luau/Analysis/include/Luau/Def.h
Vighnesh-V fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00

87 lines
2.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/NotNull.h"
#include "Luau/TypedAllocator.h"
#include "Luau/Variant.h"
#include <string>
#include <optional>
namespace Luau
{
struct Def;
using DefId = NotNull<const Def>;
/**
* A cell is a "single-object" value.
*
* Leaky implementation note: sometimes "multiple-object" values, but none of which were interesting enough to warrant creating a phi node instead.
* That can happen because there's no point in creating a phi node that points to either resultant in `if math.random() > 0.5 then 5 else "hello"`.
* This might become of utmost importance if we wanted to do some backward reasoning, e.g. if `5` is taken, then `cond` must be `truthy`.
*/
struct Cell
{
bool subscripted = false;
};
/**
* A phi node is a union of cells.
*
* We need this because we're statically evaluating a program, and sometimes a place may be assigned with
* different cells, and when that happens, we need a special data type that merges in all the cells
* that will flow into that specific place. For example, consider this simple program:
*
* ```
* x-1
* if cond() then
* x-2 = 5
* else
* x-3 = "hello"
* end
* x-4 : {x-2, x-3}
* ```
*
* At x-4, we know for a fact statically that either `5` or `"hello"` can flow into the variable `x` after the branch, but
* we cannot make any definitive decisions about which one, so we just take in both.
*/
struct Phi
{
std::vector<DefId> operands;
};
/**
* We statically approximate a value at runtime using a symbolic value, which we call a Def.
*
* DataFlowGraphBuilder will allocate these defs as a stand-in for some Luau values, and bind them to places that
* can hold a Luau value, and then observes how those defs will commute as it statically evaluate the program.
*
* It must also be noted that defs are a cyclic graph, so it is not safe to recursively traverse into it expecting it to terminate.
*/
struct Def
{
using V = Variant<struct Cell, struct Phi>;
V v;
};
template<typename T>
const T* get(DefId def)
{
return get_if<T>(&def->v);
}
bool containsSubscriptedDefinition(DefId def);
struct DefArena
{
TypedAllocator<Def> allocator;
DefId freshCell(bool subscripted = false);
// TODO: implement once we have cases where we need to merge in definitions
// DefId phi(const std::vector<DefId>& defs);
};
} // namespace Luau