luau/tests/TypeInfer.intersectionTypes.test.cpp

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/TypeInfer.h"
#include "Luau/Type.h"
#include "Fixture.h"
#include "doctest.h"
using namespace Luau;
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TEST_SUITE_BEGIN("IntersectionTypes");
TEST_CASE_FIXTURE(Fixture, "select_correct_union_fn")
{
CheckResult result = check(R"(
type A = (number) -> (string)
type B = (string) -> (number)
local f:A & B
local b = f(10) -- b is a string
local c = f("a") -- c is a number
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(requireType("b"), builtinTypes->stringType);
CHECK_EQ(requireType("c"), builtinTypes->numberType);
}
TEST_CASE_FIXTURE(Fixture, "table_combines")
{
CheckResult result = check(R"(
type A={a:number}
type B={b:string}
local c:A & B = {a=10, b="s"}
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "table_combines_missing")
{
CheckResult result = check(R"(
type A={a:number}
type B={b:string}
local c:A & B = {a=10}
)");
REQUIRE(result.errors.size() == 1);
}
TEST_CASE_FIXTURE(Fixture, "impossible_type")
{
CheckResult result = check(R"(
local c:number&string = 10
)");
REQUIRE(result.errors.size() == 1);
}
TEST_CASE_FIXTURE(Fixture, "table_extra_ok")
{
CheckResult result = check(R"(
type A={a:number}
type B={b:string}
local c:A & B
local d:A = c
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "fx_intersection_as_argument")
{
CheckResult result = check(R"(
type A = (number) -> (string)
type B = (string) -> (number)
type C = (A) -> (number)
local f:A & B
local g:C
local b = g(f)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "fx_union_as_argument_fails")
{
CheckResult result = check(R"(
type A = (number) -> (string)
type B = (string) -> (number)
type C = (A) -> (number)
local f:A | B
local g:C
local b = g(f)
)");
REQUIRE(!result.errors.empty());
}
TEST_CASE_FIXTURE(Fixture, "argument_is_intersection")
{
CheckResult result = check(R"(
type A = (number | boolean) -> number
local f: A
f(5)
f(true)
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "should_still_pick_an_overload_whose_arguments_are_unions")
{
CheckResult result = check(R"(
type A = (number | boolean) -> number
type B = (string | nil) -> string
local f: A & B
local a1, a2 = f(1), f(true)
local b1, b2 = f("foo"), f(nil)
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(*requireType("a1"), *builtinTypes->numberType);
CHECK_EQ(*requireType("a2"), *builtinTypes->numberType);
CHECK_EQ(*requireType("b1"), *builtinTypes->stringType);
CHECK_EQ(*requireType("b2"), *builtinTypes->stringType);
}
TEST_CASE_FIXTURE(Fixture, "propagates_name")
{
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
const std::string code = R"(
type A={a:number}
type B={b:string}
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
local c:A&B
local b = c
)";
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
const std::string expected = R"(
type A={a:number}
type B={b:string}
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
local c:A&B
local b:A&B=c
)";
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
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CHECK_EQ(expected, decorateWithTypes(code));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_property_guaranteed_to_exist")
{
CheckResult result = check(R"(
type A = {x: {y: number}}
type B = {x: {y: number}}
local t: A & B
local r = t.x
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK("{| y: number |}" == toString(requireType("r")));
else
CHECK("{| y: number |} & {| y: number |}" == toString(requireType("r")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_works_at_arbitrary_depth")
{
CheckResult result = check(R"(
type A = {x: {y: {z: {thing: string}}}}
type B = {x: {y: {z: {thing: string}}}}
local t: A & B
local r = t.x.y.z.thing
)");
LUAU_REQUIRE_NO_ERRORS(result);
if (FFlag::DebugLuauDeferredConstraintResolution)
{
CHECK_EQ("string", toString(requireType("r")));
}
else
{
CHECK_EQ("string & string", toString(requireType("r")));
}
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_mixed_types")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {x: string}
local t: A & B
local r = t.x
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
2023-02-04 03:26:13 +08:00
if (FFlag::DebugLuauDeferredConstraintResolution)
CHECK_EQ("never", toString(requireType("r")));
else
CHECK_EQ("number & string", toString(requireType("r")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_one_part_missing_the_property")
{
CheckResult result = check(R"(
type A = {x: number}
type B = {}
local t: A & B
local r = t.x
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ("number", toString(requireType("r")));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_one_property_of_type_any")
{
CheckResult result = check(R"(
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type A = {y: number}
type B = {x: any}
local t: A & B
local r = t.x
)");
LUAU_REQUIRE_NO_ERRORS(result);
CHECK_EQ(*builtinTypes->anyType, *requireType("r"));
}
TEST_CASE_FIXTURE(Fixture, "index_on_an_intersection_type_with_all_parts_missing_the_property")
{
CheckResult result = check(R"(
type A = {}
type B = {}
local function f(t: A & B)
local x = t.x
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
UnknownProperty* up = get<UnknownProperty>(result.errors[0]);
REQUIRE_MESSAGE(up, result.errors[0].data);
CHECK_EQ(up->key, "x");
}
TEST_CASE_FIXTURE(Fixture, "table_intersection_write")
{
CheckResult result = check(R"(
type X = { x: number }
type XY = X & { y: number }
local a : XY = { x = 1, y = 2 }
a.x = 10
)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
type X = {}
type XY = X & { x: number, y: number }
local a : XY = { x = 1, y = 2 }
a.x = 10
)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
type X = { x: number }
type Y = { y: number }
type XY = X & Y
local a : XY = { x = 1, y = 2 }
a.x = 10
)");
LUAU_REQUIRE_NO_ERRORS(result);
result = check(R"(
type A = { x: {y: number} }
type B = { x: {y: number} }
local t : A & B = { x = { y = 1 } }
t.x = { y = 4 }
t.x.y = 40
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "table_intersection_write_sealed")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type XY = X & Y
local a : XY = { x = 1, y = 2 }
a.z = 10
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
auto e = toString(result.errors[0]);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ("Cannot add property 'z' to table 'X & Y'", e);
}
TEST_CASE_FIXTURE(Fixture, "table_intersection_write_sealed_indirect")
{
CheckResult result = check(R"(
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type X = { x: (number) -> number }
type Y = { y: (string) -> string }
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type XY = X & Y
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local xy : XY = {
x = function(a: number) return -a end,
y = function(a: string) return a .. "b" end
}
function xy.z(a:number) return a * 10 end
function xy:y(a:number) return a * 10 end
function xy:w(a:number) return a * 10 end
)");
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LUAU_REQUIRE_ERROR_COUNT(4, result);
CHECK_EQ(toString(result.errors[0]), R"(Type '(string, number) -> string' could not be converted into '(string) -> string'
caused by:
Argument count mismatch. Function expects 2 arguments, but only 1 is specified)");
CHECK_EQ(toString(result.errors[1]), "Cannot add property 'z' to table 'X & Y'");
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CHECK_EQ(toString(result.errors[2]), "Type 'number' could not be converted into 'string'");
CHECK_EQ(toString(result.errors[3]), "Cannot add property 'w' to table 'X & Y'");
2022-04-08 05:29:01 +08:00
}
TEST_CASE_FIXTURE(Fixture, "table_write_sealed_indirect")
{
// After normalization, previous 'table_intersection_write_sealed_indirect' is identical to this one
CheckResult result = check(R"(
type XY = { x: (number) -> number, y: (string) -> string }
local xy : XY = {
x = function(a: number) return -a end,
y = function(a: string) return a .. "b" end
}
function xy.z(a:number) return a * 10 end
function xy:y(a:number) return a * 10 end
function xy:w(a:number) return a * 10 end
)");
LUAU_REQUIRE_ERROR_COUNT(4, result);
CHECK_EQ(toString(result.errors[0]), R"(Type '(string, number) -> string' could not be converted into '(string) -> string'
caused by:
Argument count mismatch. Function expects 2 arguments, but only 1 is specified)");
CHECK_EQ(toString(result.errors[1]), "Cannot add property 'z' to table 'XY'");
CHECK_EQ(toString(result.errors[2]), "Type 'number' could not be converted into 'string'");
CHECK_EQ(toString(result.errors[3]), "Cannot add property 'w' to table 'XY'");
}
2022-05-14 03:36:37 +08:00
TEST_CASE_FIXTURE(BuiltinsFixture, "table_intersection_setmetatable")
{
CheckResult result = check(R"(
local t: {} & {}
setmetatable(t, {})
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_intersection_part")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type Z = { z: number }
type XYZ = X & Y & Z
local a: XYZ = 3
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ(toString(result.errors[0]), R"(Type 'number' could not be converted into 'X & Y & Z'
caused by:
Not all intersection parts are compatible. Type 'number' could not be converted into 'X')");
}
TEST_CASE_FIXTURE(Fixture, "error_detailed_intersection_all")
{
CheckResult result = check(R"(
type X = { x: number }
type Y = { y: number }
type Z = { z: number }
type XYZ = X & Y & Z
local a: XYZ
local b: number = a
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ(toString(result.errors[0]), R"(Type 'X & Y & Z' could not be converted into 'number'; none of the intersection parts are compatible)");
}
2022-03-18 08:46:04 +08:00
TEST_CASE_FIXTURE(Fixture, "overload_is_not_a_function")
{
check(R"(
--!nonstrict
function _(...):((typeof(not _))&(typeof(not _)))&((typeof(not _))&(typeof(not _)))
_(...)(setfenv,_,not _,"")[_] = nil
end
do end
_(...)(...,setfenv,_):_G()
)");
}
TEST_CASE_FIXTURE(Fixture, "no_stack_overflow_from_flattenintersection")
{
CheckResult result = check(R"(
local l0,l0
repeat
type t0 = ((any)|((any)&((any)|((any)&((any)|(any))))))&(t0)
function _(l0):(t0)&(t0)
2022-04-15 07:57:43 +08:00
while nil do
end
2022-03-18 08:46:04 +08:00
end
until _(_)(_)._
)");
LUAU_REQUIRE_ERRORS(result);
2022-03-18 08:46:04 +08:00
}
TEST_CASE_FIXTURE(Fixture, "intersect_bool_and_false")
{
CheckResult result = check(R"(
local x : (boolean & false)
local y : false = x -- OK
local z : true = x -- Not OK
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ(toString(result.errors[0]), "Type 'boolean & false' could not be converted into 'true'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "intersect_false_and_bool_and_false")
{
CheckResult result = check(R"(
local x : false & (boolean & false)
local y : false = x -- OK
local z : true = x -- Not OK
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
// TODO: odd stringification of `false & (boolean & false)`.)
CHECK_EQ(toString(result.errors[0]),
"Type 'boolean & false & false' could not be converted into 'true'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "intersect_saturate_overloaded_functions")
{
CheckResult result = check(R"(
local x : ((number?) -> number?) & ((string?) -> string?)
local y : (nil) -> nil = x -- OK
local z : (number) -> number = x -- Not OK
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((number?) -> number?) & ((string?) -> string?)' could not be converted into '(number) -> number'; "
"none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "union_saturate_overloaded_functions")
{
CheckResult result = check(R"(
local x : ((number) -> number) & ((string) -> string)
local y : ((number | string) -> (number | string)) = x -- OK
local z : ((number | boolean) -> (number | boolean)) = x -- Not OK
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((number) -> number) & ((string) -> string)' could not be converted into '(boolean | number) -> "
"boolean | number'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "intersection_of_tables")
{
CheckResult result = check(R"(
local x : { p : number?, q : string? } & { p : number?, q : number?, r : number? }
local y : { p : number?, q : nil, r : number? } = x -- OK
local z : { p : nil } = x -- Not OK
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ(toString(result.errors[0]), "Type '{| p: number?, q: number?, r: number? |} & {| p: number?, q: string? |}' could not be converted into "
"'{| p: nil |}'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "intersection_of_tables_with_top_properties")
{
CheckResult result = check(R"(
local x : { p : number?, q : any } & { p : unknown, q : string? }
local y : { p : number?, q : string? } = x -- OK
local z : { p : string?, q : number? } = x -- Not OK
)");
if (FFlag::DebugLuauDeferredConstraintResolution)
{
LUAU_REQUIRE_ERROR_COUNT(2, result);
CHECK_EQ(toString(result.errors[0]),
"Type '{| p: number?, q: string? |}' could not be converted into '{| p: string?, q: number? |}'\n"
"caused by:\n"
" Property 'p' is not compatible. Type 'number?' could not be converted into 'string?'\n"
"caused by:\n"
" Not all union options are compatible. Type 'number' could not be converted into 'string?'\n"
"caused by:\n"
" None of the union options are compatible. For example: Type 'number' could not be converted into 'string' in an invariant context");
CHECK_EQ(toString(result.errors[1]),
"Type '{| p: number?, q: string? |}' could not be converted into '{| p: string?, q: number? |}'\n"
"caused by:\n"
" Property 'q' is not compatible. Type 'string?' could not be converted into 'number?'\n"
"caused by:\n"
" Not all union options are compatible. Type 'string' could not be converted into 'number?'\n"
"caused by:\n"
" None of the union options are compatible. For example: Type 'string' could not be converted into 'number' in an invariant context");
}
else
{
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]),
"Type '{| p: number?, q: any |} & {| p: unknown, q: string? |}' could not be converted into '{| p: string?, "
"q: number? |}'; none of the intersection parts are compatible");
}
}
TEST_CASE_FIXTURE(Fixture, "intersection_of_tables_with_never_properties")
{
CheckResult result = check(R"(
local x : { p : number?, q : never } & { p : never, q : string? } -- OK
local y : { p : never, q : never } = x -- OK
local z : never = x -- OK
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_returning_intersections")
{
CheckResult result = check(R"(
local x : ((number?) -> ({ p : number } & { q : number })) & ((string?) -> ({ p : number } & { r : number }))
local y : (nil) -> { p : number, q : number, r : number} = x -- OK
local z : (number?) -> { p : number, q : number, r : number} = x -- Not OK
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ(toString(result.errors[0]),
"Type '((number?) -> {| p: number |} & {| q: number |}) & ((string?) -> {| p: number |} & {| r: number |})' could not be converted into "
"'(number?) -> {| p: number, q: number, r: number |}'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_mentioning_generic")
{
CheckResult result = check(R"(
function f<a>()
local x : ((number?) -> (a | number)) & ((string?) -> (a | string))
local y : (nil) -> a = x -- OK
local z : (number?) -> a = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((number?) -> a | number) & ((string?) -> a | string)' could not be converted into '(number?) -> a'; "
"none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_mentioning_generics")
{
CheckResult result = check(R"(
function f<a,b,c>()
local x : ((a?) -> (a | b)) & ((c?) -> (b | c))
local y : (nil) -> ((a & c) | b) = x -- OK
local z : (a?) -> ((a & c) | b) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]),
"Type '((a?) -> a | b) & ((c?) -> b | c)' could not be converted into '(a?) -> (a & c) | b'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloaded_functions_mentioning_generic_packs")
{
CheckResult result = check(R"(
function f<a...,b...>()
local x : ((number?, a...) -> (number?, b...)) & ((string?, a...) -> (string?, b...))
local y : ((nil, a...) -> (nil, b...)) = x -- OK
local z : ((nil, b...) -> (nil, a...)) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((number?, a...) -> (number?, b...)) & ((string?, a...) -> (string?, b...))' could not be converted "
"into '(nil, b...) -> (nil, a...)'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_unknown_result")
{
CheckResult result = check(R"(
function f<a...,b...>()
local x : ((number) -> number) & ((nil) -> unknown)
local y : (number?) -> unknown = x -- OK
local z : (number?) -> number? = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((nil) -> unknown) & ((number) -> number)' could not be converted into '(number?) -> number?'; none "
"of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_unknown_arguments")
{
CheckResult result = check(R"(
function f<a...,b...>()
local x : ((number) -> number?) & ((unknown) -> string?)
local y : (number) -> nil = x -- OK
local z : (number?) -> nil = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((number) -> number?) & ((unknown) -> string?)' could not be converted into '(number?) -> nil'; none "
"of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_never_result")
{
CheckResult result = check(R"(
function f<a...,b...>()
local x : ((number) -> number) & ((nil) -> never)
local y : (number?) -> number = x -- OK
local z : (number?) -> never = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((nil) -> never) & ((number) -> number)' could not be converted into '(number?) -> never'; none of "
"the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_never_arguments")
{
CheckResult result = check(R"(
function f<a...,b...>()
local x : ((number) -> number?) & ((never) -> string?)
local y : (never) -> nil = x -- OK
local z : (number?) -> nil = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((never) -> string?) & ((number) -> number?)' could not be converted into '(number?) -> nil'; none "
"of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_overlapping_results_and_variadics")
{
CheckResult result = check(R"(
local x : ((string?) -> (string | number)) & ((number?) -> ...number)
local y : ((nil) -> (number, number?)) = x -- OK
local z : ((string | number) -> (number, number?)) = x -- Not OK
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((number?) -> (...number)) & ((string?) -> number | string)' could not be converted into '(number | "
"string) -> (number, number?)'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_1")
{
CheckResult result = check(R"(
function f<a...,b...>()
local x : (() -> a...) & (() -> b...)
local y : (() -> b...) & (() -> a...) = x -- OK
local z : () -> () = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]),
"Type '(() -> (a...)) & (() -> (b...))' could not be converted into '() -> ()'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_2")
{
CheckResult result = check(R"(
function f<a...,b...>()
local x : ((a...) -> ()) & ((b...) -> ())
local y : ((b...) -> ()) & ((a...) -> ()) = x -- OK
local z : () -> () = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]),
"Type '((a...) -> ()) & ((b...) -> ())' could not be converted into '() -> ()'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_3")
{
CheckResult result = check(R"(
function f<a...>()
local x : (() -> a...) & (() -> (number?,a...))
local y : (() -> (number?,a...)) & (() -> a...) = x -- OK
local z : () -> (number) = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]),
"Type '(() -> (a...)) & (() -> (number?, a...))' could not be converted into '() -> number'; none of the intersection parts are compatible");
}
TEST_CASE_FIXTURE(Fixture, "overloadeded_functions_with_weird_typepacks_4")
{
CheckResult result = check(R"(
function f<a...>()
local x : ((a...) -> ()) & ((number,a...) -> number)
local y : ((number,a...) -> number) & ((a...) -> ()) = x -- OK
local z : (number?) -> () = x -- Not OK
end
)");
LUAU_REQUIRE_ERROR_COUNT(1, result);
CHECK_EQ(toString(result.errors[0]), "Type '((a...) -> ()) & ((number, a...) -> number)' could not be converted into '(number?) -> ()'; none of "
"the intersection parts are compatible");
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatables")
{
CheckResult result = check(R"(
local a : string? = nil
local b : number? = nil
local x = setmetatable({}, { p = 5, q = a });
local y = setmetatable({}, { q = b, r = "hi" });
local z = setmetatable({}, { p = 5, q = nil, r = "hi" });
type X = typeof(x)
type Y = typeof(y)
type Z = typeof(z)
local xy : X&Y = z;
local yx : Y&X = z;
z = xy;
z = yx;
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatable_subtypes")
{
CheckResult result = check(R"(
local x = setmetatable({ a = 5 }, { p = 5 });
local y = setmetatable({ b = "hi" }, { p = 5, q = "hi" });
local z = setmetatable({ a = 5, b = "hi" }, { p = 5, q = "hi" });
type X = typeof(x)
type Y = typeof(y)
type Z = typeof(z)
local xy : X&Y = z;
local yx : Y&X = z;
z = xy;
z = yx;
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatables_with_properties")
{
CheckResult result = check(R"(
local x = setmetatable({ a = 5 }, { p = 5 });
local y = setmetatable({ b = "hi" }, { q = "hi" });
local z = setmetatable({ a = 5, b = "hi" }, { p = 5, q = "hi" });
type X = typeof(x)
type Y = typeof(y)
type Z = typeof(z)
local xy : X&Y = z;
z = xy;
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(BuiltinsFixture, "intersect_metatable_with_table")
{
CheckResult result = check(R"(
local x = setmetatable({ a = 5 }, { p = 5 });
local z = setmetatable({ a = 5, b = "hi" }, { p = 5 });
type X = typeof(x)
type Y = { b : string }
type Z = typeof(z)
-- TODO: once we have shape types, we should be able to initialize these with z
local xy : X&Y;
local yx : Y&X;
z = xy;
z = yx;
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "CLI-44817")
{
CheckResult result = check(R"(
type X = {x: number}
type Y = {y: number}
type Z = {z: number}
type XY = {x: number, y: number}
type XYZ = {x:number, y: number, z: number}
local xy: XY = {x = 0, y = 0}
local xyz: XYZ = {x = 0, y = 0, z = 0}
local xNy: X&Y = xy
local xNyNz: X&Y&Z = xyz
local t1: XY = xNy -- Type 'X & Y' could not be converted into 'XY'
local t2: XY = xNyNz -- Type 'X & Y & Z' could not be converted into 'XY'
local t3: XYZ = xNyNz -- Type 'X & Y & Z' could not be converted into 'XYZ'
)");
LUAU_REQUIRE_NO_ERRORS(result);
}
TEST_CASE_FIXTURE(Fixture, "less_greedy_unification_with_intersection_types")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local function f(t): { x: number } & { x: string }
local x = t.x
return t
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
// TODO? We do not simplify types from explicit annotations.
CHECK_EQ("({| x: number |} & {| x: string |}) -> {| x: number |} & {| x: string |}", toString(requireType("f")));
}
TEST_CASE_FIXTURE(Fixture, "less_greedy_unification_with_intersection_types_2")
{
if (!FFlag::DebugLuauDeferredConstraintResolution)
return;
CheckResult result = check(R"(
local function f(t: { x: number } & { x: string })
return t.x
end
)");
LUAU_REQUIRE_NO_ERRORS(result);
Sync to upstream/release/577 (#934) Lots of things going on this week: * Fix a crash that could occur in the presence of a cyclic union. We shouldn't be creating cyclic unions, but we shouldn't be crashing when they arise either. * Minor cleanup of `luau_precall` * Internal change to make L->top handling slightly more uniform * Optimize SETGLOBAL & GETGLOBAL fallback C functions. * https://github.com/Roblox/luau/pull/929 * The syntax to the `luau-reduce` commandline tool has changed. It now accepts a script, a command to execute, and an error to search for. It no longer automatically passes the script to the command which makes it a lot more flexible. Also be warned that it edits the script it is passed **in place**. Do not point it at something that is not in source control! New solver * Switch to a greedier but more fallible algorithm for simplifying union and intersection types that are created as part of refinement calculation. This has much better and more predictable performance. * Fix a constraint cycle in recursive function calls. * Much improved inference of binary addition. Functions like `function add(x, y) return x + y end` can now be inferred without annotations. We also accurately typecheck calls to functions like this. * Many small bugfixes surrounding things like table indexers * Add support for indexers on class types. This was previously added to the old solver; we now add it to the new one for feature parity. JIT * https://github.com/Roblox/luau/pull/931 * Fuse key.value and key.tt loads for CEHCK_SLOT_MATCH in A64 * Implement remaining aliases of BFM for A64 * Implement new callinfo flag for A64 * Add instruction simplification for int->num->int conversion chains * Don't even load execdata for X64 calls * Treat opcode fallbacks the same as manually written fallbacks --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-05-20 03:37:30 +08:00
CHECK_EQ("({| x: number |} & {| x: string |}) -> never", toString(requireType("f")));
}
TEST_SUITE_END();