2015-12-09 19:21:38 +08:00
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#ifndef ADS_CONTAINERWIDGET_H
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#define ADS_CONTAINERWIDGET_H
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2016-02-03 15:01:26 +08:00
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#include <QPointer>
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2015-12-09 19:21:38 +08:00
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#include <QFrame>
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#include <QGridLayout>
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#include <QPoint>
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#include <QList>
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class QSplitter;
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2016-02-02 20:49:10 +08:00
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class QMenu;
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2015-12-09 19:21:38 +08:00
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2016-02-02 22:01:48 +08:00
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#include "ads/API.h"
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#include "ads/SectionContent.h"
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#include "ads/SectionWidget.h"
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#include "ads/FloatingWidget.h"
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2015-12-09 19:21:38 +08:00
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ADS_NAMESPACE_BEGIN
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2016-02-12 15:00:31 +08:00
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class InternalContentData;
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2015-12-09 19:21:38 +08:00
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// ContainerWidget is the main container to provide the docking
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// functionality. It manages mulitple Sections and all possible areas.
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class ContainerWidget : public QFrame
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{
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Q_OBJECT
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Q_PROPERTY(Qt::Orientation orientation READ orientation WRITE setOrientation NOTIFY orientationChanged)
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friend class SectionWidget;
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2016-02-02 20:49:10 +08:00
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friend class FloatingWidget;
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2015-12-09 19:21:38 +08:00
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public:
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explicit ContainerWidget(QWidget *parent = NULL);
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2016-02-15 17:28:42 +08:00
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//
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// Public API
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//
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2015-12-09 19:21:38 +08:00
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Qt::Orientation orientation() const;
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void setOrientation(Qt::Orientation orientation);
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2016-02-15 17:28:42 +08:00
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/*!
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* Adds the section-content <em>sc</em> to this container-widget into the section-widget <em>sw</em>.
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* If <em>sw</em> is not NULL, the <em>area</em> is used to indicate how the content should be arranged.
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* Returns a pointer to the SectionWidget of the added SectionContent. Do not use it for anything else than adding more
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* SectionContent elements with this method.
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*/
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SectionWidget* addSectionContent(const SectionContent::RefPtr& sc, SectionWidget* sw = NULL, DropArea area = CenterDropArea);
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/*!
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* Creates a QMenu based on available SectionContents.
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* The ownership is needs to be handled by the caller.
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*/
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QMenu* createContextMenu() const;
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2015-12-09 19:21:38 +08:00
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2016-02-15 17:28:42 +08:00
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//
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// Internal Stuff Begins Here
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//
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// splitSections splits "section1" and "section2" with given "orientation".
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// The "section2" element is moved to the "section1" element.
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2015-12-09 19:21:38 +08:00
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void splitSections(SectionWidget* section1, SectionWidget* section2, Qt::Orientation orientation = Qt::Horizontal);
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2016-02-15 17:28:42 +08:00
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SectionWidget* dropContent(const InternalContentData& data, SectionWidget* targetSection, DropArea area, bool autoActive = true);
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void addSection(SectionWidget* section);
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2015-12-09 19:21:38 +08:00
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SectionWidget* sectionAt(const QPoint& pos) const;
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// Drop areas for the ContainerWidget
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QRect outerTopDropRect() const;
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QRect outerRightDropRect() const;
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QRect outerBottomDropRect() const;
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QRect outerLeftDropRect() const;
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2016-02-01 17:55:45 +08:00
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// Geometry and state serialization
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2016-02-12 18:43:34 +08:00
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QByteArray saveState() const;
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bool restoreState(const QByteArray& data);
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2016-02-01 17:55:45 +08:00
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2016-02-11 21:33:02 +08:00
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private:
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void saveGeometryWalk(QDataStream& out, QWidget* widget) const;
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bool restoreGeometryWalk(QDataStream& in, QSplitter* currentSplitter = NULL);
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2016-02-15 17:28:42 +08:00
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// takeContent searches all section-widgets and floating-widgets for "sc" and takes
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// the ownership of it and passes it to "data" object.
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bool takeContent(const SectionContent::RefPtr& sc, InternalContentData& data);
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private slots:
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void onActionToggleSectionContentVisibility(bool visible);
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2015-12-09 19:21:38 +08:00
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signals:
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void orientationChanged();
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public:
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// Existing sections.
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// SectionWidgets are always visible.
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QList<SectionWidget*> _sections;
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// All currently active Floatingwidgets.
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QList<FloatingWidget*> _floatingWidgets;
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// Layout stuff
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QGridLayout* _mainLayout;
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2016-02-11 21:33:02 +08:00
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Qt::Orientation _orientation;
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QPointer<QSplitter> _splitter;
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2015-12-09 19:21:38 +08:00
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};
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ADS_NAMESPACE_END
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2016-02-12 14:15:10 +08:00
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#endif
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