mirror of
https://github.com/luau-lang/luau.git
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fd6250cf9d
### What's Changed - Improve readability of unions and intersections by limiting the number of elements of those types that can be presented on a single line (gated under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`) - Adds a new option to the compiler `--record-stats` to record and output compilation statistics - `if...then...else` expressions are now optimized into `AND/OR` form when possible. ### VM - Add a new `buffer` type to Luau based on the [buffer RFC](https://github.com/Roblox/luau/pull/739) and additional C API functions to work with it; this release does not include the library. - Internal C API to work with string buffers has been updated to align with Lua version more closely ### Native Codegen - Added support for new X64 instruction (rev) and new A64 instruction (bswap) in the assembler - Simplified the way numerical loop condition is translated to IR ### New Type Solver - Operator inference now handled by type families - Created a new system called `Type Paths` to explain why subtyping tests fail in order to improve the quality of error messages. - Systematic changes to implement Data Flow analysis in the new solver (`Breadcrumb` removed and replaced with `RefinementKey`) --- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com>
302 lines
12 KiB
C++
302 lines
12 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Constraint.h"
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#include "Luau/Error.h"
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#include "Luau/Module.h"
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#include "Luau/Normalize.h"
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#include "Luau/ToString.h"
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#include "Luau/Type.h"
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#include "Luau/TypeCheckLimits.h"
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#include "Luau/Variant.h"
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#include <vector>
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namespace Luau
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{
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struct DcrLogger;
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// TypeId, TypePackId, or Constraint*. It is impossible to know which, but we
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// never dereference this pointer.
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using BlockedConstraintId = Variant<TypeId, TypePackId, const Constraint*>;
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struct HashBlockedConstraintId
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{
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size_t operator()(const BlockedConstraintId& bci) const;
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};
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struct ModuleResolver;
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struct InstantiationSignature
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{
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TypeFun fn;
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std::vector<TypeId> arguments;
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std::vector<TypePackId> packArguments;
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bool operator==(const InstantiationSignature& rhs) const;
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bool operator!=(const InstantiationSignature& rhs) const
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{
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return !((*this) == rhs);
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}
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};
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struct HashInstantiationSignature
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{
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size_t operator()(const InstantiationSignature& signature) const;
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};
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struct ConstraintSolver
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{
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NotNull<TypeArena> arena;
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NotNull<BuiltinTypes> builtinTypes;
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InternalErrorReporter iceReporter;
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NotNull<Normalizer> normalizer;
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// The entire set of constraints that the solver is trying to resolve.
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std::vector<NotNull<Constraint>> constraints;
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NotNull<Scope> rootScope;
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ModuleName currentModuleName;
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// Constraints that the solver has generated, rather than sourcing from the
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// scope tree.
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std::vector<std::unique_ptr<Constraint>> solverConstraints;
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// This includes every constraint that has not been fully solved.
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// A constraint can be both blocked and unsolved, for instance.
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std::vector<NotNull<const Constraint>> unsolvedConstraints;
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// A mapping of constraint pointer to how many things the constraint is
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// blocked on. Can be empty or 0 for constraints that are not blocked on
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// anything.
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std::unordered_map<NotNull<const Constraint>, size_t> blockedConstraints;
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// A mapping of type/pack pointers to the constraints they block.
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std::unordered_map<BlockedConstraintId, std::vector<NotNull<const Constraint>>, HashBlockedConstraintId> blocked;
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// Memoized instantiations of type aliases.
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DenseHashMap<InstantiationSignature, TypeId, HashInstantiationSignature> instantiatedAliases{{}};
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// Recorded errors that take place within the solver.
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ErrorVec errors;
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NotNull<ModuleResolver> moduleResolver;
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std::vector<RequireCycle> requireCycles;
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DcrLogger* logger;
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TypeCheckLimits limits;
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explicit ConstraintSolver(NotNull<Normalizer> normalizer, NotNull<Scope> rootScope, std::vector<NotNull<Constraint>> constraints,
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ModuleName moduleName, NotNull<ModuleResolver> moduleResolver, std::vector<RequireCycle> requireCycles, DcrLogger* logger,
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TypeCheckLimits limits);
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// Randomize the order in which to dispatch constraints
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void randomize(unsigned seed);
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/**
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* Attempts to dispatch all pending constraints and reach a type solution
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* that satisfies all of the constraints.
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**/
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void run();
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bool isDone();
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void finalizeModule();
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/** Attempt to dispatch a constraint. Returns true if it was successful. If
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* tryDispatch() returns false, the constraint remains in the unsolved set
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* and will be retried later.
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*/
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bool tryDispatch(NotNull<const Constraint> c, bool force);
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bool tryDispatch(const SubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const PackSubtypeConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const GeneralizationConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const InstantiationConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const NameConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const TypeAliasExpansionConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const FunctionCallConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const PrimitiveTypeConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const HasPropConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const SetPropConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const SetIndexerConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const SingletonOrTopTypeConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const UnpackConstraint& c, NotNull<const Constraint> constraint);
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bool tryDispatch(const RefineConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const SetOpConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const ReduceConstraint& c, NotNull<const Constraint> constraint, bool force);
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bool tryDispatch(const ReducePackConstraint& c, NotNull<const Constraint> constraint, bool force);
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// for a, ... in some_table do
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// also handles __iter metamethod
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bool tryDispatchIterableTable(TypeId iteratorTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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// for a, ... in next_function, t, ... do
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bool tryDispatchIterableFunction(
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TypeId nextTy, TypeId tableTy, TypeId firstIndexTy, const IterableConstraint& c, NotNull<const Constraint> constraint, bool force);
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std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(
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TypeId subjectType, const std::string& propName, bool suppressSimplification = false);
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std::pair<std::vector<TypeId>, std::optional<TypeId>> lookupTableProp(
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TypeId subjectType, const std::string& propName, bool suppressSimplification, std::unordered_set<TypeId>& seen);
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void block(NotNull<const Constraint> target, NotNull<const Constraint> constraint);
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/**
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* Block a constraint on the resolution of a Type.
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* @returns false always. This is just to allow tryDispatch to return the result of block()
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*/
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bool block(TypeId target, NotNull<const Constraint> constraint);
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bool block(TypePackId target, NotNull<const Constraint> constraint);
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// Block on every target
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template<typename T>
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bool block(const T& targets, NotNull<const Constraint> constraint)
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{
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for (TypeId target : targets)
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block(target, constraint);
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return false;
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}
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/**
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* For all constraints that are blocked on one constraint, make them block
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* on a new constraint.
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* @param source the constraint to copy blocks from.
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* @param addition the constraint that other constraints should now block on.
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*/
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void inheritBlocks(NotNull<const Constraint> source, NotNull<const Constraint> addition);
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// Traverse the type. If any pending types are found, block the constraint
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// on them.
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//
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// Returns false if a type blocks the constraint.
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//
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// FIXME: This use of a boolean for the return result is an appalling
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// interface.
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bool blockOnPendingTypes(TypeId target, NotNull<const Constraint> constraint);
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bool blockOnPendingTypes(TypePackId target, NotNull<const Constraint> constraint);
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void unblock(NotNull<const Constraint> progressed);
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void unblock(TypeId progressed, Location location);
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void unblock(TypePackId progressed, Location location);
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void unblock(const std::vector<TypeId>& types, Location location);
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void unblock(const std::vector<TypePackId>& packs, Location location);
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/**
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* @returns true if the TypeId is in a blocked state.
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*/
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bool isBlocked(TypeId ty);
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/**
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* @returns true if the TypePackId is in a blocked state.
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*/
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bool isBlocked(TypePackId tp);
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/**
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* Returns whether the constraint is blocked on anything.
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* @param constraint the constraint to check.
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*/
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bool isBlocked(NotNull<const Constraint> constraint);
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/**
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* Creates a new Unifier and performs a single unification operation. Commits
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* the result.
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* @param subType the sub-type to unify.
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* @param superType the super-type to unify.
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* @returns optionally a unification too complex error if unification failed
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*/
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std::optional<TypeError> unify(NotNull<Scope> scope, Location location, TypeId subType, TypeId superType);
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/**
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* Creates a new Unifier and performs a single unification operation. Commits
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* the result.
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* @param subPack the sub-type pack to unify.
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* @param superPack the super-type pack to unify.
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*/
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ErrorVec unify(NotNull<Scope> scope, Location location, TypePackId subPack, TypePackId superPack);
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/** Pushes a new solver constraint to the solver.
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* @param cv the body of the constraint.
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**/
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NotNull<Constraint> pushConstraint(NotNull<Scope> scope, const Location& location, ConstraintV cv);
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/**
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* Attempts to resolve a module from its module information. Returns the
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* module-level return type of the module, or the error type if one cannot
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* be found. Reports errors to the solver if the module cannot be found or
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* the require is illegal.
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* @param module the module information to look up.
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* @param location the location where the require is taking place; used for
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* error locations.
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**/
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TypeId resolveModule(const ModuleInfo& module, const Location& location);
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void reportError(TypeErrorData&& data, const Location& location);
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void reportError(TypeError e);
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/**
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* Checks the existing set of constraints to see if there exist any that contain
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* the provided free type, indicating that it is not yet ready to be replaced by
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* one of its bounds.
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* @param ty the free type that to check for related constraints
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* @returns whether or not it is unsafe to replace the free type by one of its bounds
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*/
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bool hasUnresolvedConstraints(TypeId ty);
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private:
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/** Helper used by tryDispatch(SubtypeConstraint) and
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* tryDispatch(PackSubtypeConstraint)
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*
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* Attempts to unify subTy with superTy. If doing so would require unifying
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* BlockedTypes, fail and block the constraint on those BlockedTypes.
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*
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* If unification fails, replace all free types with errorType.
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*
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* If unification succeeds, unblock every type changed by the unification.
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*/
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template <typename TID>
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bool tryUnify(NotNull<const Constraint> constraint, TID subTy, TID superTy);
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/**
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* Bind a BlockedType to another type while taking care not to bind it to
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* itself in the case that resultTy == blockedTy. This can happen if we
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* have a tautological constraint. When it does, we must instead bind
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* blockedTy to a fresh type belonging to an appropriate scope.
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*
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* To determine which scope is appropriate, we also accept rootTy, which is
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* to be the type that contains blockedTy.
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*/
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void bindBlockedType(TypeId blockedTy, TypeId resultTy, TypeId rootTy, Location location);
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/**
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* Marks a constraint as being blocked on a type or type pack. The constraint
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* solver will not attempt to dispatch blocked constraints until their
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* dependencies have made progress.
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* @param target the type or type pack pointer that the constraint is blocked on.
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* @param constraint the constraint to block.
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**/
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void block_(BlockedConstraintId target, NotNull<const Constraint> constraint);
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/**
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* Informs the solver that progress has been made on a type or type pack. The
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* solver will wake up all constraints that are blocked on the type or type pack,
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* and will resume attempting to dispatch them.
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* @param progressed the type or type pack pointer that has progressed.
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**/
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void unblock_(BlockedConstraintId progressed);
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TypeId errorRecoveryType() const;
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TypePackId errorRecoveryTypePack() const;
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TypePackId anyifyModuleReturnTypePackGenerics(TypePackId tp);
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void throwTimeLimitError();
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void throwUserCancelError();
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ToStringOptions opts;
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};
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void dump(NotNull<Scope> rootScope, struct ToStringOptions& opts);
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} // namespace Luau
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