luau/Analysis/src/Refinement.cpp
Vighnesh-V fd6250cf9d
Sync to upstream/release/600 (#1076)
### What's Changed

- Improve readability of unions and intersections by limiting the number
of elements of those types that can be presented on a single line (gated
under `FFlag::LuauToStringSimpleCompositeTypesSingleLine`)
- Adds a new option to the compiler `--record-stats` to record and
output compilation statistics
- `if...then...else` expressions are now optimized into `AND/OR` form
when possible.

### VM

- Add a new `buffer` type to Luau based on the [buffer
RFC](https://github.com/Roblox/luau/pull/739) and additional C API
functions to work with it; this release does not include the library.
- Internal C API to work with string buffers has been updated to align
with Lua version more closely

### Native Codegen

- Added support for new X64 instruction (rev) and new A64 instruction
(bswap) in the assembler
- Simplified the way numerical loop condition is translated to IR

### New Type Solver

- Operator inference now handled by type families
- Created a new system called `Type Paths` to explain why subtyping
tests fail in order to improve the quality of error messages.
- Systematic changes to implement Data Flow analysis in the new solver
(`Breadcrumb` removed and replaced with `RefinementKey`)

---
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vighnesh Vijay <vvijay@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>

---------

Co-authored-by: Arseny Kapoulkine <arseny.kapoulkine@gmail.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Andy Friesen <afriesen@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
2023-10-20 18:10:30 -07:00

61 lines
1.4 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#include "Luau/Refinement.h"
#include <algorithm>
namespace Luau
{
RefinementId RefinementArena::variadic(const std::vector<RefinementId>& refis)
{
bool hasRefinements = false;
for (RefinementId r : refis)
hasRefinements |= bool(r);
if (!hasRefinements)
return nullptr;
return NotNull{allocator.allocate(Variadic{refis})};
}
RefinementId RefinementArena::negation(RefinementId refinement)
{
if (!refinement)
return nullptr;
return NotNull{allocator.allocate(Negation{refinement})};
}
RefinementId RefinementArena::conjunction(RefinementId lhs, RefinementId rhs)
{
if (!lhs && !rhs)
return nullptr;
return NotNull{allocator.allocate(Conjunction{lhs, rhs})};
}
RefinementId RefinementArena::disjunction(RefinementId lhs, RefinementId rhs)
{
if (!lhs && !rhs)
return nullptr;
return NotNull{allocator.allocate(Disjunction{lhs, rhs})};
}
RefinementId RefinementArena::equivalence(RefinementId lhs, RefinementId rhs)
{
if (!lhs && !rhs)
return nullptr;
return NotNull{allocator.allocate(Equivalence{lhs, rhs})};
}
RefinementId RefinementArena::proposition(const RefinementKey* key, TypeId discriminantTy)
{
if (!key)
return nullptr;
return NotNull{allocator.allocate(Proposition{key, discriminantTy})};
}
} // namespace Luau