The emit might interrupt our function and causes us to return to the
event loop. In that time frame the other and might close the connection,
causing our connection to be removed. In that case we call writeAck on a
dangling pointer, in the best case causing a crash. So lets finish our
business before emitting our signal.
fixes#138
When an application is launched as AppImage, each instance is launched
from its own FUSE-mounted filesystem, so each instance has its own
executable path.
The AppImage runtime sets the environment variable APPIMAGE to the
absolute path to the .AppImage file, so we can use the content of this
variable instead of QApplication::applicationFilePath() when set.
Closes#77, #137
Whilst the initial "connect" message is framed with a length header,
this was missing for the user data.
Thus there was no guarantee that the message frame was really received
completely on emitting the "receivedMessage" signal.
This change splits the previous "StageConnected" state into
"StageConnectedHeader" and "StageConnectedBody" and does some
refactoring to allow using the same write and read functions as the
"init" messages.
The server now acknowledges every received message by sending a \r.
By waiting for the acknowledgement, clients should no longer terminate
too early, causing bytes getting lost in Qt's internal socket handling.
Message handling in the server is simplified because we can now rely
on the readyRead signal being raised for every frame.
This should finally solve #125 and #121.
What remains is to correctly handle data sent using
SingleApplication::sendMessage.
This leaves the ConnectionInfo in a valid state, even after the socket is disconnected, which could still have a readyRead() signal emitted.
Closes#123
define NOMINMAX before <Windows.h> inclusion to disable min/max macros
defined in it. these macros conflict with any min/max functions and it
is common practice to disable them adding NOMINMAX define.
Fix `comparison between signed and unsigned integer expressions` problem.
User ID is a positive integer in Linux/UNIX(macOS, FreeBSD, Solaris), also `geteuid()` never fails with return code.
* Process socket events asynchronously
Avoid blocking the event loop using waitForReadyRead(). Instead, process the
initialization in two phases. It was necessary to add a map to keep track of
the state of the initial message processing
Signed-off-by: Francis Giraldeau <francis.giraldeau@nrc-cnrc.gc.ca>
* Fix undefined variable on Windows
The timout variable does not exists in this scope, we can safely remove the
Q_UNUSED.
Signed-off-by: Francis Giraldeau <francis.giraldeau@nrc-cnrc.gc.ca>
* Fix validation logic of initial message
I modified the logic to a positive value, but the modification was incomplete
and caused the initial message to be incorrectly considered as invalid.
Signed-off-by: Francis Giraldeau <francis.giraldeau@nrc-cnrc.gc.ca>
* Use the proper socket when receiving message
The socket variable is a class member, but we really want to use
nextConnSocket when receiving the message in the lambda.
Signed-off-by: Francis Giraldeau <francis.giraldeau@nrc-cnrc.gc.ca>