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Check IsDebuggerPresent in msvc_sink before doing work. Fix #2408
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@ -1,8 +1,9 @@
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// Copyright(c) 2016 Alexander Dalshov.
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// Copyright(c) 2016 Alexander Dalshov & spdlog contributors.
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// Distributed under the MIT License (http://opensource.org/licenses/MIT)
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#pragma once
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#if defined(_WIN32)
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# include <spdlog/details/null_mutex.h>
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@ -13,6 +14,7 @@
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// Avoid including windows.h (https://stackoverflow.com/a/30741042)
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char *lpOutputString);
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extern "C" __declspec(dllimport) int __stdcall IsDebuggerPresent();
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namespace spdlog {
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namespace sinks {
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@ -24,10 +26,16 @@ class msvc_sink : public base_sink<Mutex>
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{
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public:
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msvc_sink() = default;
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msvc_sink(bool check_ebugger_present)
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: check_debbugger_present_{check_ebugger_present} {};
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protected:
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void sink_it_(const details::log_msg &msg) override
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{
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if (check_debbugger_present_ && !IsDebuggerPresent())
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{
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return;
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}
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memory_buf_t formatted;
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base_sink<Mutex>::formatter_->format(msg, formatted);
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formatted.push_back('\0'); // add a null terminator for OutputDebugStringA
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@ -35,6 +43,8 @@ protected:
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}
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void flush_() override {}
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bool check_debbugger_present_ = true;
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};
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using msvc_sink_mt = msvc_sink<std::mutex>;
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