luau/Analysis/include/Luau/Constraint.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
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#include "Luau/Ast.h" // Used for some of the enumerations
#include "Luau/Def.h"
#include "Luau/DenseHash.h"
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#include "Luau/NotNull.h"
#include "Luau/Type.h"
#include "Luau/Variant.h"
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#include <string>
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#include <memory>
#include <vector>
namespace Luau
{
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struct Scope;
struct Type;
using TypeId = const Type*;
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struct TypePackVar;
using TypePackId = const TypePackVar*;
// subType <: superType
struct SubtypeConstraint
{
TypeId subType;
TypeId superType;
};
// subPack <: superPack
struct PackSubtypeConstraint
{
TypePackId subPack;
TypePackId superPack;
};
// generalizedType ~ gen sourceType
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struct GeneralizationConstraint
{
TypeId generalizedType;
TypeId sourceType;
};
// subType ~ inst superType
struct InstantiationConstraint
{
TypeId subType;
TypeId superType;
};
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struct UnaryConstraint
{
AstExprUnary::Op op;
TypeId operandType;
TypeId resultType;
};
// let L : leftType
// let R : rightType
// in
// L op R : resultType
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struct BinaryConstraint
{
AstExprBinary::Op op;
TypeId leftType;
TypeId rightType;
TypeId resultType;
// When we dispatch this constraint, we update the key at this map to record
// the overload that we selected.
Sync to upstream/release/562 (#828) * Fixed rare use-after-free in analysis during table unification A lot of work these past months went into two new Luau components: * A near full rewrite of the typechecker using a new deferred constraint resolution system * Native code generation for AoT/JiT compilation of VM bytecode into x64 (avx)/arm64 instructions Both of these components are far from finished and we don't provide documentation on building and using them at this point. However, curious community members expressed interest in learning about changes that go into these components each week, so we are now listing them here in the 'sync' pull request descriptions. --- New typechecker can be enabled by setting DebugLuauDeferredConstraintResolution flag to 'true'. It is considered unstable right now, so try it at your own risk. Even though it already provides better type inference than the current one in some cases, our main goal right now is to reach feature parity with current typechecker. Features which improve over the capabilities of the current typechecker are marked as '(NEW)'. Changes to new typechecker: * Regular for loop index and parameters are now typechecked * Invalid type annotations on local variables are ignored to improve autocomplete * Fixed missing autocomplete type suggestions for function arguments * Type reduction is now performed to produce simpler types to be presented to the user (error messages, custom LSPs) * Internally, complex types like '((number | string) & ~(false?)) | string' can be produced, which is just 'string | number' when simplified * Fixed spots where support for unknown and never types was missing * (NEW) Length operator '#' is now valid to use on top table type, this type comes up when doing typeof(x) == "table" guards and isn't available in current typechecker --- Changes to native code generation: * Additional math library fast calls are now lowered to x64: math.ldexp, math.round, math.frexp, math.modf, math.sign and math.clamp
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const AstNode* astFragment;
DenseHashMap<const AstNode*, TypeId>* astOriginalCallTypes;
DenseHashMap<const AstNode*, TypeId>* astOverloadResolvedTypes;
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};
// iteratee is iterable
// iterators is the iteration types.
struct IterableConstraint
{
TypePackId iterator;
TypePackId variables;
};
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// name(namedType) = name
struct NameConstraint
{
TypeId namedType;
std::string name;
bool synthetic = false;
std::vector<TypeId> typeParameters;
std::vector<TypePackId> typePackParameters;
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};
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// target ~ inst target
struct TypeAliasExpansionConstraint
{
// Must be a PendingExpansionType.
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TypeId target;
};
struct FunctionCallConstraint
{
TypeId fn;
TypePackId argsPack;
TypePackId result;
class AstExprCall* callSite;
std::vector<std::optional<TypeId>> discriminantTypes;
};
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// result ~ prim ExpectedType SomeSingletonType MultitonType
//
// If ExpectedType is potentially a singleton (an actual singleton or a union
// that contains a singleton), then result ~ SomeSingletonType
//
// else result ~ MultitonType
struct PrimitiveTypeConstraint
{
TypeId resultType;
TypeId expectedType;
TypeId singletonType;
TypeId multitonType;
};
// result ~ hasProp type "prop_name"
//
// If the subject is a table, bind the result to the named prop. If the table
// has an indexer, bind it to the index result type. If the subject is a union,
// bind the result to the union of its constituents' properties.
//
// It would be nice to get rid of this constraint and someday replace it with
//
// T <: {p: X}
//
// Where {} describes an inexact shape type.
struct HasPropConstraint
{
TypeId resultType;
TypeId subjectType;
std::string prop;
};
// result ~ setProp subjectType ["prop", "prop2", ...] propType
//
// If the subject is a table or table-like thing that already has the named
// property chain, we unify propType with that existing property type.
//
// If the subject is a free table, we augment it in place.
//
// If the subject is an unsealed table, result is an augmented table that
// includes that new prop.
struct SetPropConstraint
{
TypeId resultType;
TypeId subjectType;
std::vector<std::string> path;
TypeId propType;
};
// if negation:
// result ~ if isSingleton D then ~D else unknown where D = discriminantType
// if not negation:
// result ~ if isSingleton D then D else unknown where D = discriminantType
struct SingletonOrTopTypeConstraint
{
TypeId resultType;
TypeId discriminantType;
bool negated;
};
using ConstraintV = Variant<SubtypeConstraint, PackSubtypeConstraint, GeneralizationConstraint, InstantiationConstraint, UnaryConstraint,
BinaryConstraint, IterableConstraint, NameConstraint, TypeAliasExpansionConstraint, FunctionCallConstraint, PrimitiveTypeConstraint,
HasPropConstraint, SetPropConstraint, SingletonOrTopTypeConstraint>;
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struct Constraint
{
Constraint(NotNull<Scope> scope, const Location& location, ConstraintV&& c);
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Constraint(const Constraint&) = delete;
Constraint& operator=(const Constraint&) = delete;
NotNull<Scope> scope;
Location location;
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ConstraintV c;
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std::vector<NotNull<Constraint>> dependencies;
};
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using ConstraintPtr = std::unique_ptr<Constraint>;
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inline Constraint& asMutable(const Constraint& c)
{
return const_cast<Constraint&>(c);
}
template<typename T>
T* getMutable(Constraint& c)
{
return ::Luau::get_if<T>(&c.c);
}
template<typename T>
const T* get(const Constraint& c)
{
return getMutable<T>(asMutable(c));
}
} // namespace Luau