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# What's changed? * Compiler now targets bytecode version 5 by default, this includes support for vector type literals and sub/div opcodes with a constant on lhs ### New Type Solver * Normalizer type inhabitance check has been optimized * Added ability to reduce cyclic `and`/`or` type families ### Native Code Generation * `CodeGen::compile` now returns more specific causes of a code generation failure * Fixed linking issues on platforms that don't support unwind frame data registration --- ### Internal Contributors Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
47 lines
1014 B
C++
47 lines
1014 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Differ.h"
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#include "Luau/TypeFwd.h"
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#include "doctest.h"
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#include <string>
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#include <type_traits>
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namespace Luau
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{
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std::string toString(const DifferResult& result);
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template<typename L, typename R>
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std::string diff(L, R)
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{
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return "<undiffable>";
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}
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template<>
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std::string diff<TypeId, TypeId>(TypeId l, TypeId r);
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template<>
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std::string diff<const Type&, const Type&>(const Type& l, const Type& r);
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} // namespace Luau
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// Note: the do-while blocks in the macros below is to scope the INFO block to
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// only that assertion.
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#define CHECK_EQ_DIFF(l, r) \
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do \
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{ \
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INFO("Left and right values were not equal: ", diff(l, r)); \
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CHECK_EQ(l, r); \
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} while (false);
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#define REQUIRE_EQ_DIFF(l, r) \
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do \
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{ \
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INFO("Left and right values were not equal: ", diff(l, r)); \
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REQUIRE_EQ(l, r); \
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} while (false);
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