luau/Analysis/include/Luau/FragmentAutocomplete.h
2024-10-25 09:46:08 -07:00

62 lines
1.5 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/Ast.h"
#include "Luau/Parser.h"
#include "Luau/Autocomplete.h"
#include "Luau/DenseHash.h"
#include "Luau/Module.h"
#include <memory>
#include <vector>
namespace Luau
{
struct FrontendOptions;
struct FragmentAutocompleteAncestryResult
{
DenseHashMap<AstName, AstLocal*> localMap{AstName()};
std::vector<AstLocal*> localStack;
std::vector<AstNode*> ancestry;
AstStat* nearestStatement = nullptr;
};
struct FragmentParseResult
{
std::string fragmentToParse;
AstStatBlock* root = nullptr;
std::vector<AstNode*> ancestry;
std::unique_ptr<Allocator> alloc = std::make_unique<Allocator>();
};
struct FragmentTypeCheckResult
{
ModulePtr incrementalModule = nullptr;
Scope* freshScope = nullptr;
};
FragmentAutocompleteAncestryResult findAncestryForFragmentParse(AstStatBlock* root, const Position& cursorPos);
FragmentParseResult parseFragment(const SourceModule& srcModule, std::string_view src, const Position& cursorPos);
FragmentTypeCheckResult typecheckFragment(
Frontend& frontend,
const ModuleName& moduleName,
const Position& cursorPos,
std::optional<FrontendOptions> opts,
std::string_view src
);
AutocompleteResult fragmentAutocomplete(
Frontend& frontend,
std::string_view src,
const ModuleName& moduleName,
Position& cursorPosition,
std::optional<FrontendOptions> opts,
StringCompletionCallback callback
);
} // namespace Luau