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# What's changed? * Fix up the `std::iterator_traits` definitions for some Luau data structures. * Replace some of the usages of `std::unordered_set` and `std::unordered_map` with Luau-provided data structures to increase performance and reduce overall number of heap allocations. * Update some of the documentation links in comments throughout the codebase to correctly point to the moved repository. * Expanded JSON encoder for AST to support singleton types. * Fixed a bug in `luau-analyze` where exceptions in the last module being checked during multithreaded analysis would not be rethrown. ### New type solver * Introduce a `refine` type family to handle deferred refinements during type inference, replacing the old `RefineConstraint`. * Continued work on the implementation of type states, fixing some known bugs/blockers. * Added support for variadic functions in new non-strict mode, enabling broader support for builtins and the Roblox API. ### Internal Contributors Co-authored-by: Aaron Weiss <aaronweiss@roblox.com> Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> --------- Co-authored-by: Alexander McCord <amccord@roblox.com> Co-authored-by: Andy Friesen <afriesen@roblox.com> Co-authored-by: Vighnesh <vvijay@roblox.com> Co-authored-by: Aviral Goel <agoel@roblox.com> Co-authored-by: David Cope <dcope@roblox.com> Co-authored-by: Lily Brown <lbrown@roblox.com> Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com> |
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Bytecode.h | ||
BytecodeUtils.h | ||
Common.h | ||
DenseHash.h | ||
ExperimentalFlags.h |