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https://github.com/luau-lang/luau.git
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72 lines
2.2 KiB
Lua
72 lines
2.2 KiB
Lua
local function prequire(name) local success, result = pcall(require, name); return if success then result else nil end
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local bench = script and require(script.Parent.bench_support) or prequire("bench_support") or require("../bench_support")
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function test()
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function updateTransforms(matrixArray, amount, offset, scale, time)
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local i = 0
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for x=0,amount-1 do
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for y=0,amount-1 do
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for z=0,amount-1 do
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local tx = offset - x
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local ty = offset - y
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local tz = offset - z
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local rx = 0
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local ry = ( math.sin( x / 4 + time ) + math.sin( y / 4 + time ) + math.sin( z / 4 + time ) )
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local rz = ry * 2
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local ch = math.cos(rx)
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local sh = math.sin(rx)
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local ca = math.cos(ry)
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local sa = math.sin(ry)
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local cb = math.cos(rz)
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local sb = math.sin(rz)
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local m00 = ch * ca
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local m01 = sh*sb - ch*sa*cb
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local m02 = ch*sa*sb + sh*cb
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local m10 = sa
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local m11 = ca*cb
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local m12 = -ca*sb
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local m20 = -sh*ca
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local m21 = sh*sa*cb + ch*sb
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local m22 = -sh*sa*sb + ch*cb
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matrixArray[i * 16 + 1] = m00 * scale
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matrixArray[i * 16 + 2] = m01 * scale
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matrixArray[i * 16 + 3] = m02 * scale
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matrixArray[i * 16 + 4] = 0
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matrixArray[i * 16 + 5] = m10 * scale
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matrixArray[i * 16 + 6] = m11 * scale
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matrixArray[i * 16 + 7] = m12 * scale
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matrixArray[i * 16 + 8] = 0
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matrixArray[i * 16 + 9] = m20 * scale
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matrixArray[i * 16 + 10] = m21 * scale
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matrixArray[i * 16 + 11] = m22 * scale
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matrixArray[i * 16 + 12] = 0
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matrixArray[i * 16 + 13] = tx
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matrixArray[i * 16 + 14] = ty
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matrixArray[i * 16 + 15] = tz
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matrixArray[i * 16 + 16] = 1
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i = i + 1
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end
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end
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end
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end
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local N = 40
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local array = table.create(N*N*N*16)
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local ts0 = os.clock()
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updateTransforms(array, N, -N/2, 0.5, 1/60)
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local ts1 = os.clock()
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return ts1-ts0
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end
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bench.runCode(test, "trig") |