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CodeGen: Improve lowering of NUM_TO_VEC on A64 for constants (#1194)
When the input is a constant, we use a fairly inefficient sequence of fmov+fcvt+dup or, when the double isn't encodable in fmov, adr+ldr+fcvt+dup. Instead, we can use the same lowering as X64 when the input is a constant, and load the vector from memory. However, if the constant is encodable via fmov, we can use a vector fmov instead (which is just one instruction and doesn't need constant space). Fortunately the bit encoding of fmov for 32-bit floating point numbers matches that of 64-bit: the decoding algorithm is a little different because it expands into a larger exponent, but the values are compatible, so if a double can be encoded into a scalar fmov with a given abcdefgh pattern, the same pattern should encode the same float; due to the very limited number of mantissa and exponent bits, all values that are encodable are also exact in both 32-bit and 64-bit floats. This strategy is ~same as what gcc uses. For complex vectors, we previously used 4 instructions and 8 bytes of constant storage, and now we use 2 instructions and 16 bytes of constant storage, so the memory footprint is the same; for simple vectors we just need 1 instruction (4 bytes). clang lowers vector constants a little differently, opting to synthesize a 64-bit integer using 4 instructions (mov/movk) and then move it to the vector register - this requires 5 instructions and 20 bytes, vs ours/gcc 2 instructions and 8+16=24 bytes. I tried a simpler version of this that would be more compact - synthesize a 32-bit integer constant with mov+movk, and move it to vector register via dup.4s - but this was a little slower on M2, so for now we prefer the slightly larger version as it's not a regression vs current implementation. On the vector approximation benchmark we get: - Before this PR (flag=false): ~7.85 ns/op - After this PR (flag=true): ~7.74 ns/op - After this PR, with 0.125 instead of 0.123 in the benchmark code (to use fmov): ~7.52 ns/op - Not part of this PR, but the mov/dup strategy described above: ~8.00 ns/op
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@ -125,12 +125,12 @@ public:
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// Address of code (label)
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void adr(RegisterA64 dst, Label& label);
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// Floating-point scalar moves
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// Floating-point scalar/vector moves
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// Note: constant must be compatible with immediate floating point moves (see isFmovSupported)
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void fmov(RegisterA64 dst, RegisterA64 src);
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void fmov(RegisterA64 dst, double src);
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// Floating-point scalar math
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// Floating-point scalar/vector math
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void fabs(RegisterA64 dst, RegisterA64 src);
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void fadd(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
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void fdiv(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
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@ -139,6 +139,7 @@ public:
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void fsqrt(RegisterA64 dst, RegisterA64 src);
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void fsub(RegisterA64 dst, RegisterA64 src1, RegisterA64 src2);
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// Vector component manipulation
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void ins_4s(RegisterA64 dst, RegisterA64 src, uint8_t index);
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void ins_4s(RegisterA64 dst, uint8_t dstIndex, RegisterA64 src, uint8_t srcIndex);
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void dup_4s(RegisterA64 dst, RegisterA64 src, uint8_t index);
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@ -557,16 +557,26 @@ void AssemblyBuilderA64::fmov(RegisterA64 dst, RegisterA64 src)
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void AssemblyBuilderA64::fmov(RegisterA64 dst, double src)
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{
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CODEGEN_ASSERT(dst.kind == KindA64::d);
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CODEGEN_ASSERT(dst.kind == KindA64::d || dst.kind == KindA64::q);
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int imm = getFmovImm(src);
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CODEGEN_ASSERT(imm >= 0 && imm <= 256);
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// fmov can't encode 0, but movi can; movi is otherwise not useful for 64-bit fp immediates because it encodes repeating patterns
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if (imm == 256)
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placeFMOV("movi", dst, src, 0b001'0111100000'000'1110'01'00000);
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// fmov can't encode 0, but movi can; movi is otherwise not useful for fp immediates because it encodes repeating patterns
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if (dst.kind == KindA64::d)
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{
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if (imm == 256)
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placeFMOV("movi", dst, src, 0b001'0111100000'000'1110'01'00000);
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else
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placeFMOV("fmov", dst, src, 0b000'11110'01'1'00000000'100'00000 | (imm << 8));
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}
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else
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placeFMOV("fmov", dst, src, 0b000'11110'01'1'00000000'100'00000 | (imm << 8));
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{
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if (imm == 256)
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placeFMOV("movi.4s", dst, src, 0b010'0111100000'000'0000'01'00000);
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else
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placeFMOV("fmov.4s", dst, src, 0b010'0111100000'000'1111'0'1'00000 | ((imm >> 5) << 11) | (imm & 31));
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}
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}
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void AssemblyBuilderA64::fabs(RegisterA64 dst, RegisterA64 src)
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@ -12,6 +12,7 @@
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#include "lgc.h"
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LUAU_FASTFLAGVARIABLE(LuauCodeGenVectorA64, false)
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LUAU_FASTFLAGVARIABLE(LuauCodeGenOptVecA64, false)
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LUAU_FASTFLAG(LuauCodegenVectorTag2)
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@ -1176,17 +1177,40 @@ void IrLoweringA64::lowerInst(IrInst& inst, uint32_t index, const IrBlock& next)
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{
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inst.regA64 = regs.allocReg(KindA64::q, index);
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RegisterA64 tempd = tempDouble(inst.a);
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RegisterA64 temps = castReg(KindA64::s, tempd);
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RegisterA64 tempw = regs.allocTemp(KindA64::w);
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build.fcvt(temps, tempd);
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build.dup_4s(inst.regA64, castReg(KindA64::q, temps), 0);
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if (!FFlag::LuauCodegenVectorTag2)
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if (FFlag::LuauCodeGenOptVecA64 && FFlag::LuauCodegenVectorTag2 && inst.a.kind == IrOpKind::Constant)
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{
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build.mov(tempw, LUA_TVECTOR);
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build.ins_4s(inst.regA64, tempw, 3);
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float value = float(doubleOp(inst.a));
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uint32_t asU32;
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static_assert(sizeof(asU32) == sizeof(value), "Expecting float to be 32-bit");
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memcpy(&asU32, &value, sizeof(value));
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if (AssemblyBuilderA64::isFmovSupported(value))
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{
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build.fmov(inst.regA64, value);
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}
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else
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{
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RegisterA64 temp = regs.allocTemp(KindA64::x);
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uint32_t vec[4] = { asU32, asU32, asU32, 0 };
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build.adr(temp, vec, sizeof(vec));
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build.ldr(inst.regA64, temp);
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}
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}
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else
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{
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RegisterA64 tempd = tempDouble(inst.a);
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RegisterA64 temps = castReg(KindA64::s, tempd);
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RegisterA64 tempw = regs.allocTemp(KindA64::w);
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build.fcvt(temps, tempd);
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build.dup_4s(inst.regA64, castReg(KindA64::q, temps), 0);
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if (!FFlag::LuauCodegenVectorTag2)
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{
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build.mov(tempw, LUA_TVECTOR);
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build.ins_4s(inst.regA64, tempw, 3);
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}
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}
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break;
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}
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@ -451,6 +451,12 @@ TEST_CASE_FIXTURE(AssemblyBuilderA64Fixture, "FPImm")
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SINGLE_COMPARE(fmov(d0, 0), 0x2F00E400);
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SINGLE_COMPARE(fmov(d0, 0.125), 0x1E681000);
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SINGLE_COMPARE(fmov(d0, -0.125), 0x1E781000);
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SINGLE_COMPARE(fmov(d0, 1.9375), 0x1E6FF000);
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SINGLE_COMPARE(fmov(q0, 0), 0x4F000400);
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SINGLE_COMPARE(fmov(q0, 0.125), 0x4F02F400);
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SINGLE_COMPARE(fmov(q0, -0.125), 0x4F06F400);
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SINGLE_COMPARE(fmov(q0, 1.9375), 0x4F03F7E0);
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CHECK(!AssemblyBuilderA64::isFmovSupported(-0.0));
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CHECK(!AssemblyBuilderA64::isFmovSupported(0.12389));
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@ -51,6 +51,12 @@ assert(8 * vector(8, 16, 24) == vector(64, 128, 192));
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assert(vector(1, 2, 4) * '8' == vector(8, 16, 32));
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assert('8' * vector(8, 16, 24) == vector(64, 128, 192));
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assert(vector(1, 2, 4) * -0.125 == vector(-0.125, -0.25, -0.5))
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assert(-0.125 * vector(1, 2, 4) == vector(-0.125, -0.25, -0.5))
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assert(vector(1, 2, 4) * 100 == vector(100, 200, 400))
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assert(100 * vector(1, 2, 4) == vector(100, 200, 400))
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if vector_size == 4 then
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assert(vector(1, 2, 4, 8) / vector(8, 16, 24, 32) == vector(1/8, 2/16, 4/24, 8/32));
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assert(8 / vector(8, 16, 24, 32) == vector(1, 1/2, 1/3, 1/4));
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