luau/CodeGen/include/Luau/CodeGen.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
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#include <algorithm>
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#include <array>
#include <memory>
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#include <string>
#include <vector>
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#include <stddef.h>
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#include <stdint.h>
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struct lua_State;
namespace Luau
{
namespace CodeGen
{
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enum CodeGenFlags
{
// Only run native codegen for modules that have been marked with --!native
CodeGen_OnlyNativeModules = 1 << 0,
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// Run native codegen for functions that the compiler considers not profitable
CodeGen_ColdFunctions = 1 << 1,
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};
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// These enum values can be reported through telemetry.
// To ensure consistency, changes should be additive.
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enum class CodeGenCompilationResult
{
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Success = 0, // Successfully generated code for at least one function
NothingToCompile = 1, // There were no new functions to compile
NotNativeModule = 2, // Module does not have `--!native` comment
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CodeGenNotInitialized = 3, // Native codegen system is not initialized
CodeGenOverflowInstructionLimit = 4, // Instruction limit overflow
CodeGenOverflowBlockLimit = 5, // Block limit overflow
CodeGenOverflowBlockInstructionLimit = 6, // Block instruction limit overflow
CodeGenAssemblerFinalizationFailure = 7, // Failure during assembler finalization
CodeGenLoweringFailure = 8, // Lowering failed
AllocationFailed = 9, // Native codegen failed due to an allocation error
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Count = 10,
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};
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std::string toString(const CodeGenCompilationResult& result);
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struct ProtoCompilationFailure
{
CodeGenCompilationResult result = CodeGenCompilationResult::Success;
std::string debugname;
int line = -1;
};
struct CompilationResult
{
CodeGenCompilationResult result = CodeGenCompilationResult::Success;
std::vector<ProtoCompilationFailure> protoFailures;
[[nodiscard]] bool hasErrors() const
{
return result != CodeGenCompilationResult::Success || !protoFailures.empty();
}
};
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struct CompilationStats
{
size_t bytecodeSizeBytes = 0;
size_t nativeCodeSizeBytes = 0;
size_t nativeDataSizeBytes = 0;
size_t nativeMetadataSizeBytes = 0;
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uint32_t functionsTotal = 0;
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uint32_t functionsCompiled = 0;
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uint32_t functionsBound = 0;
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};
using AllocationCallback = void(void* context, void* oldPointer, size_t oldSize, void* newPointer, size_t newSize);
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bool isSupported();
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class SharedCodeGenContext;
struct SharedCodeGenContextDeleter
{
void operator()(const SharedCodeGenContext* context) const noexcept;
};
using UniqueSharedCodeGenContext = std::unique_ptr<SharedCodeGenContext, SharedCodeGenContextDeleter>;
// Creates a new SharedCodeGenContext that can be used by multiple Luau VMs
// concurrently, using either the default allocator parameters or custom
// allocator parameters.
[[nodiscard]] UniqueSharedCodeGenContext createSharedCodeGenContext();
[[nodiscard]] UniqueSharedCodeGenContext createSharedCodeGenContext(AllocationCallback* allocationCallback, void* allocationCallbackContext);
[[nodiscard]] UniqueSharedCodeGenContext createSharedCodeGenContext(
size_t blockSize, size_t maxTotalSize, AllocationCallback* allocationCallback, void* allocationCallbackContext);
// Destroys the provided SharedCodeGenContext. All Luau VMs using the
// SharedCodeGenContext must be destroyed before this function is called.
void destroySharedCodeGenContext(const SharedCodeGenContext* codeGenContext) noexcept;
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void create(lua_State* L, AllocationCallback* allocationCallback, void* allocationCallbackContext);
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void create(lua_State* L);
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void create(lua_State* L, SharedCodeGenContext* codeGenContext);
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// Check if native execution is enabled
[[nodiscard]] bool isNativeExecutionEnabled(lua_State* L);
// Enable or disable native execution according to `enabled` argument
void setNativeExecutionEnabled(lua_State* L, bool enabled);
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using ModuleId = std::array<uint8_t, 16>;
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// Builds target function and all inner functions
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CompilationResult compile(lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr);
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CompilationResult compile(const ModuleId& moduleId, lua_State* L, int idx, unsigned int flags = 0, CompilationStats* stats = nullptr);
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using AnnotatorFn = void (*)(void* context, std::string& result, int fid, int instpos);
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// Output "#" before IR blocks and instructions
enum class IncludeIrPrefix
{
No,
Yes
};
// Output user count and last use information of blocks and instructions
enum class IncludeUseInfo
{
No,
Yes
};
// Output CFG informations like block predecessors, successors and etc
enum class IncludeCfgInfo
{
No,
Yes
};
// Output VM register live in/out information for blocks
enum class IncludeRegFlowInfo
{
No,
Yes
};
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struct AssemblyOptions
{
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enum Target
{
Host,
A64,
A64_NoFeatures,
X64_Windows,
X64_SystemV,
};
Target target = Host;
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unsigned int flags = 0;
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bool outputBinary = false;
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bool includeAssembly = false;
bool includeIr = false;
bool includeOutlinedCode = false;
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bool includeIrTypes = false;
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IncludeIrPrefix includeIrPrefix = IncludeIrPrefix::Yes;
IncludeUseInfo includeUseInfo = IncludeUseInfo::Yes;
IncludeCfgInfo includeCfgInfo = IncludeCfgInfo::Yes;
IncludeRegFlowInfo includeRegFlowInfo = IncludeRegFlowInfo::Yes;
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// Optional annotator function can be provided to describe each instruction, it takes function id and sequential instruction id
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AnnotatorFn annotator = nullptr;
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void* annotatorContext = nullptr;
};
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struct BlockLinearizationStats
{
unsigned int constPropInstructionCount = 0;
double timeSeconds = 0.0;
BlockLinearizationStats& operator+=(const BlockLinearizationStats& that)
{
this->constPropInstructionCount += that.constPropInstructionCount;
this->timeSeconds += that.timeSeconds;
return *this;
}
BlockLinearizationStats operator+(const BlockLinearizationStats& other) const
{
BlockLinearizationStats result(*this);
result += other;
return result;
}
};
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enum FunctionStatsFlags
{
// Enable stats collection per function
FunctionStats_Enable = 1 << 0,
// Compute function bytecode summary
FunctionStats_BytecodeSummary = 1 << 1,
};
struct FunctionStats
{
std::string name;
int line = -1;
unsigned bcodeCount = 0;
unsigned irCount = 0;
unsigned asmCount = 0;
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unsigned asmSize = 0;
std::vector<std::vector<unsigned>> bytecodeSummary;
};
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struct LoweringStats
{
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unsigned totalFunctions = 0;
unsigned skippedFunctions = 0;
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int spillsToSlot = 0;
int spillsToRestore = 0;
unsigned maxSpillSlotsUsed = 0;
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unsigned blocksPreOpt = 0;
unsigned blocksPostOpt = 0;
unsigned maxBlockInstructions = 0;
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int regAllocErrors = 0;
int loweringErrors = 0;
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BlockLinearizationStats blockLinearizationStats;
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unsigned functionStatsFlags = 0;
std::vector<FunctionStats> functions;
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LoweringStats operator+(const LoweringStats& other) const
{
LoweringStats result(*this);
result += other;
return result;
}
LoweringStats& operator+=(const LoweringStats& that)
{
this->totalFunctions += that.totalFunctions;
this->skippedFunctions += that.skippedFunctions;
this->spillsToSlot += that.spillsToSlot;
this->spillsToRestore += that.spillsToRestore;
this->maxSpillSlotsUsed = std::max(this->maxSpillSlotsUsed, that.maxSpillSlotsUsed);
this->blocksPreOpt += that.blocksPreOpt;
this->blocksPostOpt += that.blocksPostOpt;
this->maxBlockInstructions = std::max(this->maxBlockInstructions, that.maxBlockInstructions);
this->regAllocErrors += that.regAllocErrors;
this->loweringErrors += that.loweringErrors;
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this->blockLinearizationStats += that.blockLinearizationStats;
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if (this->functionStatsFlags & FunctionStats_Enable)
this->functions.insert(this->functions.end(), that.functions.begin(), that.functions.end());
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return *this;
}
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};
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// Generates assembly for target function and all inner functions
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std::string getAssembly(lua_State* L, int idx, AssemblyOptions options = {}, LoweringStats* stats = nullptr);
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using PerfLogFn = void (*)(void* context, uintptr_t addr, unsigned size, const char* symbol);
void setPerfLog(void* context, PerfLogFn logFn);
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} // namespace CodeGen
} // namespace Luau