luau/CLI/Require.h
Vighnesh-V c755875479
Sync to upstream/release/605 (#1118)
- Implemented [Require by String with Relative
Paths](https://github.com/luau-lang/rfcs/blob/master/docs/new-require-by-string-semantics.md)
RFC
- Implemented [Require by String with
Aliases](https://github.com/luau-lang/rfcs/blob/master/docs/require-by-string-aliases.md)
RFC with support for `paths` and `alias` arrays in .luarc
- Added SUBRK and DIVRK bytecode instructions to speed up
constant-number and constant/number operations
- Added `--vector-lib`, `--vector-ctor` and `--vector-type` options to
luau-compile to support code with vectors
 
New Solver
- Correctness fixes to subtyping
- Improvements to dataflow analysis

Native Code Generation
- Added bytecode analysis pass to predict type tags used in operations
- Fixed rare cases of numerical loops being generated without an
interrupt instruction
- Restored optimization data propagation into the linear block
- Duplicate buffer length checks are optimized away

Miscellaneous
- Small performance improvements to new non-strict mode
- Introduced more scripts for fuzzing Luau and processing the results,
including fuzzer build support for CMake

Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
2023-12-01 23:46:57 -08:00

63 lines
1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "lua.h"
#include "lualib.h"
#include "Luau/Config.h"
#include <string>
#include <string_view>
class RequireResolver
{
public:
std::string chunkname;
std::string absolutePath;
std::string sourceCode;
enum class ModuleStatus
{
Cached,
FileRead,
NotFound
};
struct ResolvedRequire
{
ModuleStatus status;
std::string chunkName;
std::string absolutePath;
std::string sourceCode;
};
[[nodiscard]] ResolvedRequire static resolveRequire(lua_State* L, std::string path);
private:
std::string pathToResolve;
std::string_view sourceChunkname;
RequireResolver(lua_State* L, std::string path);
ModuleStatus findModule();
lua_State* L;
Luau::Config config;
std::string lastSearchedDir;
bool isConfigFullyResolved = false;
bool isRequireAllowed(std::string_view sourceChunkname);
bool shouldSearchPathsArray();
void resolveAndStoreDefaultPaths();
ModuleStatus findModuleImpl();
std::optional<std::string> getRequiringContextAbsolute();
std::string getRequiringContextRelative();
void substituteAliasIfPresent(std::string& path);
std::optional<std::string> getAlias(std::string alias);
void parseNextConfig();
void parseConfigInDirectory(const std::string& path);
};