mirror of
https://github.com/luau-lang/luau.git
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313 lines
6.3 KiB
C++
313 lines
6.3 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Id.h"
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#include "Luau/LanguageHash.h"
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#include "Luau/Slice.h"
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#include "Luau/Variant.h"
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#include <array>
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#include <type_traits>
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#include <utility>
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#define LUAU_EQSAT_ATOM(name, t) \
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struct name : public ::Luau::EqSat::Atom<name, t> \
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{ \
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static constexpr const char* tag = #name; \
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using Atom::Atom; \
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}
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#define LUAU_EQSAT_NODE_ARRAY(name, ops) \
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struct name : public ::Luau::EqSat::NodeVector<name, std::array<::Luau::EqSat::Id, ops>> \
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{ \
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static constexpr const char* tag = #name; \
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using NodeVector::NodeVector; \
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}
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#define LUAU_EQSAT_NODE_VECTOR(name) \
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struct name : public ::Luau::EqSat::NodeVector<name, std::vector<::Luau::EqSat::Id>> \
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{ \
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static constexpr const char* tag = #name; \
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using NodeVector::NodeVector; \
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}
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#define LUAU_EQSAT_FIELD(name) \
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struct name : public ::Luau::EqSat::Field<name> \
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{ \
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}
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#define LUAU_EQSAT_NODE_FIELDS(name, ...) \
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struct name : public ::Luau::EqSat::NodeFields<name, __VA_ARGS__> \
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{ \
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static constexpr const char* tag = #name; \
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using NodeFields::NodeFields; \
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}
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namespace Luau::EqSat
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{
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template<typename Phantom, typename T>
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struct Atom
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{
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Atom(const T& value)
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: _value(value)
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{
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}
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const T& value() const
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{
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return _value;
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}
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public:
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Slice<Id> operands()
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{
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return {};
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}
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Slice<const Id> operands() const
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{
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return {};
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}
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bool operator==(const Atom& rhs) const
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{
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return _value == rhs._value;
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}
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bool operator!=(const Atom& rhs) const
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{
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return !(*this == rhs);
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}
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struct Hash
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{
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size_t operator()(const Atom& value) const
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{
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return languageHash(value._value);
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}
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};
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private:
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T _value;
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};
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template<typename Phantom, typename T>
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struct NodeVector
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{
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template<typename... Args>
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NodeVector(Args&&... args)
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: vector{std::forward<Args>(args)...}
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{
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}
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Id operator[](size_t i) const
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{
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return vector[i];
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}
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public:
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Slice<Id> operands()
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{
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return Slice{vector.data(), vector.size()};
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}
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Slice<const Id> operands() const
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{
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return Slice{vector.data(), vector.size()};
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}
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bool operator==(const NodeVector& rhs) const
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{
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return vector == rhs.vector;
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}
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bool operator!=(const NodeVector& rhs) const
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{
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return !(*this == rhs);
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}
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struct Hash
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{
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size_t operator()(const NodeVector& value) const
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{
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return languageHash(value.vector);
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}
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};
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private:
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T vector;
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};
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/// Empty base class just for static_asserts.
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struct FieldBase
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{
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FieldBase() = delete;
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FieldBase(FieldBase&&) = delete;
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FieldBase& operator=(FieldBase&&) = delete;
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FieldBase(const FieldBase&) = delete;
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FieldBase& operator=(const FieldBase&) = delete;
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};
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template<typename Phantom>
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struct Field : FieldBase
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{
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};
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template<typename Phantom, typename... Fields>
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struct NodeFields
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{
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static_assert(std::conjunction<std::is_base_of<FieldBase, Fields>...>::value);
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template<typename T>
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static constexpr int getIndex()
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{
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constexpr int N = sizeof...(Fields);
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constexpr bool is[N] = {std::is_same_v<std::decay_t<T>, Fields>...};
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for (int i = 0; i < N; ++i)
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if (is[i])
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return i;
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return -1;
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}
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public:
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template<typename... Args>
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NodeFields(Args&&... args)
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: array{std::forward<Args>(args)...}
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{
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}
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Slice<Id> operands()
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{
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return Slice{array};
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}
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Slice<const Id> operands() const
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{
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return Slice{array.data(), array.size()};
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}
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template<typename T>
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Id field() const
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{
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static_assert(std::disjunction_v<std::is_same<std::decay_t<T>, Fields>...>);
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return array[getIndex<T>()];
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}
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bool operator==(const NodeFields& rhs) const
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{
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return array == rhs.array;
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}
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bool operator!=(const NodeFields& rhs) const
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{
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return !(*this == rhs);
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}
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struct Hash
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{
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size_t operator()(const NodeFields& value) const
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{
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return languageHash(value.array);
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}
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};
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private:
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std::array<Id, sizeof...(Fields)> array;
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};
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template<typename... Ts>
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struct Language final
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{
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template<typename T>
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using WithinDomain = std::disjunction<std::is_same<std::decay_t<T>, Ts>...>;
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template<typename T>
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Language(T&& t, std::enable_if_t<WithinDomain<T>::value>* = 0) noexcept
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: v(std::forward<T>(t))
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{
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}
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int index() const noexcept
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{
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return v.index();
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}
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/// You should never call this function with the intention of mutating the `Id`.
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/// Reading is ok, but you should also never assume that these `Id`s are stable.
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Slice<Id> operands() noexcept
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{
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return visit(
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[](auto&& v) -> Slice<Id>
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{
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return v.operands();
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},
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v
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);
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}
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Slice<const Id> operands() const noexcept
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{
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return visit(
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[](auto&& v) -> Slice<const Id>
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{
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return v.operands();
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},
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v
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);
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}
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template<typename T>
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T* get() noexcept
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{
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static_assert(WithinDomain<T>::value);
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return v.template get_if<T>();
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}
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template<typename T>
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const T* get() const noexcept
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{
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static_assert(WithinDomain<T>::value);
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return v.template get_if<T>();
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}
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bool operator==(const Language& rhs) const noexcept
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{
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return v == rhs.v;
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}
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bool operator!=(const Language& rhs) const noexcept
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{
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return !(*this == rhs);
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}
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public:
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struct Hash
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{
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size_t operator()(const Language& language) const
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{
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size_t seed = std::hash<int>{}(language.index());
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hashCombine(
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seed,
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visit(
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[](auto&& v)
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{
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return typename std::decay_t<decltype(v)>::Hash{}(v);
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},
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language.v
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)
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);
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return seed;
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}
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};
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private:
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Variant<Ts...> v;
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};
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} // namespace Luau::EqSat
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