#pragma once // Thread safe logger // Has log level and vector sinks which do the actual logging #include #include #include #include #include #include "common_types.h" #include "sinks/base_sink.h" #include "details/factory.h" //Thread safe, fast logger. //All initialization is done in ctor only, so we get away lot of locking namespace c11log { namespace details { class line_logger; template class fast_buf; } class logger { public: using sink_ptr = std::shared_ptr; using formatter_ptr = std::shared_ptr; using sinks_vector_t = std::vector; using sinks_init_list = std::initializer_list; logger(const std::string& name, formatter_ptr, sinks_init_list); logger(const std::string& name, sinks_init_list); logger(sinks_init_list sinks_list); ~logger() = default; //Non copybale in anyway logger(const logger&) = delete; logger(logger&&) = delete; logger& operator=(const logger&) = delete; logger& operator=(logger&&) = delete; void set_level(c11log::level::level_enum); c11log::level::level_enum get_level() const; const std::string& get_name() const; bool should_log(c11log::level::level_enum) const; details::line_logger log(c11log::level::level_enum); template details::line_logger debug(const T&); template details::line_logger info(const T&); template details::line_logger warn(const T&); template details::line_logger error(const T&); template details::line_logger critical(const T&); template details::line_logger fatal(const T&); private: friend details::line_logger; std::string _logger_name = ""; formatter_ptr _formatter; sinks_vector_t _sinks; std::atomic_int _logger_level; void _log_it(const details::log_msg& msg); }; logger& get_logger(const std::string& name); } // // Logger inline implementation // #include "details/line_logger.h" inline c11log::logger::logger(const std::string& name, formatter_ptr f, sinks_init_list sinks_list) : _logger_name(name), _formatter(f), _sinks(sinks_list) { //Seems that vs2013 doesnt support std::atomic member initialization, so its done here _logger_level = level::INFO; } inline c11log::logger::logger(const std::string& name, sinks_init_list sinks_list) : logger(name, std::make_shared(), sinks_list) {} inline c11log::logger::logger(sinks_init_list sinks_list) : logger("", std::make_shared(), sinks_list) {} inline c11log::details::line_logger c11log::logger::log(c11log::level::level_enum msg_level) { return details::line_logger(this, msg_level, msg_level >= _logger_level); } template inline c11log::details::line_logger c11log::logger::debug(const T& what) { bool really_log = should_log(level::DEBUG); details::line_logger l(this, level::DEBUG, really_log); if(really_log) l << what; return l; } template inline c11log::details::line_logger c11log::logger::info(const T& what) { bool really_log = should_log(level::INFO); details::line_logger l(this, level::INFO, really_log); if(really_log) l << what; return l; } template inline c11log::details::line_logger c11log::logger::warn(const T& what) { bool really_log = should_log(level::WARNING); details::line_logger l(this, level::WARNING, really_log); if(really_log) l << what; return l; } template inline c11log::details::line_logger c11log::logger::error(const T& what) { bool really_log = should_log(level::ERROR); details::line_logger l(this, level::ERROR, really_log); if(really_log) l << what; return l; } template inline c11log::details::line_logger c11log::logger::critical(const T& what) { bool really_log = should_log(level::CRITICAL); details::line_logger l(this, level::CRITICAL, really_log); if(really_log) l << what; return l; } template inline c11log::details::line_logger c11log::logger::fatal(const T& what) { bool really_log = should_log(level::FATAL); details::line_logger l(this, level::FATAL, really_log); if(really_log) l << what; return l; } inline const std::string& c11log::logger::get_name() const { return _logger_name; } inline void c11log::logger::set_level(c11log::level::level_enum level) { _logger_level.store(level); } inline c11log::level::level_enum c11log::logger::get_level() const { return static_cast(_logger_level.load()); } inline bool c11log::logger::should_log(c11log::level::level_enum level) const { return level >= _logger_level.load(); } inline void c11log::logger::_log_it(const details::log_msg& msg) { for (auto &sink : _sinks) sink->log(msg); } // Static factory function inline c11log::logger& c11log::get_logger(const std::string& name) { return *(c11log::details::factory::instance().get_logger(name)); }