SingleApplication/singleapplication.cpp

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#include <cstdlib>
#include <QtCore/QMutex>
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#include <QtCore/QSemaphore>
#include <QtCore/QSharedMemory>
#include <QtNetwork/QLocalSocket>
#include <QtNetwork/QLocalServer>
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#ifdef Q_OS_UNIX
#include <signal.h>
#include <unistd.h>
#endif
#include "singleapplication.h"
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struct InstancesInfo {
bool primary;
uint8_t secondary;
};
class SingleApplicationPrivate {
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public:
Q_DECLARE_PUBLIC(SingleApplication)
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SingleApplicationPrivate(SingleApplication *q_ptr) : q_ptr(q_ptr) {
server = NULL;
}
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~SingleApplicationPrivate()
{
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cleanUp();
}
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void startPrimary( bool resetMemory )
{
Q_Q(SingleApplication);
#ifdef Q_OS_UNIX
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
crashHandler();
#endif
// Successful creation means that no main process exists
// So we start a QLocalServer to listen for connections
QLocalServer::removeServer( memory->key() );
server = new QLocalServer();
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server->listen( memory->key() );
QObject::connect(
server,
&QLocalServer::newConnection,
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q,
&SingleApplication::slotConnectionEstablished
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);
// Reset the number of connections
memory->lock();
InstancesInfo* inst = (InstancesInfo*)memory->data();
if( resetMemory ){
inst->primary = true;
inst->secondary = 0;
} else {
inst->primary = true;
}
memory->unlock();
}
void startSecondary()
{
#ifdef Q_OS_UNIX
// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
crashHandler();
#endif
notifyPrimary();
}
void notifyPrimary()
{
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// Connect to the Local Server of the main process to notify it
// that a new process had been started
QLocalSocket socket;
socket.connectToServer( memory->key() );
// Notify the parent that a new instance had been started;
socket.waitForConnected(100);
socket.close();
}
#ifdef Q_OS_UNIX
void crashHandler()
{
// This guarantees the program will work even with multiple
// instances of SingleApplication in different threads.
// Which in my opinion is idiotic, but lets handle that too.
{
sharedMemMutex.lock();
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sharedMem.append( this );
sharedMemMutex.unlock();
}
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// Handle any further termination signals to ensure the
// QSharedMemory block is deleted even if the process crashes
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signal( SIGHUP, SingleApplicationPrivate::terminate ); // 1
signal( SIGINT, SingleApplicationPrivate::terminate ); // 2
signal( SIGQUIT, SingleApplicationPrivate::terminate ); // 3
signal( SIGILL, SingleApplicationPrivate::terminate ); // 4
signal( SIGABRT, SingleApplicationPrivate::terminate ); // 6
signal( SIGBUS, SingleApplicationPrivate::terminate ); // 7
signal( SIGFPE, SingleApplicationPrivate::terminate ); // 8
signal( SIGSEGV, SingleApplicationPrivate::terminate ); // 11
signal( SIGSYS, SingleApplicationPrivate::terminate ); // 12
signal( SIGPIPE, SingleApplicationPrivate::terminate ); // 13
signal( SIGALRM, SingleApplicationPrivate::terminate ); // 14
signal( SIGTERM, SingleApplicationPrivate::terminate ); // 15
signal( SIGXCPU, SingleApplicationPrivate::terminate ); // 24
signal( SIGXFSZ, SingleApplicationPrivate::terminate ); // 25
}
static void terminate(int signum)
{
while( ! sharedMem.empty() ) {
delete sharedMem.back();
sharedMem.pop_back();
}
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::exit( 128 + signum );
}
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static QList<SingleApplicationPrivate*> sharedMem;
static QMutex sharedMemMutex;
#endif
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void cleanUp() {
memory->lock();
InstancesInfo* inst = (InstancesInfo*)memory->data();
if( server != NULL ) {
server->close();
inst->primary = false;
} else {
if( inst->secondary > 0 )
inst->secondary -= 1;
}
memory->unlock();
delete memory;
}
QSharedMemory *memory;
SingleApplication *q_ptr;
QLocalServer *server;
};
#ifdef Q_OS_UNIX
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QList<SingleApplicationPrivate*> SingleApplicationPrivate::sharedMem;
QMutex SingleApplicationPrivate::sharedMemMutex;
#endif
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/**
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* @brief Constructor. Checks and fires up LocalServer or closes the program
* if another instance already exists
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* @param argc
* @param argv
*/
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SingleApplication::SingleApplication(int &argc, char *argv[], uint8_t secondaryInstances)
: app_t(argc, argv), d_ptr(new SingleApplicationPrivate(this))
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{
Q_D(SingleApplication);
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// Check command line arguments for the force primary and secondary flags
#ifdef Q_OS_UNIX
bool forcePrimary = false;
#endif
bool secondary = false;
for( int i = 0; i < argc; ++i ) {
if( strcmp( argv[i], "--secondary" ) == 0 ) {
secondary = true;
#ifndef Q_OS_UNIX
break;
#endif
}
#ifdef Q_OS_UNIX
if( strcmp( argv[i], "--primary" ) == 0 ) {
secondary = false;
forcePrimary = true;
break;
}
#endif
}
QString serverName = app_t::organizationName() + app_t::applicationName();
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serverName.replace( QRegExp("[^\\w\\-. ]"), "" );
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// Guarantee thread safe behaviour with a shared memory block. Also by
// attaching to it and deleting it we make sure that the memory i deleted
// even if the process had crashed
d->memory = new QSharedMemory( serverName );
d->memory->attach();
delete d->memory;
d->memory = new QSharedMemory( serverName );
// Create a shared memory block with a minimum size of 1 byte
#ifdef Q_OS_UNIX
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if( d->memory->create( sizeof(InstancesInfo) ) || forcePrimary ) {
#else
if( d->memory->create( sizeof(InstancesInfo) ) ) {
#endif
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d->startPrimary( true );
return;
} else {
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// Attempt to attach to the memory segment
if( d->memory->attach() ) {
d->memory->lock();
InstancesInfo* inst = (InstancesInfo*)d->memory->data();
if( ! inst->primary ) {
d->startPrimary( false );
d->memory->unlock();
return;
}
// Check if another instance can be started
if( secondary && inst->secondary < secondaryInstances ) {
inst->secondary += 1;
d->startSecondary();
d->memory->unlock();
return;
}
d->memory->unlock();
}
}
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d->notifyPrimary();
delete d;
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::exit(EXIT_SUCCESS);
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}
/**
* @brief Destructor
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*/
SingleApplication::~SingleApplication()
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{
Q_D(SingleApplication);
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delete d;
}
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bool SingleApplication::isPrimary()
{
Q_D(SingleApplication);
return d->server != NULL;
}
bool SingleApplication::isSecondary()
{
Q_D(SingleApplication);
return d->server == NULL;
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}
/**
* @brief Executed when a connection has been made to the LocalServer
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*/
void SingleApplication::slotConnectionEstablished()
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{
Q_D(SingleApplication);
QLocalSocket *socket = d->server->nextPendingConnection();
socket->close();
delete socket;
Q_EMIT showUp();
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}