we no longer signal
an unknown property error.
* Fix a misuse of free types when trying to infer the type of a
subscript expression.
* Fix a case of assertion failure when trying to resolve an overload
from `never`.
### Native Code Generation
* Fix dead store optimization issues caused by partial stores.
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
When the input is a constant, we use a fairly inefficient sequence of
fmov+fcvt+dup or, when the double isn't encodable in fmov,
adr+ldr+fcvt+dup.
Instead, we can use the same lowering as X64 when the input is a
constant, and load the vector from memory. However, if the constant is
encodable via fmov, we can use a vector fmov instead (which is just one
instruction and doesn't need constant space).
Fortunately the bit encoding of fmov for 32-bit floating point numbers
matches that of 64-bit: the decoding algorithm is a little different
because it expands into a larger exponent, but the values are
compatible, so if a double can be encoded into a scalar fmov with a
given abcdefgh pattern, the same pattern should encode the same float;
due to the very limited number of mantissa and exponent bits, all values
that are encodable are also exact in both 32-bit and 64-bit floats.
This strategy is ~same as what gcc uses. For complex vectors, we
previously used 4 instructions and 8 bytes of constant storage, and now
we use 2 instructions and 16 bytes of constant storage, so the memory
footprint is the same; for simple vectors we just need 1 instruction (4
bytes).
clang lowers vector constants a little differently, opting to synthesize
a 64-bit integer using 4 instructions (mov/movk) and then move it to the
vector register - this requires 5 instructions and 20 bytes, vs ours/gcc
2 instructions and 8+16=24 bytes. I tried a simpler version of this that
would be more compact - synthesize a 32-bit integer constant with
mov+movk, and move it to vector register via dup.4s - but this was a
little slower on M2, so for now we prefer the slightly larger version as
it's not a regression vs current implementation.
On the vector approximation benchmark we get:
- Before this PR (flag=false): ~7.85 ns/op
- After this PR (flag=true): ~7.74 ns/op
- After this PR, with 0.125 instead of 0.123 in the benchmark code (to
use fmov): ~7.52 ns/op
- Not part of this PR, but the mov/dup strategy described above: ~8.00
ns/op
# What's Changed
* Add a compiler hint to improve Luau memory allocation inlining
### New Type Solver
* Added a system for recommending explicit type annotations to users in
cases where we've inferred complex generic types with type families.
* Marked string library functions as `@checked` for use in new
non-strict mode.
* Fixed a bug with new non-strict mode where we would incorrectly report
arity mismatches when missing optional arguments.
* Implement an occurs check for unifications that would produce
self-recursive types.
* Fix bug where overload resolution would fail when applied to
non-overloaded functions.
* Fix bug that caused the subtyping to report an error whenever a
generic was instantiated in an invariant context.
* Fix crash caused by `SetPropConstraint` not blocking properly.
### Native Code Generation
* Implement optimization to eliminate dead stores
* Optimize vector ops for X64 when the source is computed (thanks,
@zeux!)
* Use more efficient lowering for UNM_* (thanks, @zeux!)
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's changed?
* Luau allocation scheme was changed to handle allocations in 513-1024
byte range internally without falling back to global allocator
* coroutine/thread creation no longer requires any global allocations,
making it up to 15% faster (vs libc malloc)
* table construction for 17-32 keys or 33-64 array elements is up to 30%
faster (vs libc malloc)
### New Type Solver
* Cyclic unary negation type families are reduced to `number` when
possible
* Class types are skipped when searching for free types in unifier to
improve performance
* Fixed issues with table type inference when metatables are present
* Improved inference of iteration loop types
* Fixed an issue with bidirectional inference of method calls
* Type simplification will now preserve error suppression markers
### Native Code Generation
* Fixed TAG_VECTOR skip optimization to not break instruction use counts
(broken optimization wasn't included in 614)
* Fixed missing side-effect when optimizing generic loop preparation
instruction
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
# What's changed?
Add program argument passing to scripts run using the Luau REPL! You can
now pass `--program-args` (or shorthand `-a`) to the REPL which will
treat all remaining arguments as arguments to pass to executed scripts.
These values can be accessed through variadic argument expansion. You
can read these values like so:
```
local args = {...} -- gets you an array of all the arguments
```
For example if we run the following script like `luau test.lua -a test1
test2 test3`:
```
-- test.lua
print(...)
```
you should get the output:
```
test1 test2 test3
```
### Native Code Generation
* Improve A64 lowering for vector operations by using vector
instructions
* Fix lowering issue in IR value location tracking!
- A developer reported a divergence between code run in the VM and
Native Code Generation which we have now fixed
### New Type Solver
* Apply substitution to type families, and emit new constraints to
reduce those further
* More progress on reducing comparison (`lt/le`)type families
* Resolve two major sources of cyclic types in the new solver
### Miscellaneous
* Turned internal compiler errors (ICE's) into warnings and errors
-------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Instead of patching the tag component with TVECTOR in every instruction
that produces a vector value, we now use a separate IR instruction to do
this. This reduces implementation redundancy, but more importantly
allows for a class of optimizations:
- NUM_TO_VECTOR previously patched the component unconditionally but the
result was used only in MUL/DIV_VEC instructions that ignore it anyway;
we can now remove this.
- ADD_VEC et al can now forward the source of TAG_VECTOR instruction of
either input; this shortens the latency chain and in the future could
allow us to generate optimal vector instruction sequence once the
temporary stores are marked as dead.
- In the future on X64, ADD_VEC et al will be able to analyze the input
instruction and remove tag masking conditionally. This is not part of
this PR as it requires a decision around expected FP environment and/or
the necessity of the existing masking to begin with.
I've also renamed NUM_TO_VECTOR to NUM_TO_VEC so that "VEC" always
refers to "3 float values" and for consistency with ADD/etc.
Note: ADD_VEC input forwarding is currently performed unconditionally;
it may or may not increase the spills that can't be reloaded from the
stack.
On A64 this makes the Taylor series computation a tiny bit faster
(11.3ns => 11.0ns) as it removes the redundant ins instructions along
the NUM_TO_VEC path. Curiously, the optimization of forwarding
TAG_VECTOR input to arithmetic instructions actually has a small penalty
as without it this PR runs at 10.9 ns. I don't know if this is a
property of the benchmark though, as I just noticed that in this
benchmark type inference actually fails to infer parts of the
computation as a vector op. If desired I will happily omit this part of
the change and we can explore that separately.
This change replaces scalar versions of vector opcodes for A64 with
actual vector instructions.
We take the approach similar to X64: patch last component with zero,
perform the math, patch last component with type tag. I'm hoping that in
the future the type tag will be placed separately (separate IR opcode?)
because right now chains of math operations result in excessive type tag
operations.
To patch the type tag without always keeping a mask in a register,
ins.4s instructions can be used; unfortunately it's only capable of
patching a register in-place, so we need an extra register copy in case
it's not last-use. Usually it's last-use so the patch is free; probably
with IR rework mentioned above all of this can be improved (e.g.
load-with-patch will never need to copy).
~It's not 100% clear if we *have* to patch type tag: Apple does preserve
denormals but we'd need to benchmark this to see if there's an actual
performance impact. But for now we're playing it safe.~
This was tested by running the conformance tests, and new opcode
implementations were checked by comparing the result with
https://armconverter.com/.
Performance testing is complicated by the fact that OSS Luau doesn't
support vector constructor out of the box, and other limitations of
codegen. I've hacked vector constructor/type into REPL and confirmed
that on a test that calls this function in a loop (not inlined):
```
function fma(a: vector, b: vector, c: vector)
return a * b + c
end
```
... this PR improves performance by ~6% (note that probably most of the
overhead here is the call dispatch; I didn't want to brave testing a
more complex expression). The assembly for an individual operation
changes as follows:
Before:
```
# %14 = MUL_VEC %12, %13 ; useCount: 2, lastUse: %22
dup s29,v31.s[0]
dup s28,v30.s[0]
fmul s29,s29,s28
ins v31.s[0],v29.s[0]
dup s29,v31.s[1]
dup s28,v30.s[1]
fmul s29,s29,s28
ins v31.s[1],v29.s[0]
dup s29,v31.s[2]
dup s28,v30.s[2]
fmul s29,s29,s28
ins v31.s[2],v29.s[0]
```
After:
```
# %14 = MUL_VEC %12, %13 ; useCount: 2, lastUse: %22
ins v31.s[3],w31
ins v30.s[3],w31
fmul v31.4s,v31.4s,v30.4s
movz w17,#4
ins v31.s[3],w17
```
**edit** final form (see comments):
```
# %14 = MUL_VEC %12, %13 ; useCount: 2, lastUse: %22
fmul v31.4s,v31.4s,v30.4s
movz w17,#4
ins v31.s[3],w17
```
# What's changed?
* Compiler now targets bytecode version 5 by default, this includes
support for vector type literals and sub/div opcodes with a constant on
lhs
### New Type Solver
* Normalizer type inhabitance check has been optimized
* Added ability to reduce cyclic `and`/`or` type families
### Native Code Generation
* `CodeGen::compile` now returns more specific causes of a code
generation failure
* Fixed linking issues on platforms that don't support unwind frame data
registration
---
### Internal Contributors
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
New solver
* Fix bugs where bidirectional type inference would fail to take effect
at the proper stage.
* Improve inference of mutually recursive functions
* Fix crashes
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's changed?
### Native Code Generation
* Fixed an UAF relating to reusing a hash key after a weak table has
undergone some GC.
* Fixed a bounds check on arm64 to allow access to the last byte of a
buffer.
### New Type Solver
* Type states now preserves error-suppression, i.e. `local x: any = 5`
and `x.foo` does not error.
* Made error-suppression logic in subtyping more accurate.
* Subtyping now knows how to reduce type families.
* Fixed function call overload resolution so that the return type
resolves to the correct overload.
* Fixed a case where we attempted to reduce irreducible type families a
few too many times, leading to duplicate errors.
* Type checker needs to type check annotations in function signatures to
be able to report errors relating to those annotations.
* Fixed an UAF from a pointer to stack-allocated data in Subtyping's
`explainReasonings`.
### Nonstrict Type Checker
* Fixed a crash when calling a checked function of the form `math.abs`
with an incorrect argument type.
* Fixed a crash when calling a checked function with a number of
arguments that did not exactly match the number of parameters required.
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Currently calling `luaL_sandbox` on Lua instance without loaded strlib
causes crash (assertion).
It happens because inside `luaL_sandbox` there is no check that
metatable for strings is present.
# What's changed?
* Check interrupt handler inside the pattern match engine to eliminate
potential for programs to hang during string library function execution.
* Allow iteration over table properties to pass the old type solver.
### Native Code Generation
* Use in-place memory operands for math library operations on x64.
* Replace opaque bools with separate enum classes in IrDump to improve
code maintainability.
* Translate operations on inferred vectors to IR.
* Enable support for debugging native-compiled functions in Roblox
Studio.
### New Type Solver
* Rework type inference for boolean and string literals to introduce
bounded free types (bounded below by the singleton type, and above by
the primitive type) and reworked primitive type constraint to decide
which is the appropriate type for the literal.
* Introduce `FunctionCheckConstraint` to handle bidirectional
typechecking for function calls, pushing the expected parameter types
from the function onto the arguments.
* Introduce `union` and `intersect` type families to compute deferred
simplified unions and intersections to be employed by the constraint
generation logic in the new solver.
* Implement support for expanding the domain of local types in
`Unifier2`.
* Rework type inference for iteration variables bound by for in loops to
use local types.
* Change constraint blocking logic to use a set to prevent accidental
re-blocking.
* Add logic to detect missing return statements in functions.
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
### What's changed?
* Syntax for [read-only and write-only
properties](https://github.com/luau-lang/rfcs/pull/15) is now parsed,
but is not yet supported in typechecking
### New Type Solver
* `keyof` and `rawkeyof` type operators have been updated to match final
text of the [RFC](https://github.com/luau-lang/rfcs/pull/16)
* Fixed issues with cyclic type families that were generated for mutable
loop variables
### Native Code Generation
* Fixed inference for number / vector operation that caused an
unnecessary VM assist
---
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# Old Solver:
- Fix a bug in the old solver where a user could use the keyword
`typeof` as the name of a type alias.
- Fix stringification of scientific notation to omit a trailing decimal
place when not followed by a digit e.g. `1.e+20` -> `1e+20`
# New Solver
- Continuing work on the New non-strict mode
- Introduce `keyof` and `rawkeyof` type function for acquiring the type
of all keys in a table or class
(https://github.com/luau-lang/rfcs/pull/16)
---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
# What's changed?
* Fix up the `std::iterator_traits` definitions for some Luau data
structures.
* Replace some of the usages of `std::unordered_set` and
`std::unordered_map` with Luau-provided data structures to increase
performance and reduce overall number of heap allocations.
* Update some of the documentation links in comments throughout the
codebase to correctly point to the moved repository.
* Expanded JSON encoder for AST to support singleton types.
* Fixed a bug in `luau-analyze` where exceptions in the last module
being checked during multithreaded analysis would not be rethrown.
### New type solver
* Introduce a `refine` type family to handle deferred refinements during
type inference, replacing the old `RefineConstraint`.
* Continued work on the implementation of type states, fixing some known
bugs/blockers.
* Added support for variadic functions in new non-strict mode, enabling
broader support for builtins and the Roblox API.
### Internal Contributors
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
This change adds support for tagged lightuserdata and optional custom
typenames for lightuserdata.
Background: Lightuserdata is an efficient representation for many kinds
of unmanaged handles and resources in a game engine. However, currently
the VM only supports one kind of lightuserdata, which makes it
problematic in practice. For example, it's not possible to distinguish
between different kinds of lightuserdata in Lua bindings, which can lead
to unsafe practices and even crashes when a wrong kind of lightuserdata
is passed to a binding function. Tagged lightuserdata work similarly to
tagged userdata, i.e. they allow checking the tag quickly using
lua_tolightuserdatatagged (or lua_lightuserdatatag).
The tag is stored in the 'extra' field of TValue so it will add no cost
to the (untagged) lightuserdata type.
Alternatives would be to use full userdata values or use bitpacking to
embed type information into lightuserdata on application level.
Unfortunately these options are not that great in practice: full
userdata have major performance implications and bitpacking fails in
cases where full 64 bits are already used (e.g. pointers or 64-bit
hashes).
Lightuserdata names are not strictly necessary but they are rather
convenient when debugging Lua code. More precise error messages and
tostring returning more specific typename are useful to have in practice
(e.g. "resource" or "entity" instead of the more generic "userdata").
Impl note: I did not add support for renaming tags in
lua_setlightuserdataname as I'm not sure if it's possible to free fixed
strings. If it's simple enough, maybe we should allow renaming (although
I can't think of a specific need for it)?
---------
Co-authored-by: Petri Häkkinen <petrih@rmd.remedy.fi>
New Solver
* Improvements to data flow analysis
Native Code Generation
* Block limit is now per-function instead of per-module
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
This PR resolves the RequireByString test suite failures in CI on
Ubuntu. The issue was that paths on linux are case sensitive and thus
MacOS/Windows machines simply behaved as if the paths to the test files
were case-insensitive, but the linux machine was unable to find the test
files. Those tests were `#ifdef'd` out, and have been un `#ifdef'd` to
demonstrate these changes work.
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis
Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away
Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
---------
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Right now, we can compile R\*K for all arithmetic instructions, but K\*R
gets compiled into two instructions (LOADN/LOADK + arithmetic opcode).
This is problematic since it leads to reduced performance for some code.
However, we'd like to avoid adding reverse variants of ADDK et al for
all opcodes to avoid the increase in I$ footprint for interpreter.
Looking at the arithmetic instructions, % and // don't have interesting
use cases for K\*V; ^ is sometimes used with constant on the left hand
side but this would need to call pow() by necessity in all cases so it
would be slow regardless of the dispatch overhead. This leaves the four
basic arithmetic operations.
For + and \*, we can implement a compiler-side optimization in the
future that transforms K\*R to R\*K automatically. This could either be
done unconditionally at -O2, or conditionally based on the type of the
value (driven by type annotations / inference) -- this technically
changes behavior in presence of metamethods, although it might be
sensible to just always do this because non-commutative +/* are evil.
However, for - and / it is impossible for the compiler to optimize this
in the future, so we need dedicated opcodes. This only increases the
interpreter size by ~300 bytes (~1.5%) on X64.
This makes spectral-norm and math-partial-sums 6% faster; maybe more
importantly, voxelgen gets 1.5% faster (so this change does have
real-world impact).
To avoid the proliferation of bytecode versions this change piggybacks
on the bytecode version bump that was just made in 604 for vector
constants; we would still be able to enable these independently but
we'll consider v5 complete when both are enabled.
Related: #626
---------
Co-authored-by: vegorov-rbx <75688451+vegorov-rbx@users.noreply.github.com>
Closes#818
We set the `moduleName` of the source module to the provided
`packageName`.
This then populates the relevant `definitionModuleName`'s on
CTV/FTV/TTVs, so it allows us to lookup where they originated from.
The one place I can see this having an impact inside of Luau code is the
following:
1fa8311a18/Analysis/src/Error.cpp (L70-L90)
Which will potentially change they way error messages are formatted.
Should there be a way to exclude definition files when calling
`getDefinitionModuleName`, so we can preserve this behaviour?