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daf79328fc
### What's new? * Remove a case of unsound `table.move` optimization * Add Luau stack slot reservations that were missing in REPL (fixes #1273) ### New Type Solver * Assignments have been completely reworked to fix a case of cyclic constraint dependency * When indexing, if the fresh type's upper bound already contains a compatible indexer, do not add another upper bound * Distribute type arguments over all type families sans `eq`, `keyof`, `rawkeyof`, and other internal type families * Fix a case where `buffers` component weren't read in two places (fixes #1267) * Fix a case where things that constitutes a strong ref were slightly incorrect * Fix a case where constraint dependencies weren't setup wrt `for ... in` statement ### Native Codegen * Fix an optimization that splits TValue store only when its value and its tag are compatible * Implement a system to plug additional type information for custom host userdata types --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/DenseHash.h"
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#include "Luau/NotNull.h"
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#include "Luau/TypeFwd.h"
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#include <set>
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namespace Luau
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{
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struct TypeArena;
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struct SimplifyResult
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{
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TypeId result;
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DenseHashSet<TypeId> blockedTypes;
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};
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SimplifyResult simplifyIntersection(NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, TypeId ty, TypeId discriminant);
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SimplifyResult simplifyIntersection(NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, std::set<TypeId> parts);
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SimplifyResult simplifyUnion(NotNull<BuiltinTypes> builtinTypes, NotNull<TypeArena> arena, TypeId ty, TypeId discriminant);
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enum class Relation
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{
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Disjoint, // No A is a B or vice versa
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Coincident, // Every A is in B and vice versa
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Intersects, // Some As are in B and some Bs are in A. ex (number | string) <-> (string | boolean)
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Subset, // Every A is in B
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Superset, // Every B is in A
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};
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Relation relate(TypeId left, TypeId right);
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} // namespace Luau
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