// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details #pragma once #include "lua.h" #include "lualib.h" #include "Luau/Config.h" #include #include class RequireResolver { public: std::string chunkname; std::string absolutePath; std::string sourceCode; enum class ModuleStatus { Cached, FileRead, NotFound }; struct ResolvedRequire { ModuleStatus status; std::string chunkName; std::string absolutePath; std::string sourceCode; }; [[nodiscard]] ResolvedRequire static resolveRequire(lua_State* L, std::string path); private: std::string pathToResolve; std::string_view sourceChunkname; RequireResolver(lua_State* L, std::string path); ModuleStatus findModule(); lua_State* L; Luau::Config config; std::string lastSearchedDir; bool isConfigFullyResolved = false; bool isRequireAllowed(std::string_view sourceChunkname); bool shouldSearchPathsArray(); void resolveAndStoreDefaultPaths(); ModuleStatus findModuleImpl(); std::optional getRequiringContextAbsolute(); std::string getRequiringContextRelative(); void substituteAliasIfPresent(std::string& path); std::optional getAlias(std::string alias); void parseNextConfig(); void parseConfigInDirectory(const std::string& path); };