spdlog/include/c11log/details/stack_buf.h
2014-05-09 18:00:10 +03:00

105 lines
2.5 KiB
C++

#pragma once
#include <array>
#include <vector>
#include <algorithm>
#include <cstring>
// Fast memory storage on the stack when possible or in std::vector
namespace c11log
{
namespace details
{
using bufpair_t = std::pair<const char*, std::size_t>;
template<std::size_t STACK_SIZE = 128>
class stack_buf
{
public:
stack_buf() :_v(), _stack_array(), _stack_size(0) {}
~stack_buf() {};
stack_buf& operator=(const stack_buf& other) = delete;
stack_buf(const stack_buf& other)
{
_stack_size = other._stack_size;
if (!other._v.empty())
_v = other._v;
else if (_stack_size)
std::copy(other._stack_array.begin(), other._stack_array.begin() + _stack_size, _stack_array.begin());
}
stack_buf(stack_buf&& other)
{
_stack_size = other._stack_size;
if (!other._v.empty())
_v = std::move(other._v);
else if (_stack_size)
std::copy(other._stack_array.begin(), other._stack_array.begin() + _stack_size, _stack_array.begin());
other.clear();
}
void append(const char* buf, std::size_t buf_size)
{
//If we are aleady using _v, forget about the stack
if (!_v.empty())
{
_v.insert(_v.end(), buf, buf + buf_size);
}
//Try use the stack
else
{
if (_stack_size + buf_size <= STACK_SIZE)
{
std::memcpy(&_stack_array[_stack_size], buf, buf_size);
_stack_size += buf_size;
}
//Not enough stack space. Copy all to _v
else
{
_v.reserve(_stack_size + buf_size);
if (_stack_size)
_v.insert(_v.end(), _stack_array.begin(), _stack_array.begin() + _stack_size);
_v.insert(_v.end(), buf, buf + buf_size);
}
}
}
void append(const bufpair_t &buf)
{
append(buf.first, buf.second);
}
void clear()
{
_stack_size = 0;
_v.clear();
}
bufpair_t get() const
{
if (!_v.empty())
return bufpair_t(_v.data(), _v.size());
else
return bufpair_t(_stack_array.data(), _stack_size);
}
std::size_t size() const
{
if (!_v.empty())
return _v.size();
else
return _stack_size;
}
private:
std::vector<char> _v;
std::array<char, STACK_SIZE> _stack_array;
std::size_t _stack_size;
};
}
} //namespace c11log { namespace details {