luau/bench/micro_tests/test_Failure_pcall_game_Foo.lua

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local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
function test()
function test() return game.Foo end
local ts0 = os.clock()
for i=0,10000 do pcall(test) end
local ts1 = os.clock()
return ts1-ts0
end
bench.runCode(test, "Failure: pcall game.Foo")