Add base files

This commit is contained in:
Itay Grudev 2012-12-23 00:12:38 +02:00
commit 230b4ebe94
8 changed files with 456 additions and 0 deletions

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.gitattributes vendored Normal file
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# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
*.sln merge=union
*.csproj merge=union
*.vbproj merge=union
*.fsproj merge=union
*.dbproj merge=union
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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.gitignore vendored Normal file
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#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
*.launch
# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.vspscc
.builds
*.dotCover
## TODO: If you have NuGet Package Restore enabled, uncomment this
#packages/
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
# Visual Studio profiler
*.psess
*.vsp
# ReSharper is a .NET coding add-in
_ReSharper*
# Installshield output folder
[Ee]xpress
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish
# Others
[Bb]in
[Oo]bj
sql
TestResults
*.Cache
ClientBin
stylecop.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
############
## Windows
############
# Windows image file caches
Thumbs.db
# Folder config file
Desktop.ini
#############
## Python
#############
*.py[co]
# Packages
*.egg
*.egg-info
dist
build
eggs
parts
bin
var
sdist
develop-eggs
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
# Mac crap
.DS_Store

0
README.md Normal file
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localserver.cpp Normal file
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#include "localserver.h"
#include <QFile>
#include <QStringList>
/**
* @brief LocalServer::LocalServer
* Constructor
*/
LocalServer::LocalServer()
{
}
/**
* @brief LocalServer::~LocalServer
* Destructor
*/
LocalServer::~LocalServer()
{
server->close();
for(int i = 0; i < clients.size(); ++i)
{
clients[i]->close();
}
}
/**
* -----------------------
* QThread requred methods
* -----------------------
*/
/**
* @brief run
* Initiate the thread.
*/
void LocalServer::run()
{
server = new QLocalServer();
QObject::connect(server, SIGNAL(newConnection()), this, SLOT(slotNewConnection()));
QObject::connect(this, SIGNAL(privateDataReceived(QString)), this, SLOT(slotOnData(QString)));
#ifdef Q_OS_UNIX
// Make sure the temp address file is deleted
QFile address(QString("/tmp/" LOCAL_SERVER_NAME));
if(address.exists()){
address.remove();
}
#endif
QString serverName = QString(LOCAL_SERVER_NAME);
server->listen(serverName);
while(server->isListening() == false){
server->listen(serverName);
msleep(100);
}
exec();
}
/**
* @brief LocalServer::exec
* Keeps the thread alive. Waits for incomming connections
*/
void LocalServer::exec()
{
while(server->isListening())
{
msleep(100);
server->waitForNewConnection(100);
for(int i = 0; i < clients.size(); ++i)
{
if(clients[i]->waitForReadyRead(100)){
QByteArray data = clients[i]->readAll();
emit privateDataReceived(data);
}
}
}
}
/**
* -------
* SLOTS
* -------
*/
/**
* @brief LocalServer::slotNewConnection
* Executed when a new connection is available
*/
void LocalServer::slotNewConnection()
{
clients.push_front(server->nextPendingConnection());
}
/**
* @brief LocalServer::slotOnData
* Executed when data is received
* @param data
*/
void LocalServer::slotOnData(QString data)
{
if(data.contains("CMD:", Qt::CaseInsensitive)){
onSGC(data);
} else {
emit dataReceived(data);
}
}
/**
* -------
* Helper methods
* -------
*/
void LocalServer::onCMD(QString data)
{
// Trim the leading part from the command
data.replace(0, 4, "");
QStringList commands;
commands << "showUp";
switch(commands.indexOf(data)){
case 0:
emit showUp();
}
}

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localserver.h Normal file
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#ifndef LOCALSERVER_H
#define LOCALSERVER_H
#include <QThread>
#include <QVector>
#include <QLocalServer>
#include <QLocalSocket>
class LocalServer : public QThread
{
Q_OBJECT
public:
LocalServer();
~LocalServer();
void shut();
protected:
void run();
void exec();
signals:
void dataReceived(QString data);
void privateDataReceived(QString data);
void showUp();
private slots:
void slotNewConnection();
void slotOnData(QString data);
private:
QLocalServer* server;
QVector<QLocalSocket*> clients;
void onCMD(QString data);
};
#endif // LOCALSERVER_H

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#include "singleapplication.h"
int main(int argc, char *argv[])
{
SingleApplication app(argc, argv);
// Is another instance of the program is already running
if(!app.shouldContinue())return 0;
return app.exec();
}

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singleapplication.cpp Normal file
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#include "singleapplication.h"
/**
* @brief SingleApplication::SingleApplication
* Constructor. Checks and fires up LocalServer or closes the program
* if another instance already exists
* @param argc
* @param argv
*/
SingleApplication::SingleApplication(int argc, char *argv[]) :
QGuiApplication(argc, argv)
{
_shouldContinue = false; // By default this is not the main process
socket = new QLocalSocket();
// Attempt to connect to the LocalServer
socket->connectToServer(LOCAL_SERVER_NAME);
if(socket->waitForConnected(100)){
socket->write("CMD:showUp");
socket->flush();
QThread::msleep(100);
socket->close();
} else {
// The attempt was insuccessful, so we continue the program
_shouldContinue = true;
server = new LocalServer();
server->start();
QObject::connect(server, SIGNAL(showUp()), this, SLOT(slotShowUp()));
}
}
/**
* @brief SingleApplication::~SingleApplication
* Destructor
*/
Application::~SingleApplication()
{
if(_shouldContinue){
server->terminate();
}
}
/**
* @brief SingleApplication::shouldContinue
* Weather the program should be terminated
* @return bool
*/
bool SingleApplication::shouldContinue()
{
return _shouldContinue;
}
/**
* @brief SingleApplication::slotShowUp
* Executed when the showUp command is sent to LocalServer
*/
void SingleApplication::slotShowUp()
{
emit showUp();
}

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singleapplication.h Normal file
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#ifndef APPLICATION_H
#define APPLICATION_H
#include "localserver.h"
#include <QGuiApplication>
#include <QLocalSocket>
/**
* @brief The Application class handles trivial application initialization procedures
*/
class SingleApplication : public QGuiApplication
{
Q_OBJECT
public:
explicit SingleApplication(int, char *[]);
~SingleApplication();
bool shouldContinue();
signals:
void showUp();
private slots:
void slotShowUp();
private:
QLocalSocket* socket;
LocalServer* server;
bool _shouldContinue;
};
#endif // APPLICATION_H