luau/CodeGen/include/Luau/SharedCodeAllocator.h
2024-04-12 13:44:40 +03:00

166 lines
6.0 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/CodeGen.h"
#include "Luau/Common.h"
#include "Luau/NativeProtoExecData.h"
#include <array>
#include <atomic>
#include <memory>
#include <mutex>
#include <optional>
#include <stdint.h>
#include <unordered_map>
#include <vector>
namespace Luau
{
namespace CodeGen
{
// SharedCodeAllocator is a native executable code allocator that provides
// shared ownership of the native code. Code is allocated on a per-module
// basis. Each module is uniquely identifiable via an id, which may be a hash
// or other unique value. Each module may contain multiple natively compiled
// functions (protos).
//
// The module is the unit of shared ownership (i.e., it is where the reference
// count is maintained).
struct CodeAllocator;
class NativeModule;
class NativeModuleRef;
class SharedCodeAllocator;
// A NativeModule represents a single natively-compiled module (script). It is
// the unit of shared ownership and is thus where the reference count is
// maintained. It owns a set of NativeProtos, with associated native exec data,
// and the allocated native data and code.
class NativeModule
{
public:
NativeModule(SharedCodeAllocator* allocator, const std::optional<ModuleId>& moduleId, const uint8_t* moduleBaseAddress,
std::vector<NativeProtoExecDataPtr> nativeProtos) noexcept;
NativeModule(const NativeModule&) = delete;
NativeModule(NativeModule&&) = delete;
NativeModule& operator=(const NativeModule&) = delete;
NativeModule& operator=(NativeModule&&) = delete;
// The NativeModule must not be destroyed if there are any outstanding
// references. It should thus only be destroyed by a call to release()
// that releases the last reference.
~NativeModule() noexcept;
size_t addRef() const noexcept;
size_t addRefs(size_t count) const noexcept;
size_t release() const noexcept;
[[nodiscard]] size_t getRefcount() const noexcept;
[[nodiscard]] const std::optional<ModuleId>& getModuleId() const noexcept;
// Gets the base address of the executable native code for the module.
[[nodiscard]] const uint8_t* getModuleBaseAddress() const noexcept;
// Attempts to find the NativeProto with the given bytecode id. If no
// NativeProto for that bytecode id exists, a null pointer is returned.
[[nodiscard]] const uint32_t* tryGetNativeProto(uint32_t bytecodeId) const noexcept;
[[nodiscard]] const std::vector<NativeProtoExecDataPtr>& getNativeProtos() const noexcept;
private:
mutable std::atomic<size_t> refcount = 0;
SharedCodeAllocator* allocator = nullptr;
std::optional<ModuleId> moduleId = {};
const uint8_t* moduleBaseAddress = nullptr;
std::vector<NativeProtoExecDataPtr> nativeProtos = {};
};
// A NativeModuleRef is an owning reference to a NativeModule. (Note: We do
// not use shared_ptr, to avoid complex state management in the Luau GC Proto
// object.)
class NativeModuleRef
{
public:
NativeModuleRef() noexcept = default;
NativeModuleRef(const NativeModule* nativeModule) noexcept;
NativeModuleRef(const NativeModuleRef& other) noexcept;
NativeModuleRef(NativeModuleRef&& other) noexcept;
NativeModuleRef& operator=(NativeModuleRef other) noexcept;
~NativeModuleRef() noexcept;
void reset() noexcept;
void swap(NativeModuleRef& other) noexcept;
[[nodiscard]] bool empty() const noexcept;
explicit operator bool() const noexcept;
[[nodiscard]] const NativeModule* get() const noexcept;
[[nodiscard]] const NativeModule* operator->() const noexcept;
[[nodiscard]] const NativeModule& operator*() const noexcept;
private:
const NativeModule* nativeModule = nullptr;
};
class SharedCodeAllocator
{
public:
SharedCodeAllocator(CodeAllocator* codeAllocator) noexcept;
SharedCodeAllocator(const SharedCodeAllocator&) = delete;
SharedCodeAllocator(SharedCodeAllocator&&) = delete;
SharedCodeAllocator& operator=(const SharedCodeAllocator&) = delete;
SharedCodeAllocator& operator=(SharedCodeAllocator&&) = delete;
~SharedCodeAllocator() noexcept;
// If we have a NativeModule for the given ModuleId, an owning reference to
// it is returned. Otherwise, an empty NativeModuleRef is returned.
[[nodiscard]] NativeModuleRef tryGetNativeModule(const ModuleId& moduleId) const noexcept;
// If we have a NativeModule for the given ModuleId, an owning reference to
// it is returned. Otherwise, a new NativeModule is created for that ModuleId
// using the provided NativeProtos, data, and code (space is allocated for the
// data and code such that it can be executed). Like std::map::insert, the
// bool result is true if a new module was created; false if an existing
// module is being returned.
std::pair<NativeModuleRef, bool> getOrInsertNativeModule(const ModuleId& moduleId, std::vector<NativeProtoExecDataPtr> nativeProtos,
const uint8_t* data, size_t dataSize, const uint8_t* code, size_t codeSize);
NativeModuleRef insertAnonymousNativeModule(
std::vector<NativeProtoExecDataPtr> nativeProtos, const uint8_t* data, size_t dataSize, const uint8_t* code, size_t codeSize);
// If a NativeModule exists for the given ModuleId and that NativeModule
// is no longer referenced, the NativeModule is destroyed. This should
// usually only be called by NativeModule::release() when the reference
// count becomes zero
void eraseNativeModuleIfUnreferenced(const NativeModule& nativeModule);
private:
struct ModuleIdHash
{
[[nodiscard]] size_t operator()(const ModuleId& moduleId) const noexcept;
};
[[nodiscard]] NativeModuleRef tryGetNativeModuleWithLockHeld(const ModuleId& moduleId) const noexcept;
mutable std::mutex mutex;
std::unordered_map<ModuleId, std::unique_ptr<NativeModule>, ModuleIdHash, std::equal_to<>> identifiedModules;
std::atomic<size_t> anonymousModuleCount = 0;
CodeAllocator* codeAllocator = nullptr;
};
} // namespace CodeGen
} // namespace Luau