Provide API for blocking sendMessage (#154)

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Christoph Cullmann 2022-04-05 22:46:42 +02:00 committed by GitHub
parent afbdb73365
commit 611e48abbb
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4 changed files with 23 additions and 6 deletions

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@ -235,9 +235,10 @@ QString SingleApplication::currentUser() const
* Sends message to the Primary Instance.
* @param message The message to send.
* @param timeout the maximum timeout in milliseconds for blocking functions.
* @param sendMode mode of operation
* @return true if the message was sent successfuly, false otherwise.
*/
bool SingleApplication::sendMessage( const QByteArray &message, int timeout )
bool SingleApplication::sendMessage( const QByteArray &message, int timeout, SendMode sendMode )
{
Q_D( SingleApplication );
@ -248,7 +249,7 @@ bool SingleApplication::sendMessage( const QByteArray &message, int timeout )
if( ! d->connectToPrimary( timeout, SingleApplicationPrivate::Reconnect ) )
return false;
return d->writeConfirmedMessage( timeout, message );
return d->writeConfirmedMessage( timeout, message, sendMode );
}
/**

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@ -124,14 +124,24 @@ public:
*/
QString currentUser() const;
/**
* @brief Mode of operation of sendMessage.
* @enum
*/
enum SendMode {
NonBlocking, /** Do not wait for the primary instance termination and return immediately */
BlockUntilPrimaryExit, /** Wait until the primary instance is terminated */
};
/**
* @brief Sends a message to the primary instance. Returns true on success.
* @param {int} timeout - Timeout for connecting
* @param {SendMode} sendMode - Mode of operation.
* @returns {bool}
* @note sendMessage() will return false if invoked from the primary
* instance.
*/
bool sendMessage( const QByteArray &message, int timeout = 100 );
bool sendMessage( const QByteArray &message, int timeout = 100, SendMode sendMode = NonBlocking );
/**
* @brief Get the set user data.

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@ -283,7 +283,7 @@ void SingleApplicationPrivate::writeAck( QLocalSocket *sock ) {
sock->putChar('\n');
}
bool SingleApplicationPrivate::writeConfirmedMessage (int msecs, const QByteArray &msg)
bool SingleApplicationPrivate::writeConfirmedMessage (int msecs, const QByteArray &msg, SingleApplication::SendMode sendMode)
{
QElapsedTimer time;
time.start();
@ -301,7 +301,13 @@ bool SingleApplicationPrivate::writeConfirmedMessage (int msecs, const QByteArra
return false;
// Frame 2: The message
return writeConfirmedFrame( static_cast<int>(msecs - time.elapsed()), msg );
const bool result = writeConfirmedFrame( static_cast<int>(msecs - time.elapsed()), msg );
// Block if needed
if (socket && sendMode == SingleApplication::BlockUntilPrimaryExit)
socket->waitForDisconnected(-1);
return result;
}
bool SingleApplicationPrivate::writeConfirmedFrame( int msecs, const QByteArray &msg )

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@ -85,7 +85,7 @@ public:
void readInitMessageBody(QLocalSocket *socket);
void writeAck(QLocalSocket *sock);
bool writeConfirmedFrame(int msecs, const QByteArray &msg);
bool writeConfirmedMessage(int msecs, const QByteArray &msg);
bool writeConfirmedMessage(int msecs, const QByteArray &msg, SingleApplication::SendMode sendMode = SingleApplication::NonBlocking);
static void randomSleep();
void addAppData(const QString &data);
QStringList appData() const;