Check IsDebuggerPresent in msvc_sink before doing work. Fix #2408

This commit is contained in:
gabime 2022-11-01 00:52:39 +02:00
parent 4accce5d7b
commit bd5a81df70

View File

@ -1,8 +1,9 @@
// Copyright(c) 2016 Alexander Dalshov.
// Copyright(c) 2016 Alexander Dalshov & spdlog contributors.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
#pragma once
#if defined(_WIN32)
# include <spdlog/details/null_mutex.h>
@ -13,6 +14,7 @@
// Avoid including windows.h (https://stackoverflow.com/a/30741042)
extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char *lpOutputString);
extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent();
namespace spdlog {
namespace sinks {
@ -24,10 +26,16 @@ class msvc_sink : public base_sink<Mutex>
{
public:
msvc_sink() = default;
msvc_sink(bool check_ebugger_present)
: check_debbugger_present_{check_ebugger_present} {};
protected:
void sink_it_(const details::log_msg &msg) override
{
if (check_debbugger_present_ && !IsDebuggerPresent())
{
return;
}
memory_buf_t formatted;
base_sink<Mutex>::formatter_->format(msg, formatted);
formatted.push_back('\0'); // add a null terminator for OutputDebugStringA
@ -35,6 +43,8 @@ protected:
}
void flush_() override {}
bool check_debbugger_present_ = true;
};
using msvc_sink_mt = msvc_sink<std::mutex>;