10 KiB
QtAwesome - Font Awesome for Qt Applications
QtAwesome is a library to add Font Awesome icons to your Qt application.
Table of Contents
- Latest Release 6.4.0
- Font Awesome 6 Release
- Installation Free Version
- Installation Pro version
- Basic Usage
- Examples
- Example Custom Painter
- Default options
- Known Issues And Workarounds
- Summary of Changes
- Thanks
- Contact
- License
Latest Release 6.4.0
Support for "Font Awesome Sharp Light (Pro) icons.
Font Awesome 6 Release
This is the Font Awesome 6 release. It replaces the main branch, which still was a Font Awesome 4 version. (There's also a Font Awesome 5 branch, but was never merged to the main/master branch.)
This release is not completely backwards compatible with the 4 and 5 releases. The decision was made for a new clean version which better suited for the future. (A compatibility layer is in development).
Previous versions used a hand-crafted icon list, this version has a generated list.
Having troubles with this new release?
- You can find the previous
master
branch in the fontawesome-4 branch. (master
is dropped in favour ofmain
) - The fontawesome-5 branch contains the Font Awesome 5 version.
- The new main branch contains the latest Font Awesome 6 version.
- Open a github issue if you'v found a bug or have a suggestion
Installation Free Version
The easiest way to include QtAweome in your project is to copy the QtAwesome directory to your
project tree and add the following include()
to your Qt project file:
CONFIG+=fontAwesomeFree
include(QtAwesome/QtAwesome.pri)
Now you are good to go! The free fonts are included in this project.
Installation Pro version
To activate the pro version, fontAwesomePro
config should be defined.
CONFIG+=fontAwesomePro
include(QtAwesome/QtAwesome.pri)
And the pro font files need to be copied to the QtAwesome/fonts/pro
folder.
(ex, Font Awesome 6 Brands-Regular-400.otf, etc... )
Basic Usage
You probably want to create a single QtAwesome object for your whole application.
fa::QtAwesome* awesome = new fa::QtAwesome(qApp)
awesome->initFontAwesome(); // This line is important as it loads the font and initializes the named icon map
- Add an accessor to this object (i.e. a global function, member of your application object, or whatever you like).
- Use an icon name from the Font Awesome Library.
Examples
Next the icons can be accessed via the awesome->icon
method.
// The most performant operation the get an icon
QPushButton* btn = new QPushButton(awesome->icon(fa::fa_solid, fa::fa_wine_glass), "Cheers!");
// You can also use 'string' names to access the icons.
QPushButton* btn = new QPushButton(awesome->icon("fa-solid fa-coffee" ), "Black please!");
// The string items passed to the icon method can be used without the 'fa-' prefix
QPushButton* btn = new QPushButton(awesome->icon("solid coffee" ), "Black please!");
// The style is also optional and will fallback to the 'solid' style
QPushButton* btn = new QPushButton(awesome->icon("coffee" ), "Black please!");
For shorter syntax (more Font Aweseome like) is possible to bring the fa namespace into the curren scope:
using namespace fa;
QPushButton* btn = new QPushButton(awesome->icon(fa_solid, fa_wine_glass), "Cheers!");
It is possible to create some extra options for the icons. The available options can be found in the Default options list
QVariantMap options;
options.insert("color" , QColor(255, 0 ,0));
QPushButton* musicButton = new QPushButton(awesome->icon(fa::fa_solid, fa::music, options), "Music");
The defaults option can also be adjusted via the setDefaultOption
method.
For example having green disabled icons, it is possible to call:
awesome->setDefaultOption("color-disabled", QColor(0, 255, 0));
It also possible to render a label directly with this font
QLabel* label = new QLabel(QChar(fa::fa_github));
label->setFont(awesome->font(fa::fa_brands, 16));
Example Custom Painter
This example registers a custom painter for supporting an custom icon named 'duplicate' It simply draws 2 "plus marks".
class DuplicateIconPainter : public QtAwesomeIconPainter
{
public:
virtual void paint(QtAwesome* awesome, QPainter* painter, const QRect& rectIn, QIcon::Mode mode, QIcon::State state, const QVariantMap& options)
{
int drawSize = qRound(rectIn.height() * 0.5);
int offset = rectIn.height() / 4;
QChar chr = QChar(static_cast<int>(fa::plus));
int st = fa::fa_solid;
painter->setFont(st, awesome->font(drawSize));
painter->setPen(QColor(100,100,100));
painter->drawText(QRect(QPoint(offset * 2, offset * 2),
QSize(drawSize, drawSize)), chr ,
QTextOption(Qt::AlignCenter|Qt::AlignVCenter));
painter->setPen(QColor(50,50,50));
painter->drawText(QRect(QPoint(rectIn.width() - drawSize-offset, rectIn.height() - drawSize - offset),
QSize(drawSize, drawSize) ), chr ,
QTextOption(Qt::AlignCenter | Qt::AlignVCenter));
}
};
awesome->give("duplicate", new DuplicateIconPainter());
After this, this icon can be used with the given string name:
awesome->icon("duplicate")
Default options
The following options are the defaults in the QtAwesome class.
setDefaultOption("color", QApplication::palette().color(QPalette::Normal, QPalette::Text));
setDefaultOption("color-disabled", QApplication::palette().color(QPalette::Disabled, QPalette::Text));
setDefaultOption("color-active", QApplication::palette().color(QPalette::Active, QPalette::Text));
setDefaultOption("color-selected", QApplication::palette().color(QPalette::Active, QPalette::Text));
setDefaultOption("text", QString()); // internal option
setDefaultOption("text-disabled", QString());
setDefaultOption("text-active", QString());
setDefaultOption("text-selected", QString());
setDefaultOption("scale-factor", 0.9);
Extra items for the pro version
setDefaultOption("duotone-color", QApplication::palette().color(QPalette::Normal, QPalette::BrightText));
setDefaultOption("duotone-color-disabled", QApplication::palette().color(QPalette::Disabled, QPalette::BrightText));
setDefaultOption("duotone-color-active", QApplication::palette().color(QPalette::Active, QPalette::BrightText));
setDefaultOption("duotone-color-selected", QApplication::palette().color(QPalette::Active, QPalette::BrightText));
When creating an icon, it first populates the options-map with the default options from the QtAwesome object. After that the options are expanded/overwritten by the options supplied to the icon.
It is possible to use another glyph per icon-state. For example to make an icon-unlock symbol switch to locked when selected, you could supply the following option:
options.insert("text-selected", QString(fa::fa_lock));
Color and text options have the following structure:
keyname-iconmode-iconstate
When iconmode normal is empty
And iconstate on is blank
So the list of items used is:
- color
- color-disabled
- color-active
- color-selected
- color-off
- color-disabled-off
- color-active-off
- color-selected-off
- duotone-color (pro)
- duotone-color-disabled (pro)
- duotone-color-active (pro)
- duotone-color-selected (pro)
- duotone-color-off (pro)
- duotone-color-disabled-off (pro)
- duotone-color-active-off (pro)
- duotone-color-selected-off (pro)
- text
- text-disabled
- text-active
- text-selected
- text-off
- text-disabled-off
- text-active-off
- text-selected-off
- style
- style-disabled
- style-active
- style-selected
- style-off
- style-disabled-off
- style-active-off
- style-selected-off
Known Issues And Workarounds
On Mac OS X, placing an qtAwesome icon in QMainWindow menu, doesn't work directly. See the following issue: [https://github.com/gamecreature/QtAwesome/issues/10]
A workaround for this problem is converting it to a Pixmap icon:
QAction* menuAction = new QAction("test");
menuAction->setIcon(awesome->icon(fa::fa_heart).pixmap(32,32));
Summary of Changes
- The complete icons set is renewed and is generated
- Everything is namespaced in the
fa
namespace - Icon name enumerations are changed so the full Font Aweomse name is used:
fa::user
=>fa::fa_user
. With the dashes replaced by underscores. - Font Awesome 6 full style names, like
fa::fa_regular
,fa::fa_solid
- This release has been tested with Qt 5 and Qt 6.
Thanks
Thanks go to the contributors of this project!
Many thanks go to Dave Gandy an the other Font Awesome contributors!! https://github.com/FortAwesome/Font-Awesome And of course to the Qt team/contributors for supplying this great cross-platform c++ library.
Contributions are welcome! Feel free to fork and send a pull request through Github.
Contribution list made with contrib.rocks.
Contact
- email: rick@blommersit.nl
- mastedon: https://ruby.social/@rick
- twitter: https://twitter.com/gamecreature
- website: https://gamecreatures.com
- github: https://github.com/gamecreature/QtAwesome
License
MIT License. Copyright 2013-2022 - Reliable Bits Software by Blommers IT. https://blommersit.nl/
The Font Awesome font is licensed under the SIL Open Font License - https://scripts.sil.org/OFL The Font Awesome pictograms are licensed under the CC BY 3.0 License - https://creativecommons.org/licenses/by/3.0/ "Font Awesome by Dave Gandy - https://github.com/FortAwesome/Font-Awesome"