luau/CLI/Require.h

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// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "lua.h"
#include "lualib.h"
#include "Luau/Config.h"
#include <string>
#include <string_view>
class RequireResolver
{
public:
std::string chunkname;
std::string absolutePath;
std::string sourceCode;
enum class ModuleStatus
{
Cached,
FileRead,
NotFound
};
struct ResolvedRequire
{
ModuleStatus status;
std::string chunkName;
std::string absolutePath;
std::string sourceCode;
};
[[nodiscard]] ResolvedRequire static resolveRequire(lua_State* L, std::string path);
private:
std::string pathToResolve;
std::string_view sourceChunkname;
RequireResolver(lua_State* L, std::string path);
ModuleStatus findModule();
lua_State* L;
Luau::Config config;
std::string lastSearchedDir;
bool isConfigFullyResolved = false;
bool isRequireAllowed(std::string_view sourceChunkname);
bool shouldSearchPathsArray();
void resolveAndStoreDefaultPaths();
ModuleStatus findModuleImpl();
std::optional<std::string> getRequiringContextAbsolute();
std::string getRequiringContextRelative();
void substituteAliasIfPresent(std::string& path);
std::optional<std::string> getAlias(std::string alias);
void parseNextConfig();
void parseConfigInDirectory(const std::string& path);
};