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caee04d82d
### What's new * Added lint warning for using redundant `@native` attributes on functions inside a `--!native` module * Improved typechecking speed in old solver for modules with large types ### New Solver * Fixed the length type function sealing the table prematurely * Fixed crashes caused by general table indexing expressions ### VM * Added support for a specialized 3-argument fast-call instruction to improve performance of `vector` constructor, `buffer` writes and a few `bit32` methods --- ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: Vighnesh Vijay <vvijay@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com>
44 lines
870 B
C++
44 lines
870 B
C++
// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
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#pragma once
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#include "Luau/Bytecode.h"
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namespace Luau
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{
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inline int getOpLength(LuauOpcode op)
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{
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switch (op)
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{
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case LOP_GETGLOBAL:
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case LOP_SETGLOBAL:
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case LOP_GETIMPORT:
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case LOP_GETTABLEKS:
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case LOP_SETTABLEKS:
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case LOP_NAMECALL:
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case LOP_JUMPIFEQ:
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case LOP_JUMPIFLE:
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case LOP_JUMPIFLT:
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case LOP_JUMPIFNOTEQ:
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case LOP_JUMPIFNOTLE:
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case LOP_JUMPIFNOTLT:
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case LOP_NEWTABLE:
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case LOP_SETLIST:
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case LOP_FORGLOOP:
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case LOP_LOADKX:
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case LOP_FASTCALL2:
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case LOP_FASTCALL2K:
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case LOP_FASTCALL3:
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case LOP_JUMPXEQKNIL:
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case LOP_JUMPXEQKB:
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case LOP_JUMPXEQKN:
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case LOP_JUMPXEQKS:
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return 2;
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default:
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return 1;
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}
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}
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} // namespace Luau
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