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Update wincolor_sink-inl.h
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@ -27,7 +27,7 @@ SPDLOG_INLINE wincolor_sink<ConsoleMutex>::wincolor_sink(void *out_handle, color
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colors_.at(level_to_number(level::trace)) = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; // white
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colors_.at(level_to_number(level::debug)) = FOREGROUND_GREEN | FOREGROUND_BLUE; // cyan
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colors_.at(level_to_number(level::info)) = FOREGROUND_GREEN; // green
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colors_.at(level_to_number(spdlog::level::warn)) = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY; // intense yellow
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colors_.at(level_to_number(level::warn)) = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY; // intense yellow
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colors_.at(level_to_number(level::err)) = FOREGROUND_RED | FOREGROUND_INTENSITY; // intense red
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colors_.at(level_to_number(level::critical)) =
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BACKGROUND_RED | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; // intense white on red background
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