luau/tests/TypeInfer.intersectionTypes.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
Sync to upstream/release/588 (#992) Type checker/autocomplete: * `Luau::autocomplete` no longer performs typechecking internally, make sure to run `Frontend::check` before performing autocomplete requests * Autocomplete string suggestions without "" are now only suggested inside the "" * Autocomplete suggestions now include `function (anonymous autofilled)` key with a full suggestion for the function expression (with arguments included) stored in `AutocompleteEntry::insertText` * `AutocompleteEntry::indexedWithSelf` is provided for function call suggestions made with `:` * Cyclic modules now see each other type exports as `any` to prevent memory use-after-free (similar to module return type) Runtime: * Updated inline/loop unroll cost model to better handle assignments (Fixes https://github.com/Roblox/luau/issues/978) * `math.noise` speed was improved by ~30% * `table.concat` speed was improved by ~5-7% * `tonumber` and `tostring` now have fastcall paths that execute ~1.5x and ~2.5x faster respectively (fixes #777) * Fixed crash in `luaL_typename` when index refers to a non-existing value * Fixed potential out of memory scenario when using `string.sub` or `string.char` in a loop * Fixed behavior of some fastcall builtins when called without arguments under -O2 to match original functions * Support for native code execution in VM is now enabled by default (note: native code still has to be generated explicitly) * `Codegen::compile` now accepts `CodeGen_OnlyNativeModules` flag. When set, only modules that have a `--!native` hot-comment at the top will be compiled to native code In our new typechecker: * Generic type packs are no longer considered to be variadic during unification * Timeout and cancellation now works in new solver * Fixed false positive errors around 'table' and 'function' type refinements * Table literals now use covariant unification rules. This is sound since literal has no type specified and has no aliases * Fixed issues with blocked types escaping the constraint solver * Fixed more places where error messages that should've been suppressed were still reported * Fixed errors when iterating over a top table type In our native code generation (jit): * 'DebugLuauAbortingChecks' flag is now supported on A64 * LOP_NEWCLOSURE has been translated to IR
2023-07-28 23:13:53 +08:00
LUAU_FASTFLAG(DebugLuauDeferredConstraintResolution);
2022-04-15 07:57:43 +08:00
TEST_SUITE_BEGIN("IntersectionTypes");
TEST_CASE_FIXTURE(Fixture, "select_correct_union_fn")
{
CheckResult result = check(R"(
type A = (number) -> (string)
type B = (string) -> (number)
local function foo(f: A & B)
return f(10), f("a")
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("(((number) -> string) & ((string) -> number)) -> (string, number)", toString(requireType("foo")));
}
TEST_CASE_FIXTURE(Fixture, "table_combines")
{
CheckResult result = check(R"(
type A={a:number}
type B={b:string}
local c:A & B = {a=10, b="s"}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "table_combines_missing")
{
CheckResult result = check(R"(
type A={a:number}
type B={b:string}
local c:A & B = {a=10}
)");
REQUIRE(result.errors.size() == 1);
}
TEST_CASE_FIXTURE(Fixture, "impossible_type")
{
CheckResult result = check(R"(
local c:number&string = 10
)");
REQUIRE(result.errors.size() == 1);
}
TEST_CASE_FIXTURE(Fixture, "table_extra_ok")
{
CheckResult result = check(R"(
type A={a:number}
type B={b:string}
local function f(t: A & B): A
return t
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "fx_intersection_as_argument")
{
CheckResult result = check(R"(
type A = (number) -> (string)
type B = (string) -> (number)
type C = (A) -> (number)
local function foo(f: A & B, g: C)
return g(f)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "fx_union_as_argument_fails")
{
CheckResult result = check(R"(
type A = (number) -> (string)
type B = (string) -> (number)
type C = (A) -> (number)
local function foo(f: A | B, g: C)
return g(f)
end
)");
REQUIRE(!result.errors.empty());
}
TEST_CASE_FIXTURE(Fixture, "argument_is_intersection")
{
CheckResult result = check(R"(
type A = (number | boolean) -> number
local function foo(f: A)
f(5)
f(true)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "should_still_pick_an_overload_whose_arguments_are_unions")
{
CheckResult result = check(R"(
type A = (number) -> string
type B = (string) -> number
local function foo(f: A & B)
return f(1), f("five")
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("(((number) -> string) & ((string) -> number)) -> (string, number)", toString(requireType("foo")));
}
TEST_CASE_FIXTURE(Fixture, "propagates_name")
{
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
const std::string code = R"(
type A={a:number}
type B={b:string}
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
local function f(t: A & B)
return t
end
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
)";
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
const std::string expected = R"(
type A={a:number}
type B={b:string}
local function f(t: A & B): A&B
return t
end
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
)";
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ(expected, decorateWithTypes(code));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_property_guaranteed_to_exist")
{
CheckResult result = check(R"(
type A = {x: {y: number}}
type B = {x: {y: number}}
local function f(t: A & B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK("(A & B) -> { y: number }" == toString(requireType("f")));
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
else
CHECK("(A & B) -> {| y: number |} & {| y: number |}" == toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_works_at_arbitrary_depth")
{
CheckResult result = check(R"(
type A = {x: {y: {z: {thing: string}}}}
type B = {x: {y: {z: {thing: string}}}}
local function f(t: A & B)
return t.x.y.z.thing
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ("(A & B) -> string", toString(requireType("f")));
else
CHECK_EQ("(A & B) -> string & string", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_mixed_types")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {x: string}
local function f(t: A & B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ("(A & B) -> never", toString(requireType("f")));
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
else
CHECK_EQ("(A & B) -> number & string", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_one_part_missing_the_property")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {}
local function f(t: A & B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("(A & B) -> number", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_one_property_of_type_any")
{
CheckResult result = check(R"(
2022-02-25 07:53:37 +08:00
type A = {y: number}
type B = {x: any}
local function f(t: A & B)
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("(A & B) -> any", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_all_parts_missing_the_property")
{
CheckResult result = check(R"(
type A = {}
type B = {}
local function f(t: A & B)
local x = t.x
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
UnknownProperty* up = get<UnknownProperty>(result.errors[0]);
REQUIRE_MESSAGE(up, result.errors[0].data);
CHECK_EQ(up->key, "x");
}
TEST_CASE_FIXTURE(Fixture, "table_intersection_write")
{
CheckResult result = check(R"(
type X = { x: number }
type XY = X & { y: number }
function f(t: XY)
t.x = 10
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
type X = {}
type XY = X & { x: number, y: number }
function f(t: XY)
t.x = 10
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
type X = { x: number }
type Y = { y: number }
type XY = X & Y
function f(t: XY)
t.x = 10
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
type A = { x: {y: number} }
type B = { x: {y: number} }
function f(t: A & B)
t.x = { y = 4 }
t.x.y = 40
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "table_intersection_write_sealed")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type XY = X & Y
function f(t: XY)
t.z = 10
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
auto e = toString(result.errors[0]);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ("Cannot add property 'z' to table 'X & Y'", e);
}
TEST_CASE_FIXTURE(Fixture, "table_intersection_write_sealed_indirect")
{
CheckResult result = check(R"(
2022-04-15 07:57:43 +08:00
type X = { x: (number) -> number }
type Y = { y: (string) -> string }
2022-04-15 07:57:43 +08:00
type XY = X & Y
function f(t: XY)
function t.z(a:number) return a * 10 end
function t:y(a:number) return a * 10 end
function t:w(a:number) return a * 10 end
end
)");
if (FFlag::DebugLuauDeferredConstraintResolution)
{
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ(toString(result.errors[0]), "Cannot add property 'z' to table 'X & Y'");
CHECK_EQ(toString(result.errors[1]), "Cannot add property 'w' to table 'X & Y'");
}
else
{
LUAU_REQUIRE_ERROR_COUNT(4, result);
const std::string expected = R"(Type
'(string, number) -> string'
could not be converted into
'(string) -> string'
2022-04-08 05:29:01 +08:00
caused by:
Argument count mismatch. Function expects 2 arguments, but only 1 is specified)";
CHECK_EQ(expected, toString(result.errors[0]));
CHECK_EQ(toString(result.errors[1]), "Cannot add property 'z' to table 'X & Y'");
CHECK_EQ(toString(result.errors[2]), "Type 'number' could not be converted into 'string'");
CHECK_EQ(toString(result.errors[3]), "Cannot add property 'w' to table 'X & Y'");
}
2022-04-08 05:29:01 +08:00
}
TEST_CASE_FIXTURE(Fixture, "table_write_sealed_indirect")
{
// After normalization, previous 'table_intersection_write_sealed_indirect' is identical to this one
CheckResult result = check(R"(
type XY = { x: (number) -> number, y: (string) -> string }
local xy : XY = {
x = function(a: number) return -a end,
y = function(a: string) return a .. "b" end
}
function xy.z(a:number) return a * 10 end
function xy:y(a:number) return a * 10 end
function xy:w(a:number) return a * 10 end
)");
LUAU_REQUIRE_ERROR_COUNT(4, result);
const std::string expected = R"(Type
'(string, number) -> string'
could not be converted into
'(string) -> string'
2022-04-08 05:29:01 +08:00
caused by:
Argument count mismatch. Function expects 2 arguments, but only 1 is specified)";
CHECK_EQ(expected, toString(result.errors[0]));
2022-04-08 05:29:01 +08:00
CHECK_EQ(toString(result.errors[1]), "Cannot add property 'z' to table 'XY'");
CHECK_EQ(toString(result.errors[2]), "Type 'number' could not be converted into 'string'");
CHECK_EQ(toString(result.errors[3]), "Cannot add property 'w' to table 'XY'");
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "table_intersection_setmetatable")
{
CheckResult result = check(R"(
function f(t: {} & {})
setmetatable(t, {})
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_intersection_part")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type Z = { z: number }
type XYZ = X & Y & Z
local a: XYZ = 3
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type 'number' could not be converted into 'X & Y & Z'
caused by:
Not all intersection parts are compatible.
Type 'number' could not be converted into 'X')";
const std::string dcrExprected =
R"(Type 'number' could not be converted into 'X & Y & Z'; type number (number) is not a subtype of X & Y & Z[0] (X)
type number (number) is not a subtype of X & Y & Z[1] (Y)
type number (number) is not a subtype of X & Y & Z[2] (Z))";
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ(dcrExprected, toString(result.errors[0]));
else
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_intersection_all")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type Z = { z: number }
type XYZ = X & Y & Z
function f(a: XYZ): number
return a
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::DebugLuauDeferredConstraintResolution)
{
CHECK_EQ(R"(Type pack 'X & Y & Z' could not be converted into 'number'; type X & Y & Z[0][0] (X) is not a subtype of number[0] (number)
type X & Y & Z[0][1] (Y) is not a subtype of number[0] (number)
type X & Y & Z[0][2] (Z) is not a subtype of number[0] (number))",
toString(result.errors[0]));
}
else
CHECK_EQ(
toString(result.errors[0]), R"(Type 'X & Y & Z' could not be converted into 'number'; none of the intersection parts are compatible)");
}
2022-03-18 08:46:04 +08:00
TEST_CASE_FIXTURE(Fixture, "overload_is_not_a_function")
{
check(R"(
--!nonstrict
function _(...):((typeof(not _))&(typeof(not _)))&((typeof(not _))&(typeof(not _)))
_(...)(setfenv,_,not _,"")[_] = nil
end
do end
_(...)(...,setfenv,_):_G()
)");
}
TEST_CASE_FIXTURE(Fixture, "no_stack_overflow_from_flattenintersection")
{
CheckResult result = check(R"(
local l0,l0
repeat
type t0 = ((any)|((any)&((any)|((any)&((any)|(any))))))&(t0)
function _(l0):(t0)&(t0)
2022-04-15 07:57:43 +08:00
while nil do
end
2022-03-18 08:46:04 +08:00
end
until _(_)(_)._
)");
LUAU_REQUIRE_ERRORS(result);
2022-03-18 08:46:04 +08:00
}
TEST_CASE_FIXTURE(Fixture, "intersect_bool_and_false")
{
CheckResult result = check(R"(
function f(x: boolean & false)
local y : false = x -- OK
local z : true = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
if (FFlag::DebugLuauDeferredConstraintResolution)
{
CHECK_EQ(R"(Type 'boolean & false' could not be converted into 'true'; type boolean & false[0] (boolean) is not a subtype of true (true)
type boolean & false[1] (false) is not a subtype of true (true))",
toString(result.errors[0]));
}
else
CHECK_EQ(
toString(result.errors[0]), "Type 'boolean & false' could not be converted into 'true'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "intersect_false_and_bool_and_false")
{
CheckResult result = check(R"(
function f(x: false & (boolean & false))
local y : false = x -- OK
local z : true = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
// TODO: odd stringification of `false & (boolean & false)`.)
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ(
R"(Type 'boolean & false & false' could not be converted into 'true'; type boolean & false & false[0] (false) is not a subtype of true (true)
type boolean & false & false[1] (boolean) is not a subtype of true (true)
type boolean & false & false[2] (false) is not a subtype of true (true))",
toString(result.errors[0]));
else
CHECK_EQ(toString(result.errors[0]),
"Type 'boolean & false & false' could not be converted into 'true'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "intersect_saturate_overloaded_functions")
{
CheckResult result = check(R"(
function foo(x: ((number?) -> number?) & ((string?) -> string?))
local y : (nil) -> nil = x -- Not OK (fixed in DCR)
local z : (number) -> number = x -- Not OK
end
)");
if (FFlag::DebugLuauDeferredConstraintResolution)
{
LUAU_REQUIRE_ERROR_COUNT(2, result);
const std::string expected1 = R"(Type
'(nil) -> nil'
could not be converted into
'((number?) -> number?) & ((string?) -> string?)'; type (nil) -> nil.arguments()[0] (nil) is not a supertype of ((number?) -> number?) & ((string?) -> string?)[0].arguments()[0][0] (number)
type (nil) -> nil.arguments()[0] (nil) is not a supertype of ((number?) -> number?) & ((string?) -> string?)[1].arguments()[0][0] (string))";
const std::string expected2 = R"(Type
'(number) -> number'
could not be converted into
'((number?) -> number?) & ((string?) -> string?)'; type (number) -> number.arguments()[0] (number) is not a supertype of ((number?) -> number?) & ((string?) -> string?)[0].arguments()[0][1] (nil)
type (number) -> number.arguments()[0] (number) is not a supertype of ((number?) -> number?) & ((string?) -> string?)[1].arguments()[0][0] (string)
type (number) -> number.arguments()[0] (number) is not a supertype of ((number?) -> number?) & ((string?) -> string?)[1].arguments()[0][1] (nil)
type (number) -> number.returns()[0] (number) is not a subtype of ((number?) -> number?) & ((string?) -> string?)[1].returns()[0] (string?))";
CHECK_EQ(expected1, toString(result.errors[0]));
CHECK_EQ(expected2, toString(result.errors[1]));
}
else
{
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((number?) -> number?) & ((string?) -> string?)'
could not be converted into
'(number) -> number'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
}
TEST_CASE_FIXTURE(Fixture, "union_saturate_overloaded_functions")
{
CheckResult result = check(R"(
function f(x: ((number) -> number) & ((string) -> string))
local y : ((number | string) -> (number | string)) = x -- OK
local z : ((number | boolean) -> (number | boolean)) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((number) -> number) & ((string) -> string)'
could not be converted into
'(boolean | number) -> boolean | number'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "intersection_of_tables")
{
CheckResult result = check(R"(
function f(x: { p : number?, q : string? } & { p : number?, q : number?, r : number? })
local y : { p : number?, q : nil, r : number? } = x -- OK
local z : { p : nil } = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = (FFlag::DebugLuauDeferredConstraintResolution)
? "Type "
"'{ p: number?, q: number?, r: number? } & { p: number?, q: string? }'"
" could not be converted into "
"'{ p: nil }'; none of the intersection parts are compatible"
:
R"(Type
'{| p: number?, q: number?, r: number? |} & {| p: number?, q: string? |}'
could not be converted into
'{| p: nil |}'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "intersection_of_tables_with_top_properties")
{
CheckResult result = check(R"(
function f(x : { p : number?, q : any } & { p : unknown, q : string? })
local y : { p : number?, q : string? } = x -- OK
local z : { p : string?, q : number? } = x -- Not OK
end
)");
if (FFlag::DebugLuauDeferredConstraintResolution)
{
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ(
toString(result.errors[0]),
"Type '{| p: number?, q: string? |}' could not be converted into '{| p: string?, q: number? |}'\n"
"caused by:\n"
" Property 'p' is not compatible. Type 'number?' could not be converted into 'string?'\n"
"caused by:\n"
" Not all union options are compatible. Type 'number' could not be converted into 'string?'\n"
"caused by:\n"
" None of the union options are compatible. For example: Type 'number' could not be converted into 'string' in an invariant context"
);
CHECK_EQ(
toString(result.errors[1]),
"Type '{| p: number?, q: string? |}' could not be converted into '{| p: string?, q: number? |}'\n"
"caused by:\n"
" Property 'q' is not compatible. Type 'string?' could not be converted into 'number?'\n"
"caused by:\n"
" Not all union options are compatible. Type 'string' could not be converted into 'number?'\n"
"caused by:\n"
" None of the union options are compatible. For example: Type 'string' could not be converted into 'number' in an invariant context"
);
}
else
{
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'{| p: number?, q: any |} & {| p: unknown, q: string? |}'
could not be converted into
'{| p: string?, q: number? |}'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
}
TEST_CASE_FIXTURE(Fixture, "intersection_of_tables_with_never_properties")
{
CheckResult result = check(R"(
function f(x : { p : number?, q : never } & { p : never, q : string? })
local y : { p : never, q : never } = x -- OK
local z : never = x -- OK
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_returning_intersections")
{
CheckResult result = check(R"(
function f(x : ((number?) -> ({ p : number } & { q : number })) & ((string?) -> ({ p : number } & { r : number })))
local y : (nil) -> { p : number, q : number, r : number} = x -- OK
local z : (number?) -> { p : number, q : number, r : number} = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = (FFlag::DebugLuauDeferredConstraintResolution) ?
R"(Type
'((number?) -> { p: number } & { q: number }) & ((string?) -> { p: number } & { r: number })'
could not be converted into
'(number?) -> { p: number, q: number, r: number }'; none of the intersection parts are compatible)"
:
R"(Type
'((number?) -> {| p: number |} & {| q: number |}) & ((string?) -> {| p: number |} & {| r: number |})'
could not be converted into
'(number?) -> {| p: number, q: number, r: number |}'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_mentioning_generic")
{
CheckResult result = check(R"(
function f<a>()
function g(x : ((number?) -> (a | number)) & ((string?) -> (a | string)))
local y : (nil) -> a = x -- OK
local z : (number?) -> a = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((number?) -> a | number) & ((string?) -> a | string)'
could not be converted into
'(number?) -> a'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_mentioning_generics")
{
CheckResult result = check(R"(
function f<a,b,c>()
function g(x : ((a?) -> (a | b)) & ((c?) -> (b | c)))
local y : (nil) -> ((a & c) | b) = x -- OK
local z : (a?) -> ((a & c) | b) = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((a?) -> a | b) & ((c?) -> b | c)'
could not be converted into
'(a?) -> (a & c) | b'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_mentioning_generic_packs")
{
CheckResult result = check(R"(
function f<a...,b...>()
function g(x : ((number?, a...) -> (number?, b...)) & ((string?, a...) -> (string?, b...)))
local y : ((nil, a...) -> (nil, b...)) = x -- OK
local z : ((nil, b...) -> (nil, a...)) = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((number?, a...) -> (number?, b...)) & ((string?, a...) -> (string?, b...))'
could not be converted into
'(nil, b...) -> (nil, a...)'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_unknown_result")
{
CheckResult result = check(R"(
function f<a...,b...>()
function g(x : ((number) -> number) & ((nil) -> unknown))
local y : (number?) -> unknown = x -- OK
local z : (number?) -> number? = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((nil) -> unknown) & ((number) -> number)'
could not be converted into
'(number?) -> number?'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_unknown_arguments")
{
CheckResult result = check(R"(
function f<a...,b...>()
function g(x : ((number) -> number?) & ((unknown) -> string?))
local y : (number) -> nil = x -- OK
local z : (number?) -> nil = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((number) -> number?) & ((unknown) -> string?)'
could not be converted into
'(number?) -> nil'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_never_result")
{
CheckResult result = check(R"(
function f<a...,b...>()
function g(x : ((number) -> number) & ((nil) -> never))
local y : (number?) -> number = x -- OK
local z : (number?) -> never = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((nil) -> never) & ((number) -> number)'
could not be converted into
'(number?) -> never'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_never_arguments")
{
CheckResult result = check(R"(
function f<a...,b...>()
function g(x : ((number) -> number?) & ((never) -> string?))
local y : (never) -> nil = x -- OK
local z : (number?) -> nil = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((never) -> string?) & ((number) -> number?)'
could not be converted into
'(number?) -> nil'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_overlapping_results_and_variadics")
{
CheckResult result = check(R"(
function f(x : ((string?) -> (string | number)) & ((number?) -> ...number))
local y : ((nil) -> (number, number?)) = x -- OK
local z : ((string | number) -> (number, number?)) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((number?) -> (...number)) & ((string?) -> number | string)'
could not be converted into
'(number | string) -> (number, number?)'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_1")
{
CheckResult result = check(R"(
function f<a...,b...>()
function g(x : (() -> a...) & (() -> b...))
local y : (() -> b...) & (() -> a...) = x -- OK
local z : () -> () = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(
toString(result.errors[0]),
"Type '(() -> (a...)) & (() -> (b...))' could not be converted into '() -> ()'; none of the intersection parts are compatible"
);
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_2")
{
CheckResult result = check(R"(
function f<a...,b...>()
function g(x : ((a...) -> ()) & ((b...) -> ()))
local y : ((b...) -> ()) & ((a...) -> ()) = x -- OK
local z : () -> () = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(
toString(result.errors[0]),
"Type '((a...) -> ()) & ((b...) -> ())' could not be converted into '() -> ()'; none of the intersection parts are compatible"
);
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_3")
{
CheckResult result = check(R"(
function f<a...>()
function g(x : (() -> a...) & (() -> (number?,a...)))
local y : (() -> (number?,a...)) & (() -> a...) = x -- OK
local z : () -> (number) = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'(() -> (a...)) & (() -> (number?, a...))'
could not be converted into
'() -> number'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_4")
{
CheckResult result = check(R"(
function f<a...>()
function g(x : ((a...) -> ()) & ((number,a...) -> number))
local y : ((number,a...) -> number) & ((a...) -> ()) = x -- OK
local z : (number?) -> () = x -- Not OK
end
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
const std::string expected = R"(Type
'((a...) -> ()) & ((number, a...) -> number)'
could not be converted into
'(number?) -> ()'; none of the intersection parts are compatible)";
CHECK_EQ(expected, toString(result.errors[0]));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatables")
{
if (FFlag::DebugLuauDeferredConstraintResolution)
{
CheckResult result = check(R"(
function f(a: string?, b: string?)
local x = setmetatable({}, { p = 5, q = a })
local y = setmetatable({}, { q = b, r = "hi" })
local z = setmetatable({}, { p = 5, q = nil, r = "hi" })
type X = typeof(x)
type Y = typeof(y)
type Z = typeof(z)
function g(xy: X&Y, yx: Y&X): (Z, Z)
return xy, yx
end
g(z, z)
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
else
{
CheckResult result = check(R"(
local a : string? = nil
local b : number? = nil
local x = setmetatable({}, { p = 5, q = a });
local y = setmetatable({}, { q = b, r = "hi" });
local z = setmetatable({}, { p = 5, q = nil, r = "hi" });
type X = typeof(x)
type Y = typeof(y)
type Z = typeof(z)
local xy : X&Y = z;
local yx : Y&X = z;
z = xy;
z = yx;
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatable_subtypes")
{
CheckResult result = check(R"(
local x = setmetatable({ a = 5 }, { p = 5 })
local y = setmetatable({ b = "hi" }, { p = 5, q = "hi" })
local z = setmetatable({ a = 5, b = "hi" }, { p = 5, q = "hi" })
type X = typeof(x)
type Y = typeof(y)
type Z = typeof(z)
function f(xy: X&Y, yx: Y&X): (Z, Z)
return xy, yx
end
f(z, z)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatables_with_properties")
{
CheckResult result = check(R"(
local x = setmetatable({ a = 5 }, { p = 5 })
local y = setmetatable({ b = "hi" }, { q = "hi" })
local z = setmetatable({ a = 5, b = "hi" }, { p = 5, q = "hi" })
type X = typeof(x)
type Y = typeof(y)
type Z = typeof(z)
function f(xy: X&Y): Z
return xy
end
f(z)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatable_with_table")
{
if (FFlag::DebugLuauDeferredConstraintResolution)
{
CheckResult result = check(R"(
local x = setmetatable({ a = 5 }, { p = 5 })
local z = setmetatable({ a = 5, b = "hi" }, { p = 5 })
type X = typeof(x)
type Y = { b : string }
type Z = typeof(z)
function f(xy: X&Y, yx: Y&X): (Z, Z)
return xy, yx
end
f(z, z)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
else
{
CheckResult result = check(R"(
local x = setmetatable({ a = 5 }, { p = 5 });
local z = setmetatable({ a = 5, b = "hi" }, { p = 5 });
type X = typeof(x)
type Y = { b : string }
type Z = typeof(z)
-- TODO: once we have shape types, we should be able to initialize these with z
local xy : X&Y;
local yx : Y&X;
z = xy;
z = yx;
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
}
TEST_CASE_FIXTURE(Fixture, "CLI-44817")
{
CheckResult result = check(R"(
type X = {x: number}
type Y = {y: number}
type Z = {z: number}
type XY = {x: number, y: number}
type XYZ = {x:number, y: number, z: number}
function f(xy: XY, xyz: XYZ): (X&Y, X&Y&Z)
return xy, xyz
end
local xNy, xNyNz = f({x = 0, y = 0}, {x = 0, y = 0, z = 0})
local t1: XY = xNy -- Type 'X & Y' could not be converted into 'XY'
local t2: XY = xNyNz -- Type 'X & Y & Z' could not be converted into 'XY'
local t3: XYZ = xNyNz -- Type 'X & Y & Z' could not be converted into 'XYZ'
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "less_greedy_unification_with_intersection_types")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local function f(t): { x: number } & { x: string }
local x = t.x
return t
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
// TODO? We do not simplify types from explicit annotations.
CHECK_EQ("({| x: number |} & {| x: string |}) -> {| x: number |} & {| x: string |}", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "less_greedy_unification_with_intersection_types_2")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local function f(t: { x: number } & { x: string })
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("({ x: number } & { x: string }) -> never", toString(requireType("f")));
}
TEST_CASE_FIXTURE(BuiltinsFixture, "index_property_table_intersection_1")
{
CheckResult result = check(R"(
type Foo = {
Bar: string,
} & { Baz: number }
function f(x: Foo)
return x.Bar
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "index_property_table_intersection_2")
{
CheckResult result = check(R"(
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 15:46:57 +08:00
type Foo = {
Bar: string,
} & { Baz: number }
function f(x: Foo)
return x["Bar"]
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "cli_80596_simplify_degenerate_intersections")
{
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 15:46:57 +08:00
ScopedFastFlag dcr{FFlag::DebugLuauDeferredConstraintResolution, true};
CheckResult result = check(R"(
type A = {
x: number?,
}
type B = {
x: number?,
}
type C = A & B
function f(obj: C): number
return obj.x or 3
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "cli_80596_simplify_more_realistic_intersections")
{
Sync to upstream/release/605 (#1118) - Implemented [Require by String with Relative Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md) RFC - Implemented [Require by String with Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md) RFC with support for `paths` and `alias` arrays in .luarc - Added SUBRK and DIVRK bytecode instructions to speed up constant-number and constant/number operations - Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to luau-compile to support code with vectors New Solver - Correctness fixes to subtyping - Improvements to dataflow analysis Native Code Generation - Added bytecode analysis pass to predict type tags used in operations - Fixed rare cases of numerical loops being generated without an interrupt instruction - Restored optimization data propagation into the linear block - Duplicate buffer length checks are optimized away Miscellaneous - Small performance improvements to new non-strict mode - Introduced more scripts for fuzzing Luau and processing the results, including fuzzer build support for CMake Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-02 15:46:57 +08:00
ScopedFastFlag dcr{FFlag::DebugLuauDeferredConstraintResolution, true};
CheckResult result = check(R"(
type A = {
x: number?,
y: string?,
}
type B = {
x: number?,
z: string?,
}
type C = A & B
function f(obj: C): number
return obj.x or 3
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_SUITE_END();