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makefile fixes
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#include "stdafx.h"
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#include <algorithm>
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#include "c11log/logger.h"
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void c11log::logger::set_name(const std::string& name)
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{
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std::lock_guard<std::mutex> lock(_mutex);
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_logger_name = name;
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}
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const std::string& c11log::logger::get_name()
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{
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std::lock_guard<std::mutex> lock(_mutex);
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return _logger_name;
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}
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void c11log::logger::add_sink(sink_ptr_t sink_ptr)
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{
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std::lock_guard<std::mutex> lock(_mutex);
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_sinks.push_back(sink_ptr);
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}
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void c11log::logger::remove_sink(sink_ptr_t sink_ptr)
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{
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std::lock_guard<std::mutex> lock(_mutex);
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_sinks.erase(std::remove(_sinks.begin(), _sinks.end(), sink_ptr), _sinks.end());
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}
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void c11log::logger::set_formatter(std::unique_ptr<formatters::formatter> formatter)
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{
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std::lock_guard<std::mutex> lock(_mutex);
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_formatter = std::move(formatter);
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}
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void c11log::logger::set_level(c11log::level::level_enum level)
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{
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std::lock_guard<std::mutex> lock(_mutex);
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_level = level;
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}
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bool c11log::logger::should_log(c11log::level::level_enum level)
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{
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std::lock_guard<std::mutex> lock(_mutex);
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return level >= _level;
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}
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c11log::logger& c11log::get_logger(const std::string& name)
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{
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return *(c11log::details::factory::instance().get_logger(name));
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}
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// stdafx.cpp : source file that includes just the standard includes
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// c11log.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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// TODO: reference any additional headers you need in STDAFX.H
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// and not in this file
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16
stdafx.h
16
stdafx.h
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#pragma once
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <string>
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#include <chrono>
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#include <ctime>
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#include <memory>
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#include <iostream>
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#pragma once
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// Including SDKDDKVer.h defines the highest available Windows platform.
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// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
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// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
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#include <SDKDDKVer.h>
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