luau/Compiler/include/luacode.h
Andy Friesen a251bc68a2
Some checks failed
benchmark / callgrind (map[branch:main name:luau-lang/benchmark-data], ubuntu-22.04) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:macos version:macos-latest]) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:macos-arm version:macos-14]) (push) Has been cancelled
build / ${{matrix.os.name}} (map[name:ubuntu version:ubuntu-latest]) (push) Has been cancelled
build / windows (Win32) (push) Has been cancelled
build / windows (x64) (push) Has been cancelled
build / coverage (push) Has been cancelled
build / web (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:macos version:macos-latest]) (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:ubuntu version:ubuntu-20.04]) (push) Has been cancelled
release / ${{matrix.os.name}} (map[name:windows version:windows-latest]) (push) Has been cancelled
release / web (push) Has been cancelled
Sync to upstream/release/650 (#1502)
* New `vector` library! See https://rfcs.luau.org/vector-library.html
for details
* Replace the use of non-portable `strnlen` with `memchr`. `strnlen` is
not part of any C or C++ standard.
* Introduce `lua_newuserdatataggedwithmetatable` for faster tagged
userdata creation of userdata with metatables registered with
`lua_setuserdatametatable`

Old Solver

* It used to be the case that a module's result type would
unconditionally be inferred to be `any` if it imported any module that
participates in any import cycle. This is now fixed.

New Solver

* Improve inference of `table.freeze`: We now infer read-only properties
on tables after they have been frozen.
* We now correctly flag cases where `string.format` is called with 0
arguments.
* Fix a bug in user-defined type functions where table properties could
be lost if the table had a metatable
* Reset the random number seed for each evaluation of a type function
* We now retry subtyping arguments if it failed due to hidden variadics.

---------

Co-authored-by: Aaron Weiss <aaronweiss@roblox.com>
Co-authored-by: Alexander McCord <amccord@roblox.com>
Co-authored-by: Vighnesh <vvijay@roblox.com>
Co-authored-by: Aviral Goel <agoel@roblox.com>
Co-authored-by: David Cope <dcope@roblox.com>
Co-authored-by: Lily Brown <lbrown@roblox.com>
Co-authored-by: Vyacheslav Egorov <vegorov@roblox.com>
Co-authored-by: Junseo Yoo <jyoo@roblox.com>
2024-11-01 12:06:07 -07:00

52 lines
2.0 KiB
C

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include <stddef.h>
// Can be used to reconfigure visibility/exports for public APIs
#ifndef LUACODE_API
#define LUACODE_API extern
#endif
typedef struct lua_CompileOptions lua_CompileOptions;
struct lua_CompileOptions
{
// 0 - no optimization
// 1 - baseline optimization level that doesn't prevent debuggability
// 2 - includes optimizations that harm debuggability such as inlining
int optimizationLevel; // default=1
// 0 - no debugging support
// 1 - line info & function names only; sufficient for backtraces
// 2 - full debug info with local & upvalue names; necessary for debugger
int debugLevel; // default=1
// type information is used to guide native code generation decisions
// information includes testable types for function arguments, locals, upvalues and some temporaries
// 0 - generate for native modules
// 1 - generate for all modules
int typeInfoLevel; // default=0
// 0 - no code coverage support
// 1 - statement coverage
// 2 - statement and expression coverage (verbose)
int coverageLevel; // default=0
// alternative global builtin to construct vectors, in addition to default builtin 'vector.create'
const char* vectorLib;
const char* vectorCtor;
// alternative vector type name for type tables, in addition to default type 'vector'
const char* vectorType;
// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
const char* const* mutableGlobals;
// null-terminated array of userdata types that will be included in the type information
const char* const* userdataTypes;
};
// compile source to bytecode; when source compilation fails, the resulting bytecode contains the encoded error. use free() to destroy
LUACODE_API char* luau_compile(const char* source, size_t size, lua_CompileOptions* options, size_t* outsize);