spdlog/example/example.vcxproj

125 lines
6.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\spdlog\async_logger.h" />
<ClInclude Include="..\include\spdlog\common.h" />
<ClInclude Include="..\include\spdlog\details\async_logger_impl.h" />
<ClInclude Include="..\include\spdlog\details\async_log_helper.h" />
<ClInclude Include="..\include\spdlog\details\file_helper.h" />
<ClInclude Include="..\include\spdlog\details\logger_impl.h" />
<ClInclude Include="..\include\spdlog\details\log_msg.h" />
<ClInclude Include="..\include\spdlog\details\null_mutex.h" />
<ClInclude Include="..\include\spdlog\details\os.h" />
<ClInclude Include="..\include\spdlog\details\pattern_formatter_impl.h" />
<ClInclude Include="..\include\spdlog\details\registry.h" />
<ClInclude Include="..\include\spdlog\details\spdlog_impl.h" />
<ClInclude Include="..\include\spdlog\fmt\fmt.h" />
<ClInclude Include="..\include\spdlog\fmt\ostr.h" />
<ClInclude Include="..\include\spdlog\formatter.h" />
<ClInclude Include="..\include\spdlog\logger.h" />
<ClInclude Include="..\include\spdlog\sinks\android_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\ansicolor_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\base_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\dist_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\file_sinks.h" />
<ClInclude Include="..\include\spdlog\sinks\msvc_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\null_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\ostream_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\sink.h" />
<ClInclude Include="..\include\spdlog\sinks\stdout_sinks.h" />
<ClInclude Include="..\include\spdlog\sinks\syslog_sink.h" />
<ClInclude Include="..\include\spdlog\sinks\wincolor_sink.h" />
<ClInclude Include="..\include\spdlog\spdlog.h" />
<ClInclude Include="..\include\spdlog\tweakme.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="bench.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9E5AB93A-0CCE-4BAC-9FCB-0FC9CB5EB8D2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>.</RootNamespace>
<WindowsTargetPlatformVersion>10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>