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Removed public color constants from wincolor sink and intensify red and yellow
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3e689e700e
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@ -17,27 +17,25 @@ namespace spdlog {
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namespace sinks {
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namespace sinks {
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template<typename ConsoleMutex>
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template<typename ConsoleMutex>
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SPDLOG_INLINE wincolor_sink<ConsoleMutex>::wincolor_sink(void *out_handle, color_mode mode)
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SPDLOG_INLINE wincolor_sink<ConsoleMutex>::wincolor_sink(void *out_handle, color_mode mode)
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: BOLD(FOREGROUND_INTENSITY)
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: out_handle_(out_handle)
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, RED(FOREGROUND_RED)
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, GREEN(FOREGROUND_GREEN)
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, CYAN(FOREGROUND_GREEN | FOREGROUND_BLUE)
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, WHITE(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE)
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, YELLOW(FOREGROUND_RED | FOREGROUND_GREEN)
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, out_handle_(out_handle)
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, mutex_(ConsoleMutex::mutex())
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, mutex_(ConsoleMutex::mutex())
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, formatter_(details::make_unique<spdlog::pattern_formatter>())
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, formatter_(details::make_unique<spdlog::pattern_formatter>())
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{
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{
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// check if out_handle is points to the actual console.
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// check if out_handle is points to the actual console.
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// ::GetConsoleMode() should return 0 if it is redirected or not valid console handle.
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// ::GetConsoleMode() should return 0 if it is redirected or not valid console handle.
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DWORD console_mode;
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DWORD console_mode;
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in_console_ = ::GetConsoleMode(static_cast<HANDLE>(out_handle_), &console_mode) != 0;
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in_console_ = ::GetConsoleMode(static_cast<HANDLE>(out_handle_), &console_mode) != 0;
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set_color_mode(mode);
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set_color_mode(mode);
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colors_[level::trace] = WHITE;
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colors_[level::debug] = CYAN;
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// set level colors
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colors_[level::info] = GREEN;
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colors_[level::trace] = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; // white
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colors_[level::warn] = YELLOW | BOLD;
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colors_[level::debug] = FOREGROUND_GREEN | FOREGROUND_BLUE; // cyan
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colors_[level::err] = RED | BOLD; // red bold
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colors_[level::info] = FOREGROUND_GREEN; // green
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colors_[level::critical] = BACKGROUND_RED | WHITE | BOLD; // white bold on red background
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colors_[level::warn] = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY; // intense yellow
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colors_[level::err] = FOREGROUND_RED | FOREGROUND_INTENSITY; // intense red
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colors_[level::critical] =
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BACKGROUND_RED | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; // intense white on red background
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colors_[level::off] = 0;
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colors_[level::off] = 0;
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}
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}
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@ -135,7 +133,7 @@ std::uint16_t SPDLOG_INLINE wincolor_sink<ConsoleMutex>::set_foreground_color_(s
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CONSOLE_SCREEN_BUFFER_INFO orig_buffer_info;
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CONSOLE_SCREEN_BUFFER_INFO orig_buffer_info;
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if (!::GetConsoleScreenBufferInfo(static_cast<HANDLE>(out_handle_), &orig_buffer_info))
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if (!::GetConsoleScreenBufferInfo(static_cast<HANDLE>(out_handle_), &orig_buffer_info))
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{
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{
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return WHITE;
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return FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; // white
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}
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}
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WORD back_color = orig_buffer_info.wAttributes;
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WORD back_color = orig_buffer_info.wAttributes;
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@ -24,13 +24,6 @@ template<typename ConsoleMutex>
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class wincolor_sink : public sink
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class wincolor_sink : public sink
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{
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{
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public:
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public:
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const std::uint16_t BOLD;
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const std::uint16_t RED;
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const std::uint16_t GREEN;
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const std::uint16_t CYAN;
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const std::uint16_t WHITE;
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const std::uint16_t YELLOW;
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wincolor_sink(void *out_handle, color_mode mode);
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wincolor_sink(void *out_handle, color_mode mode);
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~wincolor_sink() override;
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~wincolor_sink() override;
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