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http://fortawesome.github.io/Font-Awesome/ is obsolete. The new site is https://fontawesome.com/
231 lines
7.8 KiB
Markdown
231 lines
7.8 KiB
Markdown
QtAwesome - Font Awesome support for Qt applications
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====================================================
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Description
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-----------
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QtAwesome is a simple library that can be used to add [Font Awesome](https://fontawesome.com/) icons to your [Qt application](http://qt-project.org/).
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NOTE: Though the name is QtAwesome and currently it's very Font Awesome based, you can use every other icon/glyph font you want.
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The class can also be used to manage your own dynamic code-drawn icons, by adding named icon-painters.
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Updated to FontAwesome 4.7.0
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----------------------------
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This library has been updated to Font Awesome version **4.7.0**.
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* In the 4.5.0 version the _linux name has been changed to fa_linux. (Makes the naming of conflicting/invalid names more consistent, like fa_try and fa_500px)
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* You can find the previous FontAwesome 4 c++11 library in the [c++11 branch](https://github.com/gamecreature/QtAwesome/tree/c++11).
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* You can find the previous FontAwesome 3 library in the [fontawesome-3 branch](https://github.com/gamecreature/QtAwesome/tree/fontawesome-3).
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**Note about previous c++11**
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I removed the C++11 requirement. And moved the c++11 code to a c++11 branch.
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It's not that I don't like c++11, but the typed enum made the code less flexible then it is now.
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Just integers it is. Simpler is better.
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Installation
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------------
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The easiest way to include QtAweome in your project is to copy the QtAwesome directory to your
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project tree and add the following `include()` to your Qt project file:
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include(QtAwesome/QtAwesome.pri)
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Now you are good to go!
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Usage
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-----
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You probably want to create a single QtAwesome object for your whole application:
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````
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QtAwesome* awesome = new QtAwesome( qApp )
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awesome->initFontAwesome(); // This line is important as it loads the font and initializes the named icon map
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````
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* Add an accessor to this object (i.e. a global function, member of your application object, or whatever you like).
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* Use an icon name from the [Font Awesome Cheatsheet](http://fortawesome.github.io/Font-Awesome/cheatsheet/).
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Example
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--------
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```c++
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// You should create a single object of QtAwesome.
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QtAwesome* awesome = new QtAwesome( qApp );
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awesome->initFontAwesome();
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// Next create your icon with the help of the icon-enumeration (no dashes):
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QPushButton* beerButton = new QPushButton( awesome->icon( fa::beer ), "Cheers!" );
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// You can also use 'string' names to access the icons. (The string version omits the 'fa-' or 'icon-' prefix and has no dashes )
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QPushButton* coffeeButton = new QPushButton( awesome->icon( "coffee" ), "Black please!" );
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// When you create an icon you can supply some options for your icons:
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// The available options can be found at the "Default options"-section
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QVariantMap options;
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options.insert( "color" , QColor(255,0,0) );
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QPushButton* musicButton = new QPushButton( awesome->icon( fa::music, options ), "Music" );
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// You can also change the default options.
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// for example if you always would like to have green icons you could call)
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awesome->setDefaultOption( "color-disabled", QColor(0,255,0) );
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// You can also directly render a label with this font
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QLabel* label = new QLabel( QChar( fa::group ) );
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label->setFont( awesome->font(16) );
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```
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Example custom painter
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----------------------
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This example registers a custom painter for supporting a duplicate icon (it draws 2 "plus marks"):
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```c++
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class DuplicateIconPainter : public QtAwesomeIconPainter
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{
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public:
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virtual void paint( QtAwesome* awesome, QPainter* painter, const QRect& rectIn, QIcon::Mode mode, QIcon::State state, const QVariantMap& options )
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{
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int drawSize = qRound(rectIn.height()*0.5);
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int offset = rectIn.height() / 4;
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QChar chr = QChar( static_cast<int>(fa::plus) );
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painter->setFont( awesome->font( drawSize ) );
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painter->setPen( QColor(100,100,100) );
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painter->drawText( QRect( QPoint(offset*2, offset*2), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
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painter->setPen( QColor(50,50,50) );
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painter->drawText( QRect( QPoint(rectIn.width()-drawSize-offset, rectIn.height()-drawSize-offset), QSize(drawSize, drawSize) ), chr , QTextOption( Qt::AlignCenter|Qt::AlignVCenter ) );
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}
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};
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awesome->give("duplicate", new DuplicateIconPainter() );
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```
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Default options:
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----------------
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The following options are default in the QtAwesome class.
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```c++
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setDefaultOption( "color", QColor(50,50,50) );
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setDefaultOption( "color-disabled", QColor(70,70,70,60));
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setDefaultOption( "color-active", QColor(10,10,10));
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setDefaultOption( "color-selected", QColor(10,10,10));
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setDefaultOption( "text", QString() ); // internal option
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setDefaultOption( "text-disabled", QString() );
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setDefaultOption( "text-active", QString() );
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setDefaultOption( "text-selected", QString() );
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setDefaultOption( "scale-factor", 0.9 );
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```
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When creating an icon, it first populates the options-map with the default options from the QtAwesome object.
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After that the options are expanded/overwritten by the options supplied to the icon.
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It is possible to use another glyph per icon-state. For example to make an icon-unlock symbol switch to locked when selected,
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you could supply the following option:
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```c++
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options.insert("text-selected", QString( fa::lock ) );
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```
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Color and text options have the following structure:
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`keyname-iconmode-iconstate`
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Where iconmode normal is empty
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And iconstate On is off.
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So the list of items used is:
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- color
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- color-disabled
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- color-active
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- color-selected
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- color-off
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- color-disabled-off
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- color-active-off
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- color-selected-off
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- text
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- text-disabled
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- text-active
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- text-selected
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- text-off
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- text-disabled-off
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- text-active-off
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- text-selected-off
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License
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-------
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MIT License. Copyright 2013 - Reliable Bits Software by Blommers IT. [http://blommersit.nl/](http://blommersit.nl)
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The Font Awesome font is licensed under the SIL Open Font License - [http://scripts.sil.org/OFL](http://scripts.sil.org/OFL)
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The Font Awesome pictograms are licensed under the CC BY 3.0 License - [http://creativecommons.org/licenses/by/3.0/](http://creativecommons.org/licenses/by/3.0/)
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"Font Awesome by Dave Gandy - http://fortawesome.github.com/Font-Awesome"
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Contact
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-------
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* email: <rick@blommersit.nl>
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* twitter: [https://twitter.com/gamecreature](https://twitter.com/gamecreature)
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* website: [http://blommersit.nl](http://blommersit.nl) (warning Dutch content ahead)
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* github: [https://github.com/gamecreature/QtAwesome](https://github.com/gamecreature/QtAwesome)
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Known issues and workarounds
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----------------------------
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On Mac OS X, placing an qtAwesome icon in QMainWindow menu, doesn't work directly.
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See the following issue: [https://github.com/gamecreature/QtAwesome/issues/10]
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A workaround for this problem is converting it to a Pixmap icon like this:
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```c++
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QAction* menuAction = new QAction("test");
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menuAction->setIcon( awesome->icon(fa::beer).pixmap(32,32) );
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```
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Remarks
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-------
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I've created this project because I needed some nice icons for my own Qt project. After doing a lot of
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css/html5 work and being spoiled by the ease of twitter bootstrap with Font Awesome,
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I thought it would be nice to be able to use these icons for my Qt project.
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I've slightly changed the code from the original, added some more documentation, but it's still
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a work in progress. So feel free to drop me an e-mail for your suggestions and improvements!
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There are still some things todo, like:
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* document the usage of another icon font
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* add some tests
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* do some code cleanup
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Thanks go to the contributors of this project!
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And of course last but not least,
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Many thanks go to Dave Gandy an the other Font Awesome contributors!! [http://fortawesome.github.com/Font-Awesome](http://fortawesome.github.com/Font-Awesome)
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And of course to the Qt team/contributors for supplying this great cross-platform c++ library.
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Contributions are welcome! Feel free to fork and send a pull request through Github.
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